using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Sluggle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sluggle")]
[assembly: AssemblyTitle("Sluggle")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Sluggle;
[BepInPlugin("Ginja.Sluggle", "Sluggle", "1.0.0")]
public class SluggleLoader : BaseUnityPlugin
{
private readonly Harmony harmony = new Harmony("Ginja.Sluggle");
internal static SluggleLoader instance;
internal static GameObject SluggleModel;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Sluggle Model");
if ((Object)(object)instance == (Object)null)
{
instance = this;
harmony.PatchAll();
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
string text = Path.Combine(directoryName, "slugglemodel");
AssetBundle val = AssetBundle.LoadFromFile(text);
if ((Object)(object)val == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!");
return;
}
SluggleModel = val.LoadAsset<GameObject>("Sluggle");
if ((Object)(object)SluggleModel == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load replacement models!");
}
else
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded Sluggle Model");
}
}
else
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[HarmonyPatch(typeof(ValuableObject))]
internal class SlugglePatch
{
private static readonly ManualLogSource Logger = Logger.CreateLogSource("SluggleLoader");
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void ReplaceSluggle(ValuableObject __instance)
{
Logger.LogInfo((object)"Starting Loading Proccess");
if ((Object)(object)SluggleLoader.SluggleModel == (Object)null)
{
Logger.LogError((object)"Sluggle Model Missing. Using Original Model");
return;
}
Transform val = FindDeepChild(((Component)__instance).transform, "Ocarina");
if ((Object)(object)val == (Object)null)
{
Logger.LogWarning((object)"Ocarina Model Not Found");
return;
}
ReplaceOcarina(val, SluggleLoader.SluggleModel, __instance);
Logger.LogInfo((object)"Model Replaced");
}
private static Transform FindDeepChild(Transform parent, string name)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
foreach (Transform item in parent)
{
Transform val = item;
if (((Object)val).name == name)
{
return val;
}
Transform val2 = FindDeepChild(val, name);
if ((Object)(object)val2 != (Object)null)
{
return val2;
}
}
return null;
}
private static void ReplaceOcarina(Transform oldmodel, GameObject newModelPrefab, ValuableObject visuals)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
GameObject val = Object.Instantiate<GameObject>(newModelPrefab, oldmodel.parent);
val.transform.SetPositionAndRotation(oldmodel.position, oldmodel.rotation);
val.layer = ((Component)oldmodel).gameObject.layer;
Object.Destroy((Object)(object)((Component)oldmodel).gameObject);
}
}