
XUnity AutoTranslator
Advanced translator plugin
Date uploaded | 3 days ago |
Version | 5.4.4 |
Download link | Hayrizan-XUnity_AutoTranslator-5.4.4.zip |
Downloads | 9775 |
Dependency string | Hayrizan-XUnity_AutoTranslator-5.4.4 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
XUnity.AutoTranslator
This is an advanced translator plugin that can be used to translate Unity-based games automatically and also provides the tools required to translate games manually.
All the basic information about the plugin is located here - XUnity.AutoTranslator
Plugin author - bbepis
Information
The plugin has been moved here to address the Xunity issue. Due to numerous DLL using it during loading, they encountered problems with "Package rejected - Invalid submission." First and foremost, all of this was done to assist RTLC Russian Translation.
If you are also encountering errors when updating localization, you can use this mod as a dependency and remove Xunity from your archive directly.
CHANGELOG
v5.4.4
- BUG FIX - Add NGUI support to TextGetterCompatibilityMode
- BUG FIX - Fix broken Assembly-CSharp-firstpass detection in CallOrigin
- BUG FIX - Fix potential assembly comparison issue in TextGetterCompatModeHelper
v5.4.3
- Hotfix to minor regex performance improvement
- CustomTranslateEndpoint - Add EnableShortDelay and DisableSpamChecks settings
v5.4.2
- OS Independent Paths for MelonMod version by @PranitModak in #606
- Auto Translator Plugin Config accessible in android by @PranitModak in #612
- Translation scoping - if GetScopeFromComponent fails, use GetActiveSceneId instead of -1 by @Lmeks in #619
- Minor regex performance improvement by @Lmeks in #626
- Move XZipper from DotNetZip to SharpCompress by @ManlyMarco in #629
v5.4.1
*Fix change font crash when previous font is null *Move all version constants into a global props file
v5.4.0
*Update DeepL supported languages according to API doc *Update to BepInEx 6.0 BE-704 *Fix failing to get some Il2CppTypes silently and crashing later *fix the outline style lost when overriding TextMeshPro Font
v5.3.1
*Use reflection to access Il2CppInteropManager.IL2CPPInteropAssemblyPath *IL2CPP - Shim UnityEngine.Input to fix failing to find the type in some games *Fix HandleInputSafe crashing in some games *DeepL - Fix 404 error when calling GetClientState *Allow DeepLTranslator supports auto *Support Indonesian for DeepL Translate
v5.3.0(FIX)
- Fixed console management error
v5.3.0
- FEATURE - Added support for latest MelonLoader and BepInEx bleeding edge builds (only for IL2CPP, use stable release for Mono), also dropped support for earlier versions!
- FEATURE - Added 'PersistRichTextMode' to allow control over how text that is parsed as rich text during translation is persisted
- REGRESSION - Dropped support for pre-2017 Unity Engine versions for IL2CPP versions due to problems with new IL2CPP interop (may be re-added later)
- BUG FIX - Fixed some potential NullReferenceException occurrences
- UG FIX - Fixed potential bug during substitution replacements - thanks to TokcDK
v5.2.0
- FEATURE - Added support for Lingo Cloud - thanks to Kiles Duli
- BUG FIX - Fixed IL2CPP issue where plugin did not always use correct unhollowed paths for BepInEx