using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Igor_Does_Nothing")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("OnDemandSpew")]
[assembly: AssemblyTitle("OnDemandSpew")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
[BepInPlugin("com.igor.repo.ondemandspew", "On-Demand Spew", "1.0.0")]
public class OnDemandSpew : BaseUnityPlugin
{
public const string PluginGuid = "com.igor.repo.ondemandspew";
public const string PluginName = "On-Demand Spew";
public const string PluginVersion = "1.0.0";
private ManualLogSource _log;
private ConfigEntry<KeyboardShortcut> _spewSelfKey;
private ConfigEntry<KeyboardShortcut> _spewAllKey;
private ConfigEntry<bool> _onlyInMainGame;
private ConfigEntry<bool> _enabled;
private ConfigEntry<float> _attachDelay;
private ConfigEntry<float> _pukeDelay;
private ConfigEntry<bool> _requireMaster;
private ConfigEntry<bool> _autoSpawnIfMissing;
private ConfigEntry<float> _spawnAheadMeters;
private ConfigEntry<bool> _spawnDisabled;
private ConfigEntry<bool> _heartbeatEnabled;
private ConfigEntry<float> _heartbeatIntervalSec;
private ConfigEntry<bool> _invisibleSpewerAttach;
private ConfigEntry<float> _invisibleSpewerCleanupSec;
private static SpewController _controller;
private void Awake()
{
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_0236: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
_log = ((BaseUnityPlugin)this).Logger;
_enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Turn the mod on/off without removing it.");
_onlyInMainGame = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OnlyInMainGame", true, "If true, hotkeys only work during gameplay (not in menus).");
_requireMaster = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "RequireMasterClient", true, "If true, actions only run when you are master client or in singleplayer (network-safe prank).");
_spewSelfKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "SpewSelf", new KeyboardShortcut((KeyCode)112, Array.Empty<KeyCode>()), "Trigger spew on yourself using a Spewer.");
_spewAllKey = ((BaseUnityPlugin)this).Config.Bind<KeyboardShortcut>("Controls", "SpewAll", new KeyboardShortcut((KeyCode)112, (KeyCode[])(object)new KeyCode[1] { (KeyCode)304 }), "Attempt to spew all players (host-only; needs enough Spewers).");
_attachDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Timing", "AttachDelay", 0.1f, "Seconds to wait after forcing Attack/Attached before puking.");
_pukeDelay = ((BaseUnityPlugin)this).Config.Bind<float>("Timing", "PukeDelay", 0.75f, "Seconds to keep in Puke before returning to Attached.");
_autoSpawnIfMissing = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn", "AutoSpawnIfMissing", true, "If true and no Spewer exists, host will spawn one near the target (networked).");
_spawnAheadMeters = ((BaseUnityPlugin)this).Config.Bind<float>("Spawn", "SpawnAheadMeters", 4f, "Distance in front of the player to spawn a Spewer when needed.");
_spawnDisabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Spawn", "Disabled", false, "If true, never spawn Spewers (host-only prank disabled; only local visual fallback possible).");
_heartbeatEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "HeartbeatEnabled", true, "If true, writes periodic heartbeat logs from the controller.");
_heartbeatIntervalSec = ((BaseUnityPlugin)this).Config.Bind<float>("Debug", "HeartbeatIntervalSeconds", 10f, "Seconds between heartbeat logs.");
_invisibleSpewerAttach = ((BaseUnityPlugin)this).Config.Bind<bool>("Network", "InvisibleSpewerAttach", true, "If true (host only), always spawn a new Spewer, hide its body, and drive Attack→Puke over the network.");
_invisibleSpewerCleanupSec = ((BaseUnityPlugin)this).Config.Bind<float>("Network", "InvisibleSpewerCleanupSeconds", 0f, "If > 0, auto-destroy the spawned invisible spewer after this many seconds (host only). 0 = no auto-destroy.");
_log.LogInfo((object)string.Format("{0} {1} loaded. Self={2}, All={3}, RequireMaster={4}", "On-Demand Spew", "1.0.0", _spewSelfKey.Value, _spewAllKey.Value, _requireMaster.Value));
BuildOrAttachController();
SceneManager.activeSceneChanged += OnActiveSceneChanged;
}
private void Update()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
if (!_enabled.Value || (_onlyInMainGame.Value && (Object)(object)GameDirector.instance == (Object)null))
{
return;
}
KeyboardShortcut value = _spewSelfKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
_log.LogInfo((object)string.Format("[{0}] SpewSelf hotkey pressed: {1}", "On-Demand Spew", _spewSelfKey.Value));
if ((Object)(object)_controller != (Object)null)
{
_controller.TriggerSpewSelf();
}
}
value = _spewAllKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
_log.LogInfo((object)string.Format("[{0}] SpewAll hotkey pressed: {1}", "On-Demand Spew", _spewAllKey.Value));
if ((Object)(object)_controller != (Object)null)
{
_controller.TriggerSpewAll();
}
}
}
private void OnDestroy()
{
SceneManager.activeSceneChanged -= OnActiveSceneChanged;
ManualLogSource log = _log;
if (log != null)
{
log.LogWarning((object)"OnDemandSpew plugin OnDestroy() called (controller left running if hosted).");
}
}
private void OnActiveSceneChanged(Scene from, Scene to)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)("[Scene] activeSceneChanged: " + ((Scene)(ref from)).name + " -> " + ((Scene)(ref to)).name));
}
BuildOrAttachController();
}
private void BuildOrAttachController()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
try
{
GameObject val = null;
val = GameObject.Find("SpewOnDemandHost (BepInEx)");
if ((Object)(object)val == (Object)null)
{
val = new GameObject("SpewOnDemandHost (BepInEx)");
Object.DontDestroyOnLoad((Object)(object)val);
((Object)val).hideFlags = (HideFlags)61;
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"Created persistent SpewOnDemand host GameObject.");
}
}
_controller = val.GetComponent<SpewController>();
if ((Object)(object)_controller == (Object)null)
{
_controller = val.AddComponent<SpewController>();
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)"Attached SpewController to host.");
}
}
_controller.Configure(_log, _enabled, _onlyInMainGame, _spewSelfKey, _spewAllKey, _attachDelay, _pukeDelay, _requireMaster, _autoSpawnIfMissing, _spawnAheadMeters, _spawnDisabled, _heartbeatEnabled, _heartbeatIntervalSec, _invisibleSpewerAttach, _invisibleSpewerCleanupSec);
}
catch (Exception ex)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogWarning((object)("[BuildOrAttachController] Exception: " + ex.GetType().Name + ": " + ex.Message));
}
}
}
private bool IsMasterOrSingle()
{
try
{
return SemiFunc.IsMasterClientOrSingleplayer();
}
catch
{
return PhotonNetwork.OfflineMode || (!PhotonNetwork.IsConnected && !PhotonNetwork.InRoom);
}
}
private void TrySpewSelf()
{
_log.LogInfo((object)"[OnDemandSpew] TrySpewSelf() start");
PlayerAvatar instance = PlayerAvatar.instance;
if ((Object)(object)instance == (Object)null)
{
_log.LogWarning((object)"No PlayerAvatar.instance found.");
return;
}
_log.LogInfo((object)"[OnDemandSpew] Using local attach+puke route (no network)");
((MonoBehaviour)this).StartCoroutine(AttachJawAndPukeLocal(instance));
}
private void TrySpewAll()
{
if (_requireMaster.Value && !IsMasterOrSingle())
{
_log.LogWarning((object)"SpewAll blocked: not master client.");
return;
}
List<PlayerAvatar> list = SafeGetPlayers();
if (list.Count == 0)
{
_log.LogWarning((object)"No players found.");
return;
}
if (_spawnDisabled.Value)
{
_log.LogWarning((object)"Spawn disabled by config; cannot spew-all over network. Skipping.");
return;
}
_log.LogInfo((object)$"Spawning Spewer per player and triggering puke on {list.Count} players.");
foreach (PlayerAvatar item in list)
{
((MonoBehaviour)this).StartCoroutine(EnsureSpewerThenPuke(item));
}
}
private IEnumerator EnsureSpewerThenPuke(PlayerAvatar target)
{
Vector3 position = target.localCameraTransform.position + target.localCameraTransform.forward * Mathf.Max(1f, _spawnAheadMeters.Value);
EnemySlowMouth val = DirectInstantiateSpewer(position);
if ((Object)(object)val != (Object)null)
{
yield return ForceAttachAndPuke(val, target);
yield break;
}
if (!SpawnSpewerAt(position))
{
_log.LogWarning((object)"Failed to spawn Spewer via EnemySetup; trying direct resource instantiate...");
val = DirectInstantiateSpewer(position);
if ((Object)(object)val != (Object)null)
{
yield return ForceAttachAndPuke(val, target);
yield break;
}
}
float wait = 0f;
EnemySlowMouth val2 = null;
while (wait < 2f && (Object)(object)val2 == (Object)null)
{
yield return null;
wait += Time.deltaTime;
val2 = FindClosestSpewer(((Component)target).transform.position);
}
if ((Object)(object)val2 == (Object)null)
{
_log.LogWarning((object)"Could not find Spewer after spawn attempt.");
TryLocalOnlyPuke();
}
else
{
yield return ForceAttachAndPuke(val2, target);
}
}
private IEnumerator AttachJawAndPukeLocal(PlayerAvatar target)
{
_log.LogInfo((object)"[OnDemandSpew] AttachJawAndPukeLocal: begin");
GameObject val = Resources.Load<GameObject>("Enemies/Enemy - Slow Mouth");
if ((Object)(object)val == (Object)null)
{
_log.LogWarning((object)"Resources.Load failed for 'Enemies/Enemy - Slow Mouth'. Cannot spawn jaw.");
yield break;
}
_log.LogInfo((object)"[OnDemandSpew] Loaded Slow Mouth prefab from Resources");
EnemySlowMouth componentInChildren = val.GetComponentInChildren<EnemySlowMouth>();
if ((Object)(object)componentInChildren == (Object)null || (Object)(object)componentInChildren.enemySlowMouthAttack == (Object)null)
{
_log.LogWarning((object)"EnemySlowMouth prefab or its enemySlowMouthAttack is missing.");
yield break;
}
Vector3 val2 = target.localCameraTransform.position + target.localCameraTransform.forward * Mathf.Max(0.25f, _spawnAheadMeters.Value * 0.25f);
Quaternion rotation = target.localCameraTransform.rotation;
GameObject val3 = Object.Instantiate<GameObject>(componentInChildren.enemySlowMouthAttack, val2, rotation);
_log.LogInfo((object)$"[OnDemandSpew] Instantiated attack prefab at {val2}");
EnemySlowMouthAttaching component = val3.GetComponent<EnemySlowMouthAttaching>();
if ((Object)(object)component == (Object)null)
{
_log.LogWarning((object)"Spawned attack prefab has no EnemySlowMouthAttaching component.");
yield break;
}
component.targetPlayerAvatar = target;
_log.LogInfo((object)"[OnDemandSpew] Calling GoTime() on EnemySlowMouthAttaching");
component.GoTime();
yield return null;
yield return (object)new WaitForSeconds(0.05f);
EnemySlowMouthCameraVisuals componentInChildren2 = ((Component)target.localCameraTransform).GetComponentInChildren<EnemySlowMouthCameraVisuals>();
if ((Object)(object)componentInChildren2 != (Object)null)
{
_log.LogInfo((object)"[OnDemandSpew] Found EnemySlowMouthCameraVisuals under local camera");
try
{
FieldInfo field = typeof(EnemySlowMouthCameraVisuals).GetField("playerTarget", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(componentInChildren2, target);
_log.LogInfo((object)"[OnDemandSpew] playerTarget set via reflection");
}
else
{
_log.LogWarning((object)"[OnDemandSpew] Could not reflect playerTarget field");
}
}
catch
{
}
componentInChildren2.StateSet((State)2);
try
{
DisableJawMeshesKeepParticles(((Component)componentInChildren2).transform);
object? obj2 = typeof(EnemySlowMouthCameraVisuals).GetField("pukeCapsuleRenderer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(componentInChildren2);
Renderer val4 = (Renderer)((obj2 is Renderer) ? obj2 : null);
if ((Object)(object)val4 != (Object)null)
{
val4.enabled = false;
}
}
catch
{
}
_log.LogInfo((object)"Forced local camera visuals to Puke.");
}
else
{
SemiPuke componentInChildren3 = ((Component)target).GetComponentInChildren<SemiPuke>();
if ((Object)(object)componentInChildren3 != (Object)null)
{
componentInChildren3.PukeActive(target.localCameraTransform.position, target.localCameraTransform.rotation);
_log.LogInfo((object)"Triggered SemiPuke directly (fallback).");
}
else
{
_log.LogWarning((object)"No EnemySlowMouthCameraVisuals or SemiPuke found for local attach.");
}
}
_log.LogInfo((object)"[OnDemandSpew] AttachJawAndPukeLocal: end");
}
private bool SpawnSpewerAt(Vector3 position)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
try
{
EnemySetup val = FindSlowMouthSetup();
if ((Object)(object)val == (Object)null)
{
return false;
}
LevelGenerator.Instance.EnemySpawn(val, position);
_log.LogInfo((object)"Spawned Spewer via EnemySetup.");
return true;
}
catch (Exception ex)
{
_log.LogWarning((object)("EnemySpawn via setup failed: " + ex.Message));
return false;
}
}
private EnemySetup? FindSlowMouthSetup()
{
try
{
List<EnemySetup> list = new List<EnemySetup>();
if (EnemyDirector.instance.enemiesDifficulty1 != null)
{
list.AddRange(EnemyDirector.instance.enemiesDifficulty1);
}
if (EnemyDirector.instance.enemiesDifficulty2 != null)
{
list.AddRange(EnemyDirector.instance.enemiesDifficulty2);
}
if (EnemyDirector.instance.enemiesDifficulty3 != null)
{
list.AddRange(EnemyDirector.instance.enemiesDifficulty3);
}
foreach (EnemySetup item in list)
{
if ((Object)(object)item == (Object)null || item.spawnObjects == null)
{
continue;
}
foreach (GameObject spawnObject in item.spawnObjects)
{
if ((Object)(object)spawnObject != (Object)null && ((Object)spawnObject).name.IndexOf("Slow Mouth", StringComparison.OrdinalIgnoreCase) >= 0)
{
return item;
}
}
}
}
catch
{
}
return null;
}
private EnemySlowMouth? DirectInstantiateSpewer(Vector3 position)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = PhotonNetwork.InstantiateRoomObject("Enemies/Enemy - Slow Mouth", position, Quaternion.identity, (byte)0, (object[])null);
Enemy componentInChildren = val.GetComponentInChildren<Enemy>();
if ((Object)(object)componentInChildren != (Object)null)
{
componentInChildren.EnemyTeleported(position);
}
_log.LogInfo((object)"Direct-instantiated Spewer prefab.");
return val.GetComponentInChildren<EnemySlowMouth>();
}
catch (Exception ex)
{
_log.LogWarning((object)("Direct instantiate failed: " + ex.Message));
return null;
}
}
private EnemySlowMouth? FindClosestSpewer(Vector3 pos)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
EnemySlowMouth result = null;
float num = float.MaxValue;
EnemySlowMouth[] array = Object.FindObjectsOfType<EnemySlowMouth>();
foreach (EnemySlowMouth val in array)
{
float num2 = Vector3.SqrMagnitude(((Component)val).transform.position - pos);
if (num2 < num)
{
num = num2;
result = val;
}
}
return result;
}
private List<PlayerAvatar> SafeGetPlayers()
{
try
{
return new List<PlayerAvatar>(SemiFunc.PlayerGetList());
}
catch
{
PlayerAvatar instance = PlayerAvatar.instance;
return ((Object)(object)instance != (Object)null) ? new List<PlayerAvatar> { instance } : new List<PlayerAvatar>();
}
}
private void DisableJawMeshesKeepParticles(Transform root)
{
if ((Object)(object)root == (Object)null)
{
return;
}
Renderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<Renderer>(true);
foreach (Renderer val in componentsInChildren)
{
if (!(val is ParticleSystemRenderer) && val.enabled)
{
val.enabled = false;
}
}
}
private IEnumerator ForceAttachAndPuke(EnemySlowMouth spewer, PlayerAvatar target)
{
if (!((Object)(object)spewer == (Object)null) && !((Object)(object)target == (Object)null))
{
PhotonView component = ((Component)spewer).GetComponent<PhotonView>();
if ((Object)(object)component == (Object)null)
{
_log.LogWarning((object)"Selected spewer has no PhotonView; aborting.");
yield break;
}
component.RPC("UpdatePlayerTargetRPC", (RpcTarget)0, new object[1] { target.photonView.ViewID });
spewer.UpdateState((State)8);
yield return (object)new WaitForSeconds(Mathf.Max(0.02f, _attachDelay.Value));
spewer.UpdateState((State)9);
yield return (object)new WaitForSeconds(0.05f);
spewer.UpdateState((State)10);
yield return (object)new WaitForSeconds(Mathf.Max(0.05f, _pukeDelay.Value));
spewer.UpdateState((State)9);
_log.LogInfo((object)("Spewed: " + ((Object)target).name + " using " + ((Object)spewer).name));
}
}
private void TryLocalOnlyPuke()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
try
{
EnemySlowMouthCameraVisuals[] array = Object.FindObjectsOfType<EnemySlowMouthCameraVisuals>();
EnemySlowMouthCameraVisuals[] array2 = array;
foreach (EnemySlowMouthCameraVisuals val in array2)
{
if ((Object)(object)val.semiPuke != (Object)null && (Object)(object)PlayerAvatar.instance != (Object)null)
{
val.semiPuke.PukeActive(((Component)val.semiPuke).transform.position, PlayerAvatar.instance.localCameraTransform.rotation);
_log.LogInfo((object)"Triggered local camera puke visuals.");
return;
}
}
}
catch
{
}
_log.LogInfo((object)"Local-only puke not available (no camera jaw/semiPuke present).");
}
}
public class SpewController : MonoBehaviour
{
private ManualLogSource _log;
private ConfigEntry<KeyboardShortcut> _spewSelfKey;
private ConfigEntry<KeyboardShortcut> _spewAllKey;
private ConfigEntry<bool> _onlyInMainGame;
private ConfigEntry<bool> _enabled;
private ConfigEntry<bool> _requireMaster;
private ConfigEntry<float> _attachDelay;
private ConfigEntry<float> _pukeDelay;
private ConfigEntry<float> _spawnAheadMeters;
private ConfigEntry<bool> _autoSpawnIfMissing;
private ConfigEntry<bool> _spawnDisabled;
private ConfigEntry<bool> _heartbeatEnabled;
private ConfigEntry<float> _heartbeatIntervalSec;
private float _nextHeartbeatAt;
private ConfigEntry<bool> _invisibleSpewerAttach;
private ConfigEntry<float> _invisibleSpewerCleanupSec;
private float _nextKeyAllowedAt;
public void Configure(ManualLogSource log, ConfigEntry<bool> enabled, ConfigEntry<bool> onlyMain, ConfigEntry<KeyboardShortcut> spewSelf, ConfigEntry<KeyboardShortcut> spewAll, ConfigEntry<float> attachDelay, ConfigEntry<float> pukeDelay, ConfigEntry<bool> requireMaster, ConfigEntry<bool> autoSpawn, ConfigEntry<float> spawnAhead, ConfigEntry<bool> spawnDisabled, ConfigEntry<bool> heartbeat, ConfigEntry<float> heartbeatInterval, ConfigEntry<bool> invisibleSpewerAttach, ConfigEntry<float> invisibleSpewerCleanupSec)
{
_log = log;
_enabled = enabled;
_onlyInMainGame = onlyMain;
_spewSelfKey = spewSelf;
_spewAllKey = spewAll;
_attachDelay = attachDelay;
_pukeDelay = pukeDelay;
_requireMaster = requireMaster;
_autoSpawnIfMissing = autoSpawn;
_spawnAheadMeters = spawnAhead;
_spawnDisabled = spawnDisabled;
_heartbeatEnabled = heartbeat;
_heartbeatIntervalSec = heartbeatInterval;
_invisibleSpewerAttach = invisibleSpewerAttach;
_invisibleSpewerCleanupSec = invisibleSpewerCleanupSec;
_nextHeartbeatAt = Time.unscaledTime + Mathf.Max(1f, _heartbeatIntervalSec?.Value ?? 10f);
((MonoBehaviour)this).CancelInvoke("RealtimeTick");
((MonoBehaviour)this).InvokeRepeating("RealtimeTick", 1f, 1f);
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)"SpewController configured and alive.");
}
}
public void TriggerSpewSelf()
{
try
{
((MonoBehaviour)this).StartCoroutine(SpewHostOrLocal(PlayerAvatar.instance));
}
catch
{
}
}
public void TriggerSpewAll()
{
try
{
foreach (PlayerAvatar item in SafeGetPlayers())
{
((MonoBehaviour)this).StartCoroutine(SpewHostOrLocal(item));
}
}
catch
{
}
}
private void Update()
{
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
try
{
if (_enabled != null && !_enabled.Value)
{
return;
}
bool flag = (Object)(object)GameDirector.instance != (Object)null;
bool flag2 = _onlyInMainGame != null && _onlyInMainGame.Value && !flag;
KeyboardShortcut value;
if (_spewSelfKey != null)
{
value = _spewSelfKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
if (flag2)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"[Controller] Self hotkey ignored (OnlyInMainGame=true, not in gameplay).");
}
}
else if (Time.unscaledTime >= _nextKeyAllowedAt)
{
_nextKeyAllowedAt = Time.unscaledTime + 0.25f;
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)$"[Controller] Self hotkey pressed: {_spewSelfKey.Value}");
}
((MonoBehaviour)this).StartCoroutine(SpewHostOrLocal(PlayerAvatar.instance));
}
}
}
if (_spewAllKey != null)
{
value = _spewAllKey.Value;
if (((KeyboardShortcut)(ref value)).IsDown())
{
if (flag2)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogInfo((object)"[Controller] All hotkey ignored (OnlyInMainGame=true, not in gameplay).");
}
}
else if (Time.unscaledTime >= _nextKeyAllowedAt)
{
_nextKeyAllowedAt = Time.unscaledTime + 0.25f;
ManualLogSource log4 = _log;
if (log4 != null)
{
log4.LogInfo((object)$"[Controller] All hotkey pressed: {_spewAllKey.Value}");
}
foreach (PlayerAvatar item in SafeGetPlayers())
{
((MonoBehaviour)this).StartCoroutine(SpewHostOrLocal(item));
}
}
}
}
if (_heartbeatEnabled != null && _heartbeatEnabled.Value && Time.unscaledTime >= _nextHeartbeatAt)
{
_nextHeartbeatAt = Time.unscaledTime + Mathf.Max(1f, _heartbeatIntervalSec?.Value ?? 10f);
ManualLogSource log5 = _log;
if (log5 != null)
{
log5.LogInfo((object)"[Controller] Heartbeat alive");
}
}
}
catch (Exception ex)
{
ManualLogSource log6 = _log;
if (log6 != null)
{
log6.LogWarning((object)("[Controller.Update] " + ex.GetType().Name + ": " + ex.Message));
}
}
}
private void RealtimeTick()
{
try
{
if (_heartbeatEnabled != null && _heartbeatEnabled.Value)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"[Controller.Tick] alive");
}
}
}
catch
{
}
}
private List<PlayerAvatar> SafeGetPlayers()
{
try
{
return new List<PlayerAvatar>(SemiFunc.PlayerGetList());
}
catch
{
PlayerAvatar instance = PlayerAvatar.instance;
return ((Object)(object)instance != (Object)null) ? new List<PlayerAvatar> { instance } : new List<PlayerAvatar>();
}
}
private IEnumerator AttachJawAndPukeLocal(PlayerAvatar target)
{
if ((Object)(object)target == (Object)null)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogWarning((object)"[Controller] No PlayerAvatar for local puke.");
}
yield break;
}
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)"[Controller] AttachJawAndPukeLocal: begin");
}
EnemySlowMouthCameraVisuals componentInChildren = ((Component)target.localCameraTransform).GetComponentInChildren<EnemySlowMouthCameraVisuals>();
if ((Object)(object)componentInChildren != (Object)null)
{
try
{
FieldInfo field = typeof(EnemySlowMouthCameraVisuals).GetField("playerTarget", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(componentInChildren, target);
}
}
catch
{
}
componentInChildren.StateSet((State)2);
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogInfo((object)"[Controller] Forced camera visuals to Puke.");
}
}
else
{
SemiPuke componentInChildren2 = ((Component)target).GetComponentInChildren<SemiPuke>(true);
if ((Object)(object)componentInChildren2 != (Object)null)
{
componentInChildren2.PukeActive(target.localCameraTransform.position, target.localCameraTransform.rotation);
ManualLogSource log4 = _log;
if (log4 != null)
{
log4.LogInfo((object)"[Controller] Triggered SemiPuke directly (existing).");
}
}
else if (!SpawnStandaloneSemiPuke(target))
{
ManualLogSource log5 = _log;
if (log5 != null)
{
log5.LogWarning((object)"[Controller] No camera visuals and failed to spawn standalone SemiPuke.");
}
}
}
ManualLogSource log6 = _log;
if (log6 != null)
{
log6.LogInfo((object)"[Controller] AttachJawAndPukeLocal: end");
}
}
private bool SpawnStandaloneSemiPuke(PlayerAvatar target)
{
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
try
{
GameObject val = Resources.Load<GameObject>("Enemies/Enemy - Slow Mouth");
if ((Object)(object)val == (Object)null)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogWarning((object)"[Controller] Resources.Load failed for 'Enemies/Enemy - Slow Mouth' (for standalone SemiPuke).");
}
return false;
}
SemiPuke componentInChildren = val.GetComponentInChildren<SemiPuke>(true);
if ((Object)(object)componentInChildren == (Object)null)
{
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogWarning((object)"[Controller] Could not find SemiPuke inside Slow Mouth prefab.");
}
return false;
}
Transform localCameraTransform = target.localCameraTransform;
Vector3 val2 = localCameraTransform.position + localCameraTransform.forward * Mathf.Max(0.25f, (_spawnAheadMeters?.Value ?? 4f) * 0.15f);
GameObject val3 = Object.Instantiate<GameObject>(((Component)componentInChildren).gameObject, val2, localCameraTransform.rotation, localCameraTransform);
SemiPuke component = val3.GetComponent<SemiPuke>();
if ((Object)(object)component == (Object)null)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogWarning((object)"[Controller] SemiPuke clone missing component.");
}
Object.Destroy((Object)(object)val3);
return false;
}
component.PukeActive(val2, localCameraTransform.rotation);
ManualLogSource log4 = _log;
if (log4 != null)
{
log4.LogInfo((object)"[Controller] Spawned standalone SemiPuke and triggered puke.");
}
((MonoBehaviour)this).StartCoroutine(DestroyAfter(val3, 2f));
return true;
}
catch (Exception ex)
{
ManualLogSource log5 = _log;
if (log5 != null)
{
log5.LogWarning((object)("[Controller] SpawnStandaloneSemiPuke exception: " + ex.GetType().Name + ": " + ex.Message));
}
return false;
}
}
private IEnumerator DestroyAfter(GameObject go, float seconds)
{
yield return (object)new WaitForSeconds(Mathf.Max(0.05f, seconds));
if ((Object)(object)go != (Object)null)
{
Object.Destroy((Object)(object)go);
}
}
private IEnumerator SpewHostOrLocal(PlayerAvatar target)
{
if ((Object)(object)target == (Object)null)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogWarning((object)"[Controller] Target player is null.");
}
yield break;
}
((MonoBehaviour)this).StartCoroutine(KnockdownInvulnAllPlayers(0.5f));
bool flag;
try
{
flag = SemiFunc.IsMasterClientOrSingleplayer();
}
catch
{
flag = PhotonNetwork.OfflineMode || PhotonNetwork.IsMasterClient;
}
if (flag && (_spawnDisabled == null || !_spawnDisabled.Value))
{
if (_invisibleSpewerAttach != null && _invisibleSpewerAttach.Value)
{
yield return NetInvisibleAttachAndPuke(target);
}
else
{
yield return NetSpawnAndPuke(target);
}
yield break;
}
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)"[Controller] Falling back to local-only puke.");
}
yield return AttachJawAndPukeLocal(target);
}
private IEnumerator KnockdownInvulnAllPlayers(float seconds)
{
float end = Time.unscaledTime + Mathf.Max(0.05f, seconds);
while (Time.unscaledTime < end)
{
List<PlayerAvatar> list;
try
{
list = new List<PlayerAvatar>(SemiFunc.PlayerGetList());
}
catch
{
PlayerAvatar instance = PlayerAvatar.instance;
list = (((Object)(object)instance != (Object)null) ? new List<PlayerAvatar> { instance } : new List<PlayerAvatar>());
}
foreach (PlayerAvatar item in list)
{
if ((Object)(object)item == (Object)null)
{
continue;
}
try
{
PlayerTumble tumble = item.tumble;
if ((Object)(object)tumble != (Object)null)
{
MethodInfo method = ((object)tumble).GetType().GetMethod("TumbleRequest", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null && method.GetParameters().Length == 2)
{
method.Invoke(tumble, new object[2] { false, false });
}
}
try
{
Type type = ((object)item).GetType();
PropertyInfo property = type.GetProperty("isDisabled", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (property != null && property.CanWrite)
{
property.SetValue(item, false);
}
FieldInfo field = type.GetField("isDisabled", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(item, false);
}
}
catch
{
}
}
catch
{
}
}
yield return null;
}
}
private IEnumerator NetSpawnAndPuke(PlayerAvatar target)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"[Controller] NetSpawnAndPuke: begin");
}
EnemySlowMouth spewer = null;
Vector3 val = target.localCameraTransform.position + target.localCameraTransform.forward * Mathf.Max(1f, _spawnAheadMeters?.Value ?? 4f);
GameObject val2 = null;
try
{
val2 = PhotonNetwork.InstantiateRoomObject("Enemies/Enemy - Slow Mouth", val, target.localCameraTransform.rotation, (byte)0, (object[])null);
}
catch (Exception ex)
{
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogWarning((object)("[Controller] Photon instantiate failed: " + ex.Message));
}
}
if ((Object)(object)val2 != (Object)null)
{
spewer = val2.GetComponentInChildren<EnemySlowMouth>();
}
if ((Object)(object)spewer == (Object)null)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogWarning((object)"[Controller] Could not get a Spewer. Aborting network puke.");
}
yield break;
}
PhotonView component = ((Component)spewer).GetComponent<PhotonView>();
if ((Object)(object)component == (Object)null)
{
ManualLogSource log4 = _log;
if (log4 != null)
{
log4.LogWarning((object)"[Controller] Spewer has no PhotonView.");
}
yield break;
}
component.RPC("UpdatePlayerTargetRPC", (RpcTarget)0, new object[1] { target.photonView.ViewID });
yield return null;
spewer.UpdateState((State)8);
yield return (object)new WaitForSeconds(Mathf.Max(0.02f, _attachDelay?.Value ?? 0.1f));
spewer.UpdateState((State)9);
yield return (object)new WaitForSeconds(0.05f);
spewer.UpdateState((State)10);
yield return (object)new WaitForSeconds(Mathf.Max(0.05f, _pukeDelay?.Value ?? 0.75f));
spewer.UpdateState((State)9);
ManualLogSource log5 = _log;
if (log5 != null)
{
log5.LogInfo((object)"[Controller] NetSpawnAndPuke: done");
}
}
private IEnumerator NetInvisibleAttachAndPuke(PlayerAvatar target)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"[Controller] NetInvisibleAttachAndPuke: begin");
}
if ((Object)(object)target == (Object)null)
{
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogWarning((object)"[Controller] Target null.");
}
yield break;
}
if (!PhotonNetwork.OfflineMode && !PhotonNetwork.IsMasterClient)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogWarning((object)"[Controller] Not MasterClient; cannot run invisible spewer attach.");
}
yield break;
}
Vector3 val = target.localCameraTransform.position + target.localCameraTransform.forward * Mathf.Max(1f, _spawnAheadMeters?.Value ?? 4f);
Quaternion rotation = target.localCameraTransform.rotation;
GameObject go = null;
try
{
go = PhotonNetwork.InstantiateRoomObject("Enemies/Enemy - Slow Mouth", val, rotation, (byte)0, (object[])null);
}
catch (Exception ex)
{
ManualLogSource log4 = _log;
if (log4 != null)
{
log4.LogWarning((object)("[Controller] Photon instantiate failed: " + ex.Message));
}
}
if ((Object)(object)go == (Object)null)
{
ManualLogSource log5 = _log;
if (log5 != null)
{
log5.LogWarning((object)"[Controller] Could not spawn Spewer (Photon). Aborting.");
}
yield break;
}
EnemySlowMouth spewer = go.GetComponentInChildren<EnemySlowMouth>();
if ((Object)(object)spewer == (Object)null)
{
ManualLogSource log6 = _log;
if (log6 != null)
{
log6.LogWarning((object)"[Controller] Spawned object missing EnemySlowMouth component.");
}
yield break;
}
int num = 0;
try
{
GameObject val2 = (((Object)(object)spewer.enemyVisuals != (Object)null) ? ((Component)spewer.enemyVisuals).gameObject : ((Component)spewer).gameObject);
Renderer[] componentsInChildren = val2.GetComponentsInChildren<Renderer>(true);
foreach (Renderer val3 in componentsInChildren)
{
val3.enabled = false;
num++;
}
ManualLogSource log7 = _log;
if (log7 != null)
{
log7.LogInfo((object)$"[Controller] Hidden {num} renderers for invisible Spewer.");
}
}
catch (Exception ex2)
{
ManualLogSource log8 = _log;
if (log8 != null)
{
log8.LogWarning((object)("[Controller] Hiding renderers failed: " + ex2.Message));
}
}
PhotonView component = ((Component)spewer).GetComponent<PhotonView>();
if ((Object)(object)component == (Object)null)
{
ManualLogSource log9 = _log;
if (log9 != null)
{
log9.LogWarning((object)"[Controller] Spewer has no PhotonView.");
}
yield break;
}
component.RPC("UpdatePlayerTargetRPC", (RpcTarget)0, new object[1] { target.photonView.ViewID });
ManualLogSource log10 = _log;
if (log10 != null)
{
log10.LogInfo((object)"[Controller] UpdatePlayerTargetRPC sent.");
}
yield return null;
((MonoBehaviour)this).StartCoroutine(HideAttackVisualsForWindow(target, spewer, 5f));
((MonoBehaviour)this).StartCoroutine(HideJawMeshesForWindow(target, 5f));
((MonoBehaviour)this).StartCoroutine(SuppressTumbleForWindow(target, 3f));
spewer.UpdateState((State)8);
ManualLogSource log11 = _log;
if (log11 != null)
{
log11.LogInfo((object)"[Controller] Spewer state -> Attack");
}
float num2 = Mathf.Max(0.2f, _attachDelay?.Value ?? 0.1f);
yield return WaitForAttachOverlayOrTimeout(target, Mathf.Max(1.25f, num2 + 0.5f));
yield return ((MonoBehaviour)this).StartCoroutine(HideAttackVisualsForWindow(target, spewer, 2f));
spewer.UpdateState((State)10);
ManualLogSource log12 = _log;
if (log12 != null)
{
log12.LogInfo((object)"[Controller] Spewer state -> Puke");
}
float num3 = Mathf.Max(1f, _pukeDelay?.Value ?? 0.75f);
float pukeHoldEnd = Time.unscaledTime + num3;
((MonoBehaviour)this).StartCoroutine(HideJawMeshesForWindow(target, 3f));
while (Time.unscaledTime < pukeHoldEnd)
{
yield return null;
}
spewer.UpdateState((State)6);
ManualLogSource log13 = _log;
if (log13 != null)
{
log13.LogInfo((object)"[Controller] Spewer state -> Leave (no knockdown)");
}
yield return (object)new WaitForSeconds(2f);
spewer.UpdateState((State)2);
yield return (object)new WaitForSeconds(0.5f);
float num4 = ((_invisibleSpewerCleanupSec != null && _invisibleSpewerCleanupSec.Value > 0.01f) ? _invisibleSpewerCleanupSec.Value : 0.25f);
ManualLogSource log14 = _log;
if (log14 != null)
{
log14.LogInfo((object)$"[Controller] Scheduling spewer cleanup in {num4:F2}s.");
}
((MonoBehaviour)this).StartCoroutine(DestroyNetworkObjectAfter(go, num4));
ManualLogSource log15 = _log;
if (log15 != null)
{
log15.LogInfo((object)"[Controller] NetInvisibleAttachAndPuke: done");
}
}
private IEnumerator WaitForAttachOverlayOrTimeout(PlayerAvatar target, float timeoutSec)
{
float end = Time.unscaledTime + Mathf.Max(0.1f, timeoutSec);
while (Time.unscaledTime < end)
{
bool flag = false;
try
{
if ((Object)(object)target != (Object)null)
{
Transform localCameraTransform = target.localCameraTransform;
if ((Object)(object)localCameraTransform != (Object)null && (Object)(object)((Component)localCameraTransform).GetComponentInChildren<EnemySlowMouthCameraVisuals>(true) != (Object)null)
{
flag = true;
}
if (!flag)
{
PlayerAvatarVisuals playerAvatarVisuals = target.playerAvatarVisuals;
if ((Object)(object)playerAvatarVisuals != (Object)null && (Object)(object)((Component)playerAvatarVisuals).GetComponentInChildren<EnemySlowMouthPlayerAvatarAttached>(true) != (Object)null)
{
flag = true;
}
}
}
}
catch
{
}
if (flag)
{
break;
}
yield return null;
}
}
private IEnumerator SuppressTumbleForWindow(PlayerAvatar target, float seconds)
{
float end = Time.unscaledTime + Mathf.Max(0.05f, seconds);
while (Time.unscaledTime < end)
{
try
{
if ((Object)(object)target != (Object)null)
{
PlayerTumble tumble = target.tumble;
if ((Object)(object)tumble != (Object)null)
{
MethodInfo method = ((object)tumble).GetType().GetMethod("TumbleRequest", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (method != null)
{
ParameterInfo[] parameters = method.GetParameters();
if (parameters.Length == 2)
{
method.Invoke(tumble, new object[2] { false, false });
}
}
}
try
{
Type type = ((object)target).GetType();
PropertyInfo property = type.GetProperty("isDisabled", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (property != null && property.CanWrite)
{
property.SetValue(target, false);
}
FieldInfo field = type.GetField("isDisabled", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
if (field != null)
{
field.SetValue(target, false);
}
}
catch
{
}
}
}
catch
{
}
yield return null;
}
}
private IEnumerator HideAttackVisualsForWindow(PlayerAvatar target, EnemySlowMouth spewer, float seconds)
{
float end = Time.unscaledTime + Mathf.Max(0.05f, seconds);
while (Time.unscaledTime < end)
{
try
{
EnemySlowMouthAttaching[] array = Object.FindObjectsOfType<EnemySlowMouthAttaching>();
foreach (EnemySlowMouthAttaching val in array)
{
bool flag = false;
try
{
if ((Object)(object)val != (Object)null && (Object)(object)val.targetPlayerAvatar == (Object)(object)target)
{
flag = true;
}
if (!flag)
{
object obj = typeof(EnemySlowMouthAttaching).GetField("enemySlowMouth", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(val);
if (obj != null && obj == spewer)
{
flag = true;
}
}
}
catch
{
}
if (!flag)
{
continue;
}
int num = 0;
Renderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<Renderer>(true);
foreach (Renderer val2 in componentsInChildren)
{
if (val2.enabled)
{
val2.enabled = false;
num++;
}
}
if (num > 0)
{
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)$"[Controller] Hid {num} attach-visual renderers.");
}
}
}
}
catch
{
}
yield return null;
}
}
private IEnumerator HideJawMeshesForWindow(PlayerAvatar target, float seconds)
{
float end = Time.unscaledTime + Mathf.Max(0.05f, seconds);
while (Time.unscaledTime < end)
{
try
{
EnemySlowMouthPlayerAvatarAttached[] array = (EnemySlowMouthPlayerAvatarAttached[])(((Object)(object)target.playerAvatarVisuals != (Object)null) ? ((Array)((Component)target.playerAvatarVisuals).GetComponentsInChildren<EnemySlowMouthPlayerAvatarAttached>(true)) : ((Array)new EnemySlowMouthPlayerAvatarAttached[0]));
EnemySlowMouthPlayerAvatarAttached[] array2 = array;
foreach (EnemySlowMouthPlayerAvatarAttached val in array2)
{
DisableJawMeshesKeepParticles(((Component)val).transform);
}
}
catch
{
}
try
{
Transform localCameraTransform = target.localCameraTransform;
if ((Object)(object)localCameraTransform != (Object)null)
{
EnemySlowMouthCameraVisuals[] componentsInChildren = ((Component)localCameraTransform).GetComponentsInChildren<EnemySlowMouthCameraVisuals>(true);
foreach (EnemySlowMouthCameraVisuals val2 in componentsInChildren)
{
DisableJawMeshesKeepParticles(((Component)val2).transform);
try
{
object? obj2 = typeof(EnemySlowMouthCameraVisuals).GetField("pukeCapsuleRenderer", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic)?.GetValue(val2);
Renderer val3 = (Renderer)((obj2 is Renderer) ? obj2 : null);
if ((Object)(object)val3 != (Object)null && val3.enabled)
{
val3.enabled = false;
}
}
catch
{
}
}
}
}
catch
{
}
yield return null;
}
}
private void DisableJawMeshesKeepParticles(Transform root)
{
if ((Object)(object)root == (Object)null)
{
return;
}
Renderer[] componentsInChildren = ((Component)root).GetComponentsInChildren<Renderer>(true);
foreach (Renderer val in componentsInChildren)
{
if (!(val is ParticleSystemRenderer) && val.enabled)
{
val.enabled = false;
}
}
}
private IEnumerator DestroyNetworkObjectAfter(GameObject go, float seconds)
{
yield return (object)new WaitForSeconds(Mathf.Max(0.05f, seconds));
if ((Object)(object)go == (Object)null)
{
yield break;
}
try
{
if (!PhotonNetwork.OfflineMode && PhotonNetwork.IsMasterClient)
{
PhotonNetwork.Destroy(go);
ManualLogSource log = _log;
if (log != null)
{
log.LogInfo((object)"[Controller] PhotonNetwork.Destroy called for invisible spewer.");
}
}
else
{
Object.Destroy((Object)(object)go);
ManualLogSource log2 = _log;
if (log2 != null)
{
log2.LogInfo((object)"[Controller] Locally destroyed invisible spewer (not master).");
}
}
}
catch (Exception ex)
{
ManualLogSource log3 = _log;
if (log3 != null)
{
log3.LogWarning((object)("[Controller] DestroyNetworkObjectAfter exception: " + ex.Message));
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}