Decompiled source of Sluggle v1.0.0

Sluggle.dll

Decompiled a month ago
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyCompany("Sluggle")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Sluggle")]
[assembly: AssemblyTitle("Sluggle")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Sluggle;

[BepInPlugin("Ginja.Sluggle", "Sluggle", "1.0.0")]
public class SluggleLoader : BaseUnityPlugin
{
	private readonly Harmony harmony = new Harmony("Ginja.Sluggle");

	internal static SluggleLoader instance;

	internal static GameObject SluggleModel;

	private void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"Loading Sluggle Model");
		if ((Object)(object)instance == (Object)null)
		{
			instance = this;
			harmony.PatchAll();
			string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location);
			string text = Path.Combine(directoryName, "slugglemodel");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			if ((Object)(object)val == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!");
				return;
			}
			SluggleModel = val.LoadAsset<GameObject>("Sluggle");
			if ((Object)(object)SluggleModel == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load replacement models!");
			}
			else
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)"Successfully loaded Sluggle Model");
			}
		}
		else
		{
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
[HarmonyPatch(typeof(ValuableObject))]
internal class SlugglePatch
{
	private static readonly ManualLogSource Logger = Logger.CreateLogSource("SluggleLoader");

	[HarmonyPatch("Start")]
	[HarmonyPostfix]
	private static void ReplaceSluggle(ValuableObject __instance)
	{
		Logger.LogInfo((object)"Starting Loading Proccess");
		if ((Object)(object)SluggleLoader.SluggleModel == (Object)null)
		{
			Logger.LogError((object)"Sluggle Model Missing. Using Original Model");
			return;
		}
		Transform val = FindDeepChild(((Component)__instance).transform, "Ocarina");
		if ((Object)(object)val == (Object)null)
		{
			Logger.LogWarning((object)"Ocarina Model Not Found");
			return;
		}
		ReplaceOcarina(val, SluggleLoader.SluggleModel, __instance);
		Logger.LogInfo((object)"Model Replaced");
	}

	private static Transform FindDeepChild(Transform parent, string name)
	{
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Expected O, but got Unknown
		foreach (Transform item in parent)
		{
			Transform val = item;
			if (((Object)val).name == name)
			{
				return val;
			}
			Transform val2 = FindDeepChild(val, name);
			if ((Object)(object)val2 != (Object)null)
			{
				return val2;
			}
		}
		return null;
	}

	private static void ReplaceOcarina(Transform oldmodel, GameObject newModelPrefab, ValuableObject visuals)
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = Object.Instantiate<GameObject>(newModelPrefab, oldmodel.parent);
		val.transform.SetPositionAndRotation(oldmodel.position, oldmodel.rotation);
		val.layer = ((Component)oldmodel).gameObject.layer;
		Object.Destroy((Object)(object)((Component)oldmodel).gameObject);
	}
}