Decompiled source of NameChanger v1.0.1

NameChanger.dll

Decompiled a week ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using Steamworks;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.8.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("last")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("4.0.0.0")]
[assembly: AssemblyInformationalVersion("4.0.0.0")]
[assembly: AssemblyProduct("My first plugin")]
[assembly: AssemblyTitle("last")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("4.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace App4
{
	public class Patch
	{
		[HarmonyPatch(typeof(SemiFunc))]
		public static class Patch1
		{
			[HarmonyPrefix]
			[HarmonyPatch("PlayerGetName")]
			public static bool changename(ref string __result, ref PlayerAvatar player)
			{
				__result = Plugin.StartingName.Value;
				return false;
			}
		}
	}
	[BepInPlugin("NameChangeREPO", "NameChanger", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<string> StartingName;

		internal static ManualLogSource Logger;

		private FileSystemWatcher _configWatcher;

		private void Awake()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			StartingName = ((BaseUnityPlugin)this).Config.Bind<string>("User", "Name", "User", new ConfigDescription("Changes  Only Save In Lobby\nNo ingameMenu but when you update the config  it updates in game without restarting\n you can also use html tags with names", (AcceptableValueBase)null, Array.Empty<object>()));
			_configWatcher = new FileSystemWatcher(Path.GetDirectoryName(((BaseUnityPlugin)this).Config.ConfigFilePath), Path.GetFileName(((BaseUnityPlugin)this).Config.ConfigFilePath));
			_configWatcher.NotifyFilter = NotifyFilters.LastWrite;
			_configWatcher.EnableRaisingEvents = true;
			_configWatcher.Changed += delegate
			{
				//IL_0075: Unknown result type (might be due to invalid IL or missing references)
				//IL_007a: Unknown result type (might be due to invalid IL or missing references)
				Thread.Sleep(1000);
				((BaseUnityPlugin)this).Config.Reload();
				Thread.Sleep(1000);
				if ((Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelLobbyMenu || (Object)(object)RunManager.instance.levelCurrent == (Object)(object)RunManager.instance.levelLobby)
				{
					AddToStatsManager();
					PlayerController.instance.PlayerSetName(StartingName.Value, SteamClient.SteamId.Value.ToString());
				}
			};
			Logger = ((BaseUnityPlugin)this).Logger;
			Logger.LogInfo((object)"Plugin last is loaded!");
			new Harmony("NameChangerPatch").PatchAll();
		}

		private void AddToStatsManager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			string text = SemiFunc.PlayerGetName(PlayerAvatar.instance);
			string text2 = SteamClient.SteamId.Value.ToString();
			if (GameManager.Multiplayer() && GameManager.instance.localTest)
			{
				int num = 0;
				Player[] playerList = PhotonNetwork.PlayerList;
				foreach (Player val in playerList)
				{
					if (val.IsLocal)
					{
						text = text + " " + num;
						text2 += num;
					}
					num++;
				}
			}
			if (GameManager.Multiplayer())
			{
				if (PlayerAvatar.instance.photonView.IsMine)
				{
					PlayerAvatar.instance.photonView.RPC("AddToStatsManagerRPC", (RpcTarget)3, new object[2] { text, text2 });
				}
			}
			else
			{
				PlayerAvatar.instance.AddToStatsManagerRPC(text, text2);
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "last";

		public const string PLUGIN_NAME = "My first plugin";

		public const string PLUGIN_VERSION = "4.0.0.0";
	}
}