
UnkillableEnemyFixer
Fixes enemies that can't be killed by forcing them to despawn on death, with per-enemy config support.
Date uploaded | 3 days ago |
Version | 1.0.0 |
Download link | FluxTeam-UnkillableEnemyFixer-1.0.0.zip |
Downloads | 3262 |
Dependency string | FluxTeam-UnkillableEnemyFixer-1.0.0 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Unkillable Enemy Fixer
Fixes enemies that become unkillable on higher-level maps by forcing them to despawn when they die.
In some REPO maps—particularly at higher difficulty levels—certain enemies fail to properly die, causing them to remain stuck or immortal. The most common offender is the Robe enemy, which often fails to despawn when defeated.
This mod resolves the issue by patching the OnDeath
method for enemies you've selected in the config, and forcibly calling EnemyParent.Despawn()
to ensure proper cleanup.
🔧 Configuration
After the game loads, a config file will be generated at:
BepInEx/config/FluxTeam.UnkillableEnemyFixer.cfg
This config includes all base game and modded enemies, with individual toggles to enable the fix per enemy. No enemies are patched by default—you must enable them manually.
📝 Example Config Entry
[EnemyRobe]
## Force despawn enemy on death
# Setting type: Boolean
# Default value: false
ForceDespawnOnDeath = true
✅ Features
- Supports vanilla and modded enemies dynamically
- No hardcoded enemy names or behaviors
- Ensures unkillable enemies are safely removed when killed
💬 Notes
- No enemies are enabled by default.
- The config is generated after all mods load, so modded enemies should appear correctly.
CHANGELOG
v1.0.0
- Initial Release