using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RandomPaintingSwap")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+17d5219563f01300bed99d5c13eaec59d4a12eea")]
[assembly: AssemblyProduct("Random Painting Swap")]
[assembly: AssemblyTitle("RandomPaintingSwap")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RandomPaintingSwap
{
[BepInPlugin("ch.gabzdev.randompaintingswap", "Random Painting Swap", "1.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(LoadingUI), "LevelAnimationComplete")]
public class PatchLoadingUI
{
[HarmonyPostfix]
private static void Postfix()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
Logger.LogInfo((object)"Remplacement des images de base par les images du plugin");
Scene activeScene = SceneManager.GetActiveScene();
List<GameObject> list = ((Scene)(ref activeScene)).GetRootGameObjects().ToList();
foreach (GameObject item in list)
{
MeshRenderer[] componentsInChildren = item.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val in componentsInChildren)
{
Material[] sharedMaterials = ((Renderer)val).sharedMaterials;
if (sharedMaterials == null)
{
continue;
}
for (int j = 0; j < sharedMaterials.Length; j++)
{
Material val2 = sharedMaterials[j];
if ((Object)(object)val2 != (Object)null && targetMaterials.Contains(((Object)val2).name) && loadedMaterials.Count > 0)
{
sharedMaterials[j] = loadedMaterials[Random.Range(0, loadedMaterials.Count)];
}
}
((Renderer)val).sharedMaterials = sharedMaterials;
}
}
}
}
private const string IMAGE_FOLDER_NAME = "RandomPaintingSwap_Images";
internal static ManualLogSource Logger;
public static List<Material> loadedMaterials = new List<Material>();
public static readonly HashSet<string> targetMaterials = new HashSet<string> { "Painting_H_Landscape", "Painting_V_Furman", "painting teacher02", "Painting_S_Tree" };
public static readonly HashSet<string> imagePatterns = new HashSet<string> { "*.png", "*.jpg", "*.jpeg" };
private readonly Harmony harmony = new Harmony("ch.gabzdev.randompaintingswap");
private string imagesDirectoryPath;
public static Plugin Instance { get; private set; }
private void Awake()
{
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin Random Painting Swap is loaded!");
harmony.PatchAll(Assembly.GetExecutingAssembly());
CreateImagesDirectory();
LoadImagesFromDirectory();
}
private void CreateImagesDirectory()
{
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
imagesDirectoryPath = Path.Combine(directoryName, "RandomPaintingSwap_Images");
if (!Directory.Exists(imagesDirectoryPath))
{
Directory.CreateDirectory(imagesDirectoryPath);
Logger.LogInfo((object)("Dossier " + imagesDirectoryPath + " creer avec succes !"));
}
else
{
Logger.LogInfo((object)("Dossier " + imagesDirectoryPath + " detecte !"));
}
}
private void LoadImagesFromDirectory()
{
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Expected O, but got Unknown
if (!Directory.Exists(imagesDirectoryPath))
{
Logger.LogWarning((object)("Le dossier " + imagesDirectoryPath + " n'existe pas !"));
return;
}
List<string> list = imagePatterns.SelectMany((string pattern) => Directory.GetFiles(imagesDirectoryPath, pattern)).ToList();
if (!list.Any())
{
Logger.LogWarning((object)("Aucune image trouvee dans le dossier " + imagesDirectoryPath));
return;
}
foreach (string item2 in list)
{
Texture2D val = LoadTextureFromFile(item2);
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)("Erreur chargement image : " + item2));
continue;
}
Material item = new Material(Shader.Find("Standard"))
{
mainTexture = (Texture)(object)val
};
loadedMaterials.Add(item);
Logger.LogInfo((object)("Image chargée et Material créé : " + Path.GetFileNameWithoutExtension(item2)));
}
Logger.LogInfo((object)$"Total Images : {list.Count}");
}
private Texture2D LoadTextureFromFile(string filePath)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
byte[] array = File.ReadAllBytes(filePath);
Texture2D val = new Texture2D(2, 2);
if (ImageConversion.LoadImage(val, array))
{
val.Apply();
return val;
}
val = null;
return null;
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "RandomPaintingSwap";
public const string PLUGIN_NAME = "Random Painting Swap";
public const string PLUGIN_VERSION = "1.1.0";
}
}