Decompiled source of PostLevelSummary v2.0.0

PostLevelSummary.dll

Decompiled 3 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading.Tasks;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PostLevelSummary.Helpers;
using PostLevelSummary.Models;
using PostLevelSummary.Patches;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Hattorius")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+4cd0086d09953ee0dd9b0fdf7208ede8ca5a11e8")]
[assembly: AssemblyProduct("PostLevelSummary")]
[assembly: AssemblyTitle("PostLevelSummary")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PostLevelSummary
{
	[BepInPlugin("Hattorius.PostLevelSummary", "PostLevelSummary", "1.0")]
	public class PostLevelSummary : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		private readonly Harmony harmony = new Harmony("Hattorius.PostLevelSummary");

		public static LevelValues Level;

		private static bool _inshop;

		private static bool _inlobby;

		private static bool _inmenu;

		public static bool InGame;

		public static GameObject TextInstance;

		public static TextMeshProUGUI ValueText;

		internal static PostLevelSummary Instance { get; private set; }

		public static bool InShop
		{
			get
			{
				return _inshop;
			}
			set
			{
				Logger.LogDebug((object)$"In shop: {value}");
				if (value)
				{
					UI.Update();
				}
				TextInstance.SetActive(value || _inlobby);
				_inshop = value;
			}
		}

		public static bool InLobby
		{
			get
			{
				return _inlobby;
			}
			set
			{
				Logger.LogDebug((object)$"In lobby: {value}");
				if (value)
				{
					ResetValues();
				}
				_inlobby = value;
			}
		}

		public static bool InMenu
		{
			get
			{
				return _inmenu;
			}
			set
			{
				Logger.LogDebug((object)$"In menu: {value}");
				if (value)
				{
					ResetValues();
				}
				_inmenu = value;
			}
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Level = new LevelValues();
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			harmony.PatchAll(typeof(SceneManagerPatches));
			harmony.PatchAll(typeof(ValuableObjectPatches));
			harmony.PatchAll(typeof(LevelGeneratorPatches));
			harmony.PatchAll(typeof(PhysGrabObjectImpactDetectorPatches));
			harmony.PatchAll(typeof(RoundDirectorPatches));
			harmony.PatchAll(typeof(ExtractionPointPatches));
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Unpatch()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		public static void ResetValues()
		{
			Level.Clear();
		}

		public static void AddValuable(ValuableObject val)
		{
			Level.AddValuable(val);
		}
	}
	public static class UI
	{
		public static void Init()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("Game Hud");
			GameObject val2 = GameObject.Find("Tax Haul");
			TMP_FontAsset font = val2.GetComponent<TMP_Text>().font;
			PostLevelSummary.TextInstance = new GameObject();
			PostLevelSummary.TextInstance.SetActive(false);
			((Object)PostLevelSummary.TextInstance).name = "Summary HUD";
			PostLevelSummary.TextInstance.AddComponent<TextMeshProUGUI>();
			PostLevelSummary.ValueText = PostLevelSummary.TextInstance.GetComponent<TextMeshProUGUI>();
			((TMP_Text)PostLevelSummary.ValueText).font = font;
			((Graphic)PostLevelSummary.ValueText).color = Color.op_Implicit(new Vector4(0.7882f, 0.9137f, 0.902f, 1f));
			((TMP_Text)PostLevelSummary.ValueText).fontSize = 20f;
			((TMP_Text)PostLevelSummary.ValueText).enableWordWrapping = false;
			((TMP_Text)PostLevelSummary.ValueText).alignment = (TextAlignmentOptions)2052;
			((TMP_Text)PostLevelSummary.ValueText).horizontalAlignment = (HorizontalAlignmentOptions)4;
			((TMP_Text)PostLevelSummary.ValueText).verticalAlignment = (VerticalAlignmentOptions)2048;
			PostLevelSummary.TextInstance.transform.SetParent(val.transform, false);
			RectTransform component = PostLevelSummary.TextInstance.GetComponent<RectTransform>();
			component.pivot = new Vector2(1f, 1f);
			component.anchoredPosition = new Vector2(1f, -1f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(1f, 0f);
			component.sizeDelta = new Vector2(0f, 0f);
			component.offsetMax = new Vector2(0f, 225f);
			component.offsetMin = new Vector2(0f, 225f);
			PostLevelSummary.Logger.LogDebug((object)"HUD generated");
		}

		public static void Update()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			RectTransform component = PostLevelSummary.TextInstance.GetComponent<RectTransform>();
			component.pivot = new Vector2(1f, 1f);
			component.anchoredPosition = new Vector2(1f, -1f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(1f, 0f);
			component.sizeDelta = new Vector2(0f, 0f);
			component.offsetMax = new Vector2(0f, 225f);
			component.offsetMin = new Vector2(0f, 225f);
			((TMP_Text)PostLevelSummary.ValueText).lineSpacing = -50f;
			((TMP_Text)PostLevelSummary.ValueText).SetText(string.Format("\r\n                    Extracted ${0} out of ${1}\r\n                    {2} items out of {3}\r\n\r\n                    Lost ${4} in value\r\n                    {5} {6} broken ({7} hits)\r\n                ", NumberFormatter.FormatToK(PostLevelSummary.Level.ExtractedValue), NumberFormatter.FormatToK(PostLevelSummary.Level.TotalValue), PostLevelSummary.Level.ExtractedItems, PostLevelSummary.Level.TotalItems, NumberFormatter.FormatToK(PostLevelSummary.Level.TotalValueLost), PostLevelSummary.Level.ItemsBroken, string.Format("item{0}", (PostLevelSummary.Level.ItemsBroken == 1) ? "" : "s"), PostLevelSummary.Level.ItemsHit), true);
		}
	}
}
namespace PostLevelSummary.Patches
{
	[HarmonyPatch(typeof(ExtractionPoint))]
	internal class ExtractionPointPatches
	{
		[HarmonyPatch("StateSet")]
		[HarmonyPrefix]
		public static void StateSetPrefix(State newState)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			if (PostLevelSummary.InGame)
			{
				StateChangedPrefix(newState);
			}
		}

		[HarmonyPatch("StateSetRPC")]
		[HarmonyPrefix]
		public static void StateSetRPCPrefix(State state)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			if (PostLevelSummary.InGame)
			{
				StateChangedPrefix(state);
			}
		}

		[HarmonyPatch("StateSet")]
		[HarmonyPostfix]
		public static void StateSetPostfix(State newState)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			if (PostLevelSummary.InGame)
			{
				StateChangedPostfix(newState);
			}
		}

		[HarmonyPatch("StateSetRPC")]
		[HarmonyPostfix]
		public static void StateSetRPCPostfix(State state)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			if (PostLevelSummary.InGame)
			{
				StateChangedPostfix(state);
			}
		}

		private static void StateChangedPrefix(State state)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			PostLevelSummary.Logger.LogDebug((object)$"New state: {state}");
			if ((int)state == 6)
			{
				PostLevelSummary.Level.Extracting = true;
				PostLevelSummary.Level.ExtractedChecksLeft = 20;
			}
		}

		private static void StateChangedPostfix(State state)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			PostLevelSummary.Logger.LogDebug((object)$"New state: {state}");
			if ((int)state == 7)
			{
				PostLevelSummary.Level.Extracting = false;
				PostLevelSummary.Level.ExtractedChecksLeft = 20;
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator))]
	internal class LevelGeneratorPatches
	{
		public static LevelGenerator? Instance;

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		public static void CaptureInstance(LevelGenerator __instance)
		{
			Instance = __instance;
			PostLevelSummary.Logger.LogDebug((object)"Captured LevelGenerator instance.");
		}

		[HarmonyPatch("GenerateDone")]
		[HarmonyPrefix]
		public static void GenerateDonePrefix()
		{
			if (!((Object)(object)Instance == (Object)null))
			{
				PostLevelSummary.Logger.LogDebug((object)("Done generating new level: " + ((Object)Instance.Level).name + " (" + Instance.Level.NarrativeName + ")"));
				if (((Object)Instance.Level).name.ToLower().Contains("menu"))
				{
					PostLevelSummary.InMenu = true;
				}
				else if (((Object)Instance.Level).name.ToLower().Contains("lobby"))
				{
					PostLevelSummary.InLobby = true;
				}
				else if (((Object)Instance.Level).name.ToLower().Contains("shop"))
				{
					PostLevelSummary.InShop = true;
				}
				else if (Instance.Level.HasEnemies && !PostLevelSummary.InGame)
				{
					PostLevelSummary.InGame = true;
				}
				if (!((Object)Instance.Level).name.ToLower().Contains("menu"))
				{
					PostLevelSummary.InMenu = false;
				}
				if (!((Object)Instance.Level).name.ToLower().Contains("lobby"))
				{
					PostLevelSummary.InLobby = false;
				}
				if (!((Object)Instance.Level).name.ToLower().Contains("shop"))
				{
					PostLevelSummary.InShop = false;
				}
				if (!Instance.Level.HasEnemies)
				{
					PostLevelSummary.InGame = false;
				}
			}
		}
	}
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
	internal class PhysGrabObjectImpactDetectorPatches
	{
	}
	[HarmonyPatch(typeof(MenuManager))]
	internal class RoundDirectorPatches
	{
		[HarmonyPatch(typeof(MenuManager), "Awake")]
		[HarmonyPostfix]
		public static void Awake()
		{
			if ((Object)(object)PostLevelSummary.TextInstance == (Object)null)
			{
				UI.Init();
			}
			UI.Update();
		}
	}
	[HarmonyPatch(typeof(RunManager))]
	internal class SceneManagerPatches
	{
		[HarmonyPatch("ChangeLevel")]
		[HarmonyPrefix]
		public static void ChangeLevelPrefix()
		{
			PostLevelSummary.Level.StopTask();
		}

		[HarmonyPatch("UpdateLevel")]
		[HarmonyPrefix]
		public static void UpdateLevelPrefix()
		{
			PostLevelSummary.Level.StopTask();
		}
	}
	[HarmonyPatch(typeof(ValuableObject))]
	internal class ValuableObjectPatches
	{
		[HarmonyPatch("DollarValueSet")]
		[HarmonyPostfix]
		private static void DollarValueSetPostfix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.AddValuable(__instance);
			}
		}

		[HarmonyPatch("AddToDollarHaulList")]
		[HarmonyPostfix]
		private static void AddToDollarHaulListPostix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.Logger.LogDebug((object)("Added to dollar haul list: " + ((Object)__instance).name));
				AddToDollarHaulList(((Object)__instance).GetInstanceID());
			}
		}

		[HarmonyPatch("AddToDollarHaulListRPC")]
		[HarmonyPostfix]
		private static void AddToDollarHaulListRPCPostix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.Logger.LogDebug((object)("[RPC] Added to dollar haul list: " + ((Object)__instance).name));
				AddToDollarHaulList(((Object)__instance).GetInstanceID());
			}
		}

		[HarmonyPatch("RemoveFromDollarHaulList")]
		[HarmonyPostfix]
		private static void RemoveFromDollarHaulListPostix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.Logger.LogDebug((object)("Removed from dollar haul list: " + ((Object)__instance).name));
				RemoveFromDollarHaulList(((Object)__instance).GetInstanceID());
			}
		}

		[HarmonyPatch("RemoveFromDollarHaulListRPC")]
		[HarmonyPostfix]
		private static void RemoveFromDollarHaulListRPCPostix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.Logger.LogDebug((object)("[RPC] Removed from dollar haul list: " + ((Object)__instance).name));
				RemoveFromDollarHaulList(((Object)__instance).GetInstanceID());
			}
		}

		private static void AddToDollarHaulList(int id)
		{
			if (!PostLevelSummary.Level.DollarHaulList.Contains(id))
			{
				PostLevelSummary.Level.DollarHaulList.Add(id);
			}
		}

		private static void RemoveFromDollarHaulList(int id)
		{
			PostLevelSummary.Level.DollarHaulList.Remove(id);
		}
	}
}
namespace PostLevelSummary.Models
{
	public class LevelValues
	{
		public int TotalItems;

		public float TotalValue;

		public List<ValuableValue> ValuableValues = new List<ValuableValue>();

		public List<int> DollarHaulList = new List<int>();

		public int ItemsHit;

		public float TotalValueLost;

		public int ItemsBroken;

		public float ExtractedValue;

		public int ExtractedItems;

		public bool Extracting;

		public int ExtractedChecksLeft;

		private bool _run;

		private readonly object _locker = new object();

		private Task? running;

		public void Clear()
		{
			PostLevelSummary.Logger.LogDebug((object)"Clearing level values!");
			TotalItems = 0;
			TotalValue = 0f;
			ValuableValues.Clear();
			DollarHaulList.Clear();
			ItemsHit = 0;
			TotalValueLost = 0f;
			ItemsBroken = 0;
			ExtractedValue = 0f;
			ExtractedItems = 0;
			Extracting = false;
			ExtractedChecksLeft = 0;
		}

		public async Task AddValuable(ValuableObject val)
		{
			while (!val.dollarValueSet)
			{
				await Task.Delay(50);
			}
			TotalItems++;
			TotalValue += val.dollarValueOriginal;
			ValuableValues.Add(new ValuableValue
			{
				Object = val,
				InstanceId = ((Object)val).GetInstanceID(),
				Value = val.dollarValueOriginal
			});
			PostLevelSummary.Logger.LogDebug((object)$"Created Valuable Object! {((Object)val).name} Val: {val.dollarValueOriginal}");
			runTask();
		}

		private void runTask()
		{
			lock (_locker)
			{
				if (running == null || running.Status == TaskStatus.Canceled || running.Status == TaskStatus.Faulted || running.Status == TaskStatus.RanToCompletion)
				{
					if (running != null)
					{
						PostLevelSummary.Logger.LogWarning((object)$"Lost track of our runner / checker: {running} ({running.Status})");
					}
					_run = true;
					running = run();
				}
			}
		}

		public void StopTask()
		{
			_run = false;
		}

		private async Task run()
		{
			while (_run)
			{
				await Task.Delay(100);
				if (!PostLevelSummary.InGame || PostLevelSummary.InShop || PostLevelSummary.InLobby)
				{
					continue;
				}
				List<int> toBeRemoved = new List<int>();
				ValuableValues.ForEach(delegate(ValuableValue val)
				{
					if (!Object.op_Implicit((Object)(object)val.Object))
					{
						if (DollarHaulList.Contains(val.InstanceId) && (ExtractedChecksLeft > 0 || Extracting))
						{
							ExtractedValue += val.Value;
							ExtractedItems++;
							if (!Extracting)
							{
								ExtractedChecksLeft--;
							}
						}
						else
						{
							ItemsHit++;
							TotalValueLost += val.Value;
							ItemsBroken++;
						}
						toBeRemoved.Add(val.InstanceId);
						PostLevelSummary.Logger.LogDebug((object)"An item has been destroyed");
					}
					else if (val.Value != val.Object.dollarValueCurrent)
					{
						PostLevelSummary.Logger.LogDebug((object)$"{((Object)val.Object).name} ({((Object)val.Object).GetInstanceID()}) {UnityObjectUtility.IsDestroyed((Object)(object)val.Object)} {val.Object.dollarValueCurrent} {val.Object.dollarValueOriginal} {val.Value}");
						float num = val.Value - val.Object.dollarValueCurrent;
						ItemsHit++;
						TotalValueLost += num;
						val.Value -= num;
						UI.Update();
					}
				});
				if (toBeRemoved.Count > 0)
				{
					ValuableValues = ValuableValues.FindAll((ValuableValue v) => !toBeRemoved.Contains(v.InstanceId));
					UI.Update();
				}
			}
		}
	}
	public class ValuableValue
	{
		public ValuableObject Object { get; set; }

		public int InstanceId { get; set; }

		public float Value { get; set; }
	}
}
namespace PostLevelSummary.Helpers
{
	public static class NumberFormatter
	{
		public static string FormatToK(float value)
		{
			if (value >= 1000f)
			{
				return $"{value / 1000f:0.#}k";
			}
			return value.ToString("0");
		}
	}
}