using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("HurepoHappyTimes")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HurepoHappyTimes")]
[assembly: AssemblyTitle("HurepoHappyTimes")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace HurepoHappyTimes;
internal static class Log
{
private const string PREFIX = "[Hura] ";
public static void Message(string text)
{
Mod.ModLogger.LogMessage((object)("[Hura] " + text));
}
public static void Warning(string text)
{
Mod.ModLogger.LogWarning((object)("[Hura] " + text));
}
public static void Error(string text)
{
Mod.ModLogger.LogError((object)("[Hura] " + text));
}
}
[BepInPlugin("Hura.HurepoHappyTimes", "HurepoHappyTimes", "1.0.0")]
public class Mod : BaseUnityPlugin
{
private const string GUID = "Hura.HurepoHappyTimes";
private const string NAME = "HurepoHappyTimes";
private const string VERSION = "1.0.0";
private readonly Harmony _harmony = new Harmony("Hura.HurepoHappyTimes");
private readonly Type[] _patches = new Type[8]
{
typeof(InstantReviveHead),
typeof(SharedConsumables_MaxHealth),
typeof(SharedConsumables_Stamina),
typeof(SharedConsumables_SprintSpeed),
typeof(SharedConsumables_Strength),
typeof(SharedConsumables_Range),
typeof(SharedConsumables_Throw),
typeof(SharedConsumables_TumbleLaunch)
};
internal static Mod Instance { get; private set; }
internal static ManualLogSource ModLogger => ((BaseUnityPlugin)Instance).Logger;
private void Awake()
{
Instance = this;
try
{
Settings.Bind(this);
RepoReflection.Initialize();
}
catch (Exception ex)
{
Log.Error(ex.Message);
}
Patch();
}
private void Patch()
{
Type[] patches = _patches;
foreach (Type type in patches)
{
_harmony.PatchAll(type);
}
}
}
internal static class RepoReflection
{
private static FieldInfo DeathHeadVolumeCheckField;
private static FieldInfo IsInExtractionPointVolumeCheckField;
private static FieldInfo AvatarSteamIDField;
internal static void Initialize()
{
DeathHeadVolumeCheckField = GetFieldOrLog(typeof(PlayerDeathHead), "roomVolumeCheck", BindingFlags.Instance | BindingFlags.NonPublic);
IsInExtractionPointVolumeCheckField = GetFieldOrLog(typeof(RoomVolumeCheck), "inExtractionPoint", BindingFlags.Instance | BindingFlags.NonPublic);
AvatarSteamIDField = GetFieldOrLog(typeof(PlayerAvatar), "steamID", BindingFlags.Instance | BindingFlags.NonPublic);
}
private static FieldInfo GetFieldOrLog(Type type, string fieldName, BindingFlags bindingFlags)
{
FieldInfo? field = type.GetField(fieldName, bindingFlags);
if (field == null)
{
Log.Error($"Couldn't find field info {fieldName} on type {type}");
}
return field;
}
public static T GetValueFromField<T>(FieldInfo field, object instance)
{
if (field == null || instance == null)
{
return default(T);
}
return (T)field.GetValue(instance);
}
internal static RoomVolumeCheck GetPlayerHeadVolumeCheck(this PlayerDeathHead head)
{
return GetValueFromField<RoomVolumeCheck>(DeathHeadVolumeCheckField, head);
}
internal static bool IsInExtractionPoint(this RoomVolumeCheck volumeCheck)
{
return Object.op_Implicit((Object)(object)GetValueFromField<RoomVolumeCheck>(IsInExtractionPointVolumeCheckField, volumeCheck));
}
internal static string GetSteamID(this PlayerAvatar avatar)
{
return GetValueFromField<string>(AvatarSteamIDField, avatar);
}
}
internal static class Settings
{
private static ConfigEntry<bool> _enableInstantReviveEntry;
private static ConfigEntry<bool> _enableSharedConsumables;
internal static bool EnableInstantRevive => _enableInstantReviveEntry.Value;
internal static bool EnableSharedConsumables => _enableSharedConsumables.Value;
internal static void Bind(Mod mod)
{
_enableInstantReviveEntry = ((BaseUnityPlugin)mod).Config.Bind<bool>("General", "Enable Instant Revive", true, "When enabled, player will instantly revive when their head is in the extraction point.");
_enableSharedConsumables = ((BaseUnityPlugin)mod).Config.Bind<bool>("General", "Enable Shared Consumables", true, "When enabled, some consumables will be applied on all players.");
((BaseUnityPlugin)mod).Config.Save();
}
}
[HarmonyPatch(typeof(PlayerDeathHead))]
internal class InstantReviveHead
{
private const float UPDATE_INTERVAL = 1f;
private static float lastUpdateTime;
[HarmonyPatch("Update")]
[HarmonyPostfix]
internal static void UpdatePatch(PlayerDeathHead __instance)
{
if (Settings.EnableInstantRevive && GameManager.Multiplayer() && PhotonNetwork.IsMasterClient && lastUpdateTime + 1f > Time.time)
{
RoomVolumeCheck playerHeadVolumeCheck = __instance.GetPlayerHeadVolumeCheck();
if ((Object)(object)playerHeadVolumeCheck != (Object)null && playerHeadVolumeCheck.IsInExtractionPoint())
{
__instance.playerAvatar.Revive(false);
}
lastUpdateTime = Time.time;
}
}
}
internal static class SharedConsumablesUtility
{
internal static bool UpgradeOnAll(Action<string> upgradeAction)
{
if (!Settings.EnableSharedConsumables)
{
return true;
}
if (!GameManager.Multiplayer())
{
return true;
}
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
string steamID = player.GetSteamID();
upgradeAction?.Invoke(steamID);
}
return false;
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerHealth))]
internal class SharedConsumables_MaxHealth
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerHealth(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerGrabRange))]
internal class SharedConsumables_Range
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerGrabRange(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerSprintSpeed))]
internal class SharedConsumables_SprintSpeed
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerSprintSpeed(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerEnergy))]
internal class SharedConsumables_Stamina
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerEnergy(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerGrabStrength))]
internal class SharedConsumables_Strength
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerGrabStrength(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerGrabThrow))]
internal class SharedConsumables_Throw
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerThrowStrength(steamID);
});
}
}
[HarmonyPatch(typeof(ItemUpgradePlayerTumbleLaunch))]
internal class SharedConsumables_TumbleLaunch
{
[HarmonyPatch("Upgrade")]
[HarmonyPrefix]
internal static bool UpgradePatch()
{
return SharedConsumablesUtility.UpgradeOnAll(delegate(string steamID)
{
PunManager.instance.UpgradePlayerTumbleLaunch(steamID);
});
}
}