GrimStuff-Ultrakill_Sounds_Replacements icon

Ultrakill Sounds Replacements

Replaces (some of the) sounds in the game with sounds from hit game ULTRAKILL.

CHANGELOG

1.1.2

More grammer fixes...

1.1.1

Grammer and formating fixes in the changelog. oops.

1.1.0

Before getting into everything for this update, THANKS SO MUCH FOR 1K DOWNLOAD!!!

I made this really just from liking the sounds of ultrakill and thinking "eh why not try to add em to R.E.P.O., made this mod rq and here we are! so thanks so much for downloading and, hopefully, enjoying the mod!

Now then, onto the update.

The Almost A Music Update But Not Quite Not A Music update

This update was almost a music focued update but I wasn't sure what to do for all the chases and evreything so I decided on not doing that, yet.

So what has changed? Well the list is as follows:

Headman's death and chase loop (2 and 1)

They are now the malicious face death and beam charge respectively.(I didn't know what else to use)

Gnome is now filth.

changed their death flying and "hurt" (attack) to filth's death falling and bite respectively.

Menu music is now the fire is gone.

Finally, the lobby music is the terminal music and variations with yellow at 40%, blue at 30%, and prime at 30%.

Again, thanks so much for 1k downloads and hope you enjoy the update!

Oh yeah also I actually tested it this time to make sure it works.

1.0.5

FINALLY FIXED!!! uh, I mean. Finally fixed the sounds not actually playing.

Please use 1.0.5 or newer (if they exist) as previous version DO NOT WORK.

1.0.4

Fixed miss-typeing in audio replacer .json file.

1.0.3

Fixed folders.

1.0.2

Attempt to fix file folder mesups on thunderstores side.

Post Update Note: it was on my side.

1.0.1

Formatting Fixes

1.0.0

Initial release

Sounds replaced:

Extration (Item In, Extraction)

Player Death

Truck Heal

Hunter Shoot and Sight

Player Weapon Swing and Hit

Player Slide