Decompiled source of PostLevelSummary v1.0.0

PostLevelSummary.dll

Decompiled 13 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using PostLevelSummary.Helpers;
using PostLevelSummary.Models;
using PostLevelSummary.Patches;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Hattorius")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ffc9bb2936afd626e06fa2cfe94cc0ab2be59343")]
[assembly: AssemblyProduct("PostLevelSummary")]
[assembly: AssemblyTitle("PostLevelSummary")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PostLevelSummary
{
	[BepInPlugin("Hattorius.PostLevelSummary", "PostLevelSummary", "1.0")]
	public class PostLevelSummary : BaseUnityPlugin
	{
		public static ManualLogSource Logger;

		private readonly Harmony harmony = new Harmony("Hattorius.PostLevelSummary");

		public static LevelValues Level = new LevelValues();

		private static bool _ingame = false;

		private static bool _inshop = false;

		public static bool InMenu = false;

		public static GameObject TextInstance;

		public static TextMeshProUGUI ValueText;

		internal static PostLevelSummary Instance { get; private set; } = null;


		public static bool InGame
		{
			get
			{
				return _ingame;
			}
			set
			{
				if (value)
				{
					ResetValues();
				}
				_ingame = value;
			}
		}

		public static bool InShop
		{
			get
			{
				return _inshop;
			}
			set
			{
				Logger.LogDebug((object)$"In shop: {value}");
				if (value)
				{
					UI.Update();
					TextInstance.SetActive(true);
				}
				else
				{
					TextInstance.SetActive(false);
				}
				_inshop = value;
			}
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			harmony.PatchAll(typeof(ValuableObjectPatches));
			harmony.PatchAll(typeof(LevelGeneratorPatches));
			harmony.PatchAll(typeof(PhysGrabObjectImpactDetectorPatches));
			harmony.PatchAll(typeof(RoundDirectorPatches));
			harmony.PatchAll(typeof(ExtractionPointPatches));
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Unpatch()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}

		public static void ResetValues()
		{
			Level.Clear();
		}

		public static void AddValuable(ValuableObject val)
		{
			Level.AddValuable(val);
		}
	}
	public static class UI
	{
		public static void Init()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Expected O, but got Unknown
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0117: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("Game Hud");
			GameObject val2 = GameObject.Find("Tax Haul");
			TMP_FontAsset font = val2.GetComponent<TMP_Text>().font;
			PostLevelSummary.TextInstance = new GameObject();
			PostLevelSummary.TextInstance.SetActive(false);
			((Object)PostLevelSummary.TextInstance).name = "Summary HUD";
			PostLevelSummary.TextInstance.AddComponent<TextMeshProUGUI>();
			PostLevelSummary.ValueText = PostLevelSummary.TextInstance.GetComponent<TextMeshProUGUI>();
			((TMP_Text)PostLevelSummary.ValueText).font = font;
			((Graphic)PostLevelSummary.ValueText).color = Color.op_Implicit(new Vector4(0.7882f, 0.9137f, 0.902f, 1f));
			((TMP_Text)PostLevelSummary.ValueText).fontSize = 20f;
			((TMP_Text)PostLevelSummary.ValueText).enableWordWrapping = false;
			((TMP_Text)PostLevelSummary.ValueText).alignment = (TextAlignmentOptions)2052;
			((TMP_Text)PostLevelSummary.ValueText).horizontalAlignment = (HorizontalAlignmentOptions)4;
			((TMP_Text)PostLevelSummary.ValueText).verticalAlignment = (VerticalAlignmentOptions)2048;
			PostLevelSummary.TextInstance.transform.SetParent(val.transform, false);
			RectTransform component = PostLevelSummary.TextInstance.GetComponent<RectTransform>();
			component.pivot = new Vector2(1f, 1f);
			component.anchoredPosition = new Vector2(1f, -1f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(1f, 0f);
			component.sizeDelta = new Vector2(0f, 0f);
			component.offsetMax = new Vector2(0f, 225f);
			component.offsetMin = new Vector2(0f, 225f);
			PostLevelSummary.Logger.LogDebug((object)"HUD generated");
		}

		public static void Update()
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			RectTransform component = PostLevelSummary.TextInstance.GetComponent<RectTransform>();
			component.pivot = new Vector2(1f, 1f);
			component.anchoredPosition = new Vector2(1f, -1f);
			component.anchorMin = new Vector2(0f, 0f);
			component.anchorMax = new Vector2(1f, 0f);
			component.sizeDelta = new Vector2(0f, 0f);
			component.offsetMax = new Vector2(0f, 225f);
			component.offsetMin = new Vector2(0f, 225f);
			((TMP_Text)PostLevelSummary.ValueText).lineSpacing = -50f;
			((TMP_Text)PostLevelSummary.ValueText).SetText(string.Format("\r\n                    Extracted ${0} out of ${1}\r\n                    {2} items out of {3}\r\n\r\n                    Lost ${4} in value\r\n                    {5} {6} broken ({7} hits)\r\n                ", NumberFormatter.FormatToK(PostLevelSummary.Level.ExtractedValue), NumberFormatter.FormatToK(PostLevelSummary.Level.TotalValue), PostLevelSummary.Level.ExtractedItems, PostLevelSummary.Level.TotalItems, NumberFormatter.FormatToK(PostLevelSummary.Level.TotalValueLost), PostLevelSummary.Level.ItemsBroken, string.Format("item{0}", (PostLevelSummary.Level.ItemsBroken == 1) ? "" : "s"), PostLevelSummary.Level.ItemsHit), true);
		}
	}
}
namespace PostLevelSummary.Patches
{
	[HarmonyPatch(typeof(ExtractionPoint))]
	internal class ExtractionPointPatches
	{
		[HarmonyPatch("StateComplete")]
		[HarmonyPostfix]
		public static void StateCompletePostfix()
		{
			if (PostLevelSummary.InGame)
			{
				PostLevelSummary.Level.Extracted();
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator))]
	internal class LevelGeneratorPatches
	{
		public static LevelGenerator? Instance;

		[HarmonyPatch(/*Could not decode attribute arguments.*/)]
		[HarmonyPostfix]
		public static void CaptureInstance(LevelGenerator __instance)
		{
			Instance = __instance;
			PostLevelSummary.Logger.LogDebug((object)"Captured LevelGenerator instance.");
		}

		[HarmonyPatch("StartRoomGeneration")]
		[HarmonyPrefix]
		public static void StartRoomGenerationPrefix()
		{
			if (!((Object)(object)Instance == (Object)null))
			{
				PostLevelSummary.Logger.LogDebug((object)("Generating new level: " + ((Object)Instance.Level).name));
				if (Instance.Level.NarrativeName == "Main Menu")
				{
					PostLevelSummary.InMenu = true;
				}
				else
				{
					PostLevelSummary.InMenu = false;
				}
				if (Instance.Level.HasEnemies)
				{
					PostLevelSummary.InGame = true;
				}
				else
				{
					PostLevelSummary.InGame = false;
				}
				if (((Object)Instance.Level).name.ToLower().Contains("shop"))
				{
					PostLevelSummary.InShop = true;
				}
				else
				{
					PostLevelSummary.InShop = false;
				}
			}
		}

		[HarmonyPatch("GenerateDone")]
		[HarmonyPostfix]
		public static void GenerateDonePostfix()
		{
			PostLevelSummary.Logger.LogDebug((object)"Done generating new level");
			PostLevelSummary.Logger.LogDebug((object)$"Total value: {PostLevelSummary.Level.TotalValue}");
		}
	}
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector))]
	internal class PhysGrabObjectImpactDetectorPatches
	{
		[HarmonyPatch("BreakRPC")]
		[HarmonyPostfix]
		private static void StartPostFix(PhysGrabObjectImpactDetector? __instance)
		{
			ValuableObject val = ((__instance != null) ? ((Component)__instance).GetComponent<ValuableObject>() : null);
			if (!((Object)(object)val == (Object)null))
			{
				PostLevelSummary.Level.CheckValueChange(val);
			}
		}

		[HarmonyPatch(typeof(PhysGrabObject), "DestroyPhysGrabObjectRPC")]
		[HarmonyPrefix]
		public static void DestroyPhysGrabObjectPrefix(PhysGrabObject __instance)
		{
			if (PostLevelSummary.InGame)
			{
				ValuableObject val = ((__instance != null) ? ((Component)__instance).GetComponent<ValuableObject>() : null);
				if (!((Object)(object)val == (Object)null))
				{
					PostLevelSummary.Level.ItemBroken(val);
				}
			}
		}
	}
	[HarmonyPatch(typeof(MenuManager))]
	internal class RoundDirectorPatches
	{
		[HarmonyPatch(typeof(MenuManager), "Awake")]
		[HarmonyPostfix]
		public static void Awake()
		{
			if ((Object)(object)PostLevelSummary.TextInstance == (Object)null)
			{
				UI.Init();
			}
			UI.Update();
		}
	}
	[HarmonyPatch(typeof(ValuableObject))]
	internal class ValuableObjectPatches
	{
		[HarmonyPatch("DollarValueSetLogic")]
		[HarmonyPostfix]
		private static void DollarValueSetLogicPostfix(ValuableObject __instance)
		{
			if (!((Object)__instance).name.ToLower().Contains("surplus"))
			{
				PostLevelSummary.AddValuable(__instance);
			}
		}
	}
}
namespace PostLevelSummary.Models
{
	public class LevelValues
	{
		public int TotalItems;

		public float TotalValue;

		public List<ValuableObject> Valuables = new List<ValuableObject>();

		public List<ValuableValue> ValuableValues = new List<ValuableValue>();

		public int ItemsHit;

		public float TotalValueLost;

		public int ItemsBroken;

		public float ExtractedValue;

		public int ExtractedItems;

		public int ItemCount => Valuables.Count;

		public void Clear()
		{
			PostLevelSummary.Logger.LogDebug((object)"Clearing level values!");
			TotalItems = 0;
			TotalValue = 0f;
			Valuables.Clear();
			ValuableValues.Clear();
			ItemsHit = 0;
			TotalValueLost = 0f;
			ItemsBroken = 0;
		}

		public void AddValuable(ValuableObject val)
		{
			TotalItems++;
			TotalValue += val.dollarValueOriginal;
			Valuables.Add(val);
			ValuableValues.Add(new ValuableValue
			{
				InstanceId = ((Object)val).GetInstanceID(),
				Value = val.dollarValueOriginal
			});
			PostLevelSummary.Logger.LogDebug((object)$"Created Valuable Object! {((Object)val).name} Val: {val.dollarValueOriginal}");
		}

		public void CheckValueChange(ValuableObject val)
		{
			ValuableObject val2 = val;
			ValuableValue valuableValue = ValuableValues.Find((ValuableValue v) => v.InstanceId == ((Object)val2).GetInstanceID());
			if (valuableValue.Value != val2.dollarValueCurrent)
			{
				float num = valuableValue.Value - val2.dollarValueCurrent;
				PostLevelSummary.Logger.LogDebug((object)$"{((Object)val2).name} lost {num} value!");
				ItemsHit++;
				TotalValueLost += num;
				valuableValue.Value = val2.dollarValueCurrent;
			}
		}

		public void ItemBroken(ValuableObject val)
		{
			ValuableObject val2 = val;
			if (val2.dollarValueCurrent == 0f)
			{
				ValuableValue valuableValue = ValuableValues.Find((ValuableValue v) => v.InstanceId == ((Object)val2).GetInstanceID());
				float num = valuableValue.Value - val2.dollarValueCurrent;
				PostLevelSummary.Logger.LogDebug((object)("Broken " + ((Object)val2).name + "!"));
				ItemsHit++;
				TotalValueLost += num;
				ItemsBroken++;
				ValuableValues.Remove(valuableValue);
			}
		}

		public void Extracted()
		{
			if (!Valuables.Any((ValuableObject v) => UnityObjectUtility.IsDestroyed((Object)(object)v)))
			{
				return;
			}
			IEnumerable<int> existing = from v in Valuables.FindAll((ValuableObject v) => ((Object)v).GetInstanceID() != 0)
				select ((Object)v).GetInstanceID();
			List<ValuableValue> list = ValuableValues.FindAll(delegate(ValuableValue v)
			{
				ValuableValue v3 = v;
				return !existing.Any((int id) => id == v3.InstanceId);
			});
			ExtractedValue += list.Select((ValuableValue v) => v.Value).Sum();
			ExtractedItems += list.Count;
			Valuables.RemoveAll((ValuableObject v) => ((Object)v).GetInstanceID() == 0);
			ValuableValues.RemoveAll(delegate(ValuableValue v)
			{
				ValuableValue v2 = v;
				return !existing.Any((int id) => id == v2.InstanceId);
			});
		}
	}
	public class ValuableValue
	{
		public int InstanceId { get; set; }

		public float Value { get; set; }
	}
}
namespace PostLevelSummary.Helpers
{
	public static class NumberFormatter
	{
		public static string FormatToK(float value)
		{
			if (value >= 1000f)
			{
				return $"{value / 1000f:0.#}k";
			}
			return value.ToString("0");
		}
	}
}