Decompiled source of UltimateRevive v1.0.1

UltimateRevive.dll

Decompiled 9 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using UltimateRevive.Patches;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("UltimateRevive")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("UltimateRevive")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("f6d01380-ae72-46c1-999b-efd8e0c25027")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace UltimateRevive
{
	[BepInPlugin("Godji.UltimateRevive", "REPO Ultimate Revive", "1.0.0")]
	public class UltimateRevive : BaseUnityPlugin
	{
		private const string modGUID = "Godji.UltimateRevive";

		private const string modName = "REPO Ultimate Revive";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Godji.UltimateRevive");

		private static UltimateRevive Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Godji.UltimateRevive");
			ConfigManager.Initialize(((BaseUnityPlugin)this).Config);
			mls.LogInfo((object)"[Godji] Ultiumate Revive Inited.");
			harmony.PatchAll(typeof(UltimateRevive));
			harmony.PatchAll(typeof(ShopManagerPatch));
			harmony.PatchAll(typeof(PlayerControllerPatch));
			harmony.PatchAll(typeof(PhysGrabCartPatch));
		}
	}
}
namespace UltimateRevive.Patches
{
	internal class ConfigManager
	{
		public static ConfigEntry<int> hpCost;

		public static ConfigEntry<string> reviveKey;

		public static void Initialize(ConfigFile cfg)
		{
			hpCost = cfg.Bind<int>("Revive HP Settings", "StaminaCost", 20, "The amount of hp consumed when reviving.");
			reviveKey = cfg.Bind<string>("Controls", "ReviveKey", "h", "The key used to trigger a revive.");
		}
	}
	[HarmonyPatch(typeof(PhysGrabCart))]
	internal class PhysGrabCartPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void displayText()
		{
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.RunIsShop() && PlayerControllerPatch.isGrab)
			{
				FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerAvatar), "playerName");
				object value = fieldInfo.GetValue(PlayerControllerPatch.grabHead.playerAvatar);
				PlayerHealth playerHealth = PlayerController.instance.playerAvatarScript.playerHealth;
				FieldInfo fieldInfo2 = AccessTools.Field(typeof(PlayerHealth), "health");
				int num = (int)fieldInfo2.GetValue(playerHealth);
				int value2 = ConfigManager.hpCost.Value;
				string value3 = ConfigManager.reviveKey.Value;
				if (num < value2)
				{
					Color val = default(Color);
					((Color)(ref val))..ctor(1f, 0f, 0f);
					ItemInfoExtraUI.instance.ItemInfoText($"Your HP is below {value2}", val);
				}
				else
				{
					Color val2 = default(Color);
					((Color)(ref val2))..ctor(0.2f, 0.8f, 0.1f);
					ItemInfoExtraUI.instance.ItemInfoText($"Press [{value3}] to revive {value} with {value2} HP", val2);
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	internal class PlayerControllerPatch
	{
		public static PlayerDeathHead grabHead;

		public static bool isGrab;

		[HarmonyPatch("FixedUpdate")]
		[HarmonyPostfix]
		private static void PlayerGrabHeadPatch(PlayerController __instance)
		{
			if ((Object)(object)__instance == (Object)null)
			{
				return;
			}
			if (__instance.physGrabActive && (Object)(object)__instance.physGrabObject != (Object)null)
			{
				PlayerDeathHead component = __instance.physGrabObject.GetComponent<PlayerDeathHead>();
				if ((Object)(object)component != (Object)null && (Object)(object)component.playerAvatar != (Object)null)
				{
					grabHead = component;
					isGrab = true;
				}
			}
			else
			{
				isGrab = false;
			}
		}
	}
	internal class ReviveManager : MonoBehaviour
	{
		private void Update()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			InputControl val = ((InputControl)Keyboard.current)[ConfigManager.reviveKey.Value];
			if (!((ButtonControl)val).wasPressedThisFrame)
			{
				return;
			}
			PlayerDeathHead grabHead = PlayerControllerPatch.grabHead;
			bool isGrab = PlayerControllerPatch.isGrab;
			PlayerHealth playerHealth = PlayerController.instance.playerAvatarScript.playerHealth;
			FieldInfo fieldInfo = AccessTools.Field(typeof(PlayerHealth), "health");
			int num = (int)fieldInfo.GetValue(playerHealth);
			int value = ConfigManager.hpCost.Value;
			if (num >= value && num >= num - value && isGrab)
			{
				FieldInfo fieldInfo2 = AccessTools.Field(typeof(PlayerDeathHead), "inExtractionPoint");
				if (!(bool)fieldInfo2.GetValue(grabHead))
				{
					fieldInfo2.SetValue(grabHead, true);
					grabHead.Revive();
					playerHealth.Hurt(value, true, -1);
					fieldInfo2.SetValue(grabHead, false);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ShopManager))]
	internal class ShopManagerPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void keyboardListener(ShopManager __instance)
		{
			if (!((Object)(object)__instance == (Object)null) && (Object)(object)((Component)__instance).gameObject.GetComponent<ReviveManager>() == (Object)null)
			{
				((Component)__instance).gameObject.AddComponent<ReviveManager>();
				Debug.Log((object)"[UltimateRevive] Added keyboard event listener");
			}
		}
	}
}