using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("GANGOD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MEMESOUNDMOD")]
[assembly: AssemblyTitle("MEMESOUNDMOD")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace MEMESOUNDMOD
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
MEMESOUNDMOD.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
MEMESOUNDMOD.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[HarmonyPatch(typeof(InventorySpot))]
internal static class InventoryPatch
{
[HarmonyPrefix]
[HarmonyPatch("UnequipItem")]
private static void Uneq_Prefix(InventorySpot __instance)
{
MEMESOUNDMOD.CheckPans(((Component)__instance.CurrentItem).gameObject, Equip: false);
}
[HarmonyPostfix]
[HarmonyPatch("EquipItem")]
private static void Equp_Postfix(InventorySpot __instance)
{
MEMESOUNDMOD.CheckPans(((Component)__instance.CurrentItem).gameObject, Equip: true);
}
}
[BepInPlugin("GANGOD.MEMESOUNDMOD", "MEMESOUNDMOD", "1.0")]
public class MEMESOUNDMOD : BaseUnityPlugin
{
private string PATH = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\Audio\\";
private AudioClip SwingLoop;
private AudioClip SwingStart;
public static AudioClip SwingHit;
private List<string> PansIdsInINV;
private List<string> PansIds;
private bool GotPan;
internal static MEMESOUNDMOD Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
SceneManager.sceneLoaded += OnLevelSwitch;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
((MonoBehaviour)this).StartCoroutine(GETAUDFROMFILEs("SwingStart.wav"));
((MonoBehaviour)this).StartCoroutine(GETAUDFROMFILEs("SwingLoop.wav"));
((MonoBehaviour)this).StartCoroutine(GETAUDFROMFILEs("SwingHit.wav"));
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
public static void CheckPans(GameObject PAN, bool Equip)
{
Logger.LogWarning((object)"SUCCES");
if (((Object)PAN).name.Contains("Item Melee Frying Pan"))
{
AudioSource val = null;
Instance.PansIds.Add(((Object)PAN).name);
val = ((!((Object)(object)PAN.gameObject.GetComponent<AudioSource>() == (Object)null)) ? PAN.gameObject.GetComponent<AudioSource>() : PAN.gameObject.AddComponent<AudioSource>());
val.Stop();
val.volume = 10f;
val.spread = 2f;
val.reverbZoneMix = 5f;
if (!Equip)
{
val.PlayOneShot(Instance.SwingStart);
}
else
{
val.PlayOneShot(Instance.SwingLoop);
}
PAN.GetComponent<ItemMelee>().soundHit.Sounds[0] = SwingHit;
PAN.GetComponent<ItemMelee>().soundSwingLoop.Volume = 10f;
}
}
private IEnumerator GETAUDFROMFILEs(string filename)
{
string path = Path.Combine(PATH, filename);
UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(path, (AudioType)20);
try
{
yield return www.SendWebRequest();
if ((int)www.result == 2)
{
Debug.LogError((object)www.error);
yield break;
}
switch (filename)
{
case "SwingStart.wav":
SwingStart = DownloadHandlerAudioClip.GetContent(www);
break;
case "SwingLoop.wav":
SwingLoop = DownloadHandlerAudioClip.GetContent(www);
break;
case "SwingHit.wav":
SwingHit = DownloadHandlerAudioClip.GetContent(www);
break;
}
Logger.LogWarning((object)"SUCCES");
}
finally
{
((IDisposable)www)?.Dispose();
}
}
private void OnLevelSwitch(Scene scene, LoadSceneMode loadSceneMode)
{
GotPan = false;
PansIds = new List<string> { "" };
PansIdsInINV = new List<string> { "" };
Instance = this;
}
}
[HarmonyPatch(typeof(ItemMelee))]
internal static class PanChange
{
[HarmonyPrefix]
[HarmonyPatch("EnemyOrPVPSwingHit")]
private static void HIT_Prefix(ItemMelee __instance)
{
}
[HarmonyPostfix]
[HarmonyPatch("EnemyOrPVPSwingHit")]
private static void HIT_Postfix(ItemMelee __instance)
{
if (((Object)__instance).name.Contains("Item Melee Frying Pan"))
{
AudioSource val = null;
val = ((Component)__instance).gameObject.AddComponent<AudioSource>();
val.Stop();
val.PlayOneShot(MEMESOUNDMOD.SwingHit);
}
}
}
}