Decompiled source of Better Upgrade Cost Scaling v1.1.0

Better Upgrade Cost Scaling.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Furiante")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Better Upgrade Cost Scaling")]
[assembly: AssemblyTitle("Better Upgrade Cost Scaling")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UpgradeScaling
{
	[BepInPlugin("BetterUpgradeCostScaling", "Better Upgrade Cost Scaling", "1.0")]
	public class Better_Upgrade_Cost_Scaling : BaseUnityPlugin
	{
		private const string modGUID = "BetterUpgradeCostScaling";

		private const string modName = "Better Upgrade Cost Scaling";

		private const string modVersion = "1.0";

		private readonly Harmony _harmony = new Harmony("BetterUpgradeCostScaling");

		internal static ConfigEntry<int> minUpgradeCount;

		internal static Better_Upgrade_Cost_Scaling Instance { get; private set; }

		private void Awake()
		{
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Expected O, but got Unknown
			Instance = this;
			Logger.Initialize(Logger.CreateLogSource("BetterUpgradeCostScaling"));
			minUpgradeCount = ((BaseUnityPlugin)this).Config.Bind<int>("General", "MinUpgrades", 0, new ConfigDescription("Guarantees a Minimum Number of Upgrades in the Shop. Vanilla max is 14, but other mods can increase this. A Value of 0 will lead to no changes.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 50), Array.Empty<object>()));
			_harmony.PatchAll();
			Logger.LogInfo($"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}
	}
	internal static class Logger
	{
		public static ManualLogSource? ManualLogSource { get; private set; }

		public static void Initialize(ManualLogSource manualLogSource)
		{
			ManualLogSource = manualLogSource;
		}

		public static void LogInfo(object data)
		{
			ManualLogSource? manualLogSource = ManualLogSource;
			if (manualLogSource != null)
			{
				manualLogSource.LogInfo(data);
			}
		}
	}
}
namespace UpgradeScaling.Patch
{
	internal class Patch
	{
		[HarmonyPatch(typeof(ShopManager), "GetAllItemsFromStatsManager")]
		internal class GetAllItemsFromStatsManager
		{
			private static List<string> upgrades = new List<string> { "hp", "stamina", "strength", "sprint", "jump", "map", "tumble", "throw", "range" };

			private static void Prefix()
			{
				getUpgrades();
				if (Better_Upgrade_Cost_Scaling.minUpgradeCount.Value != 0)
				{
					ShopManager.instance.itemUpgradesAmount = Better_Upgrade_Cost_Scaling.minUpgradeCount.Value;
				}
			}

			private static void getUpgrades()
			{
				foreach (string upgrade in upgrades)
				{
					int num = 0;
					switch (upgrade)
					{
					case "hp":
						foreach (PlayerAvatar item in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeHealth[SemiFunc.PlayerGetSteamID(item)] > num)
							{
								num = StatsManager.instance.playerUpgradeHealth[SemiFunc.PlayerGetSteamID(item)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Health", num);
						break;
					case "stamina":
						foreach (PlayerAvatar item2 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeStamina[SemiFunc.PlayerGetSteamID(item2)] > num)
							{
								num = StatsManager.instance.playerUpgradeStamina[SemiFunc.PlayerGetSteamID(item2)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Energy", num);
						break;
					case "strength":
						foreach (PlayerAvatar item3 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeStrength[SemiFunc.PlayerGetSteamID(item3)] > num)
							{
								num = StatsManager.instance.playerUpgradeStrength[SemiFunc.PlayerGetSteamID(item3)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Grab Strength", num);
						break;
					case "sprint":
						foreach (PlayerAvatar item4 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeSpeed[SemiFunc.PlayerGetSteamID(item4)] > num)
							{
								num = StatsManager.instance.playerUpgradeSpeed[SemiFunc.PlayerGetSteamID(item4)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Sprint Speed", num);
						break;
					case "jump":
						foreach (PlayerAvatar item5 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeExtraJump[SemiFunc.PlayerGetSteamID(item5)] > num)
							{
								num = StatsManager.instance.playerUpgradeExtraJump[SemiFunc.PlayerGetSteamID(item5)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Extra Jump", num);
						break;
					case "map":
						foreach (PlayerAvatar item6 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeMapPlayerCount[SemiFunc.PlayerGetSteamID(item6)] > num)
							{
								num = StatsManager.instance.playerUpgradeMapPlayerCount[SemiFunc.PlayerGetSteamID(item6)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Map Player Count", num);
						break;
					case "tumble":
						foreach (PlayerAvatar item7 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeLaunch[SemiFunc.PlayerGetSteamID(item7)] > num)
							{
								num = StatsManager.instance.playerUpgradeLaunch[SemiFunc.PlayerGetSteamID(item7)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Tumble Launch", num);
						break;
					case "range":
						foreach (PlayerAvatar item8 in SemiFunc.PlayerGetAll())
						{
							if (StatsManager.instance.playerUpgradeRange[SemiFunc.PlayerGetSteamID(item8)] > num)
							{
								num = StatsManager.instance.playerUpgradeRange[SemiFunc.PlayerGetSteamID(item8)];
							}
						}
						StatsManager.instance.SetItemsUpgradesPurchased("Item Upgrade Player Grab Range", num);
						break;
					}
				}
			}
		}
	}
}