Decompiled source of Challenges v0.1.0

Challenges.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Challenges.Components;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Jay")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Challenges")]
[assembly: AssemblyTitle("Challenges")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Challenges
{
	[BepInPlugin("jaydev.Challenges", "Challenges", "0.1.0")]
	public class Challenges : BaseUnityPlugin
	{
		internal static Challenges Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			ConfigManager.Init();
			Patch();
			Logger.LogInfo((object)"模組載入完成!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public static class ConfigManager
	{
		private static readonly ConfigFile configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "Challenges.cfg"), true);

		private static ConfigEntry<bool> _orbsOnly;

		private static ConfigEntry<bool> _enableRespawnTimer;

		private static ConfigEntry<int> _respawnTimeMultiplier;

		private static ConfigEntry<int> _orbsLimit;

		public static bool OrbsOnly => _orbsOnly.Value;

		public static bool EnableRespawnTimer => _enableRespawnTimer.Value;

		public static int RespawnTimeMultiplier => _respawnTimeMultiplier.Value;

		public static int OrbsLimit => _orbsLimit.Value;

		public static void Init()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Expected O, but got Unknown
			_orbsOnly = configFile.Bind<bool>("Challenges", "Orbs Only", false, "Enable orbs only challenge");
			_enableRespawnTimer = configFile.Bind<bool>("Utilities", "Respawn Timer", false, "Enable monster respawn timer");
			_respawnTimeMultiplier = configFile.Bind<int>("Utilities", "Respawn Time Multiplier", 0, new ConfigDescription("The multiplier for monster respawn time by percentage", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-100, 100), Array.Empty<object>()));
			_orbsLimit = configFile.Bind<int>("Utilities", "Orbs Limit", 3, new ConfigDescription("The maximum amount of orbs a monster can drop (-1 = unlimited / 0 = no orbs)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(-1, 100), Array.Empty<object>()));
		}
	}
}
namespace Challenges.Patches
{
	[HarmonyPatch(typeof(EnemyHealth))]
	public static class EnemyHealthPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Awake")]
		public static void AdjustOrbDropLimit(EnemyHealth __instance)
		{
			int orbsLimit = ConfigManager.OrbsLimit;
			if (orbsLimit == 0)
			{
				__instance.spawnValuable = false;
			}
			else
			{
				__instance.spawnValuableMax = ((orbsLimit == -1) ? int.MaxValue : orbsLimit);
			}
		}
	}
	[HarmonyPatch(typeof(EnemyParent))]
	public static class EnemyParentPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Despawn")]
		public static void AdjustRespawnTimer(EnemyParent __instance)
		{
			int respawnTimeMultiplier = ConfigManager.RespawnTimeMultiplier;
			if (respawnTimeMultiplier != 0)
			{
				__instance.DespawnedTimer += __instance.DespawnedTimer * (float)respawnTimeMultiplier / 100f;
			}
		}
	}
	[HarmonyPatch(typeof(ExtractionPoint))]
	public static class ExtractionPointPatch
	{
		private static FieldInfo totalHaulField = AccessTools.Field(typeof(RoundDirector), "totalHaul");

		[HarmonyPrefix]
		[HarmonyPatch("DestroyAllPhysObjectsInHaulList")]
		public static bool DestroyAllOrbs()
		{
			if (!ConfigManager.OrbsOnly || !SemiFunc.IsMasterClientOrSingleplayer())
			{
				return true;
			}
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				player.playerDeathHead.Revive();
			}
			int num = 0;
			foreach (GameObject dollarHaul in RoundDirector.instance.dollarHaulList)
			{
				if (Object.op_Implicit((Object)(object)dollarHaul) && Object.op_Implicit((Object)(object)dollarHaul.GetComponent<PhysGrabObject>()))
				{
					ValuableObject component = dollarHaul.GetComponent<ValuableObject>();
					if (Object.op_Implicit((Object)(object)component) && Regex.IsMatch(((Object)component).name, "Enemy Valuable - (Small|Medium|Big)\\(Clone\\)"))
					{
						num += (int)(float)AccessTools.Field(typeof(ValuableObject), "dollarValueCurrent").GetValue(component);
						dollarHaul.GetComponent<PhysGrabObject>().DestroyPhysGrabObject();
					}
				}
			}
			totalHaulField.SetValue(RoundDirector.instance, num);
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("DestroyTheFirstPhysObjectsInHaulList")]
		public static bool DestroyFirstOrb()
		{
			if (!ConfigManager.OrbsOnly || !SemiFunc.IsMasterClientOrSingleplayer() || RoundDirector.instance.dollarHaulList.Count <= 0 || !Object.op_Implicit((Object)(object)RoundDirector.instance.dollarHaulList[0]) || !Object.op_Implicit((Object)(object)RoundDirector.instance.dollarHaulList[0].GetComponent<PhysGrabObject>()))
			{
				return true;
			}
			int num = 0;
			ValuableObject component = RoundDirector.instance.dollarHaulList[0].GetComponent<ValuableObject>();
			if (Regex.IsMatch(((Object)component).name, "Enemy Valuable - (Small|Medium|Big)\\(Clone\\)"))
			{
				num += (int)(float)AccessTools.Field(typeof(ValuableObject), "dollarValueCurrent").GetValue(component);
				RoundDirector.instance.dollarHaulList[0].GetComponent<PhysGrabObject>().DestroyPhysGrabObject();
				RoundDirector.instance.dollarHaulList.RemoveAt(0);
				totalHaulField.SetValue(RoundDirector.instance, num);
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(LevelGenerator))]
	public static class LevelGeneratorPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("GenerateDone")]
		private static void CreateTimerUI()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			if (!ConfigManager.EnableRespawnTimer || !RunManager.instance.levels.Contains(RunManager.instance.levelCurrent))
			{
				return;
			}
			try
			{
				GameObject val = GameObject.Find("UI/HUD/HUD Canvas/HUD/Game Hud");
				GameObject val2 = GameObject.Find("UI/HUD/HUD Canvas/HUD/Game Hud/Stats");
				GameObject val3 = Object.Instantiate<GameObject>(val2, val.transform);
				Transform val4 = val3.transform.Find("Upgrades Header");
				Transform val5 = val3.transform.Find("StatsNumbers");
				((Object)val3).name = "RespawnTimerUI";
				((Object)val4).name = "Enemies";
				((Object)val5).name = "RespawnTimers";
				val4.localPosition = new Vector3(-10f, 9f);
				val5.localPosition = new Vector3(120f, -45f);
				RespawnTimerUI respawnTimerUI = val3.AddComponent<RespawnTimerUI>();
				StatsUI component = val3.GetComponent<StatsUI>();
				respawnTimerUI.scanline = ((Component)component).GetComponent<StatsUI>()?.scanlineObject;
				if ((Object)(object)component != (Object)null)
				{
					Object.DestroyImmediate((Object)(object)component);
				}
				Challenges.Logger.LogInfo((object)"建立重生倒數UI");
			}
			catch (Exception ex)
			{
				Challenges.Logger.LogError((object)ex);
			}
		}
	}
	[HarmonyPatch(typeof(PhysGrabCart))]
	public static class PhysGrabCartPatch
	{
		private static FieldInfo objectInCartCheckTimerField = AccessTools.Field(typeof(PhysGrabCart), "objectInCartCheckTimer");

		private static FieldInfo itemsInCartField = AccessTools.Field(typeof(PhysGrabCart), "itemsInCart");

		private static FieldInfo haulCurrentField = AccessTools.Field(typeof(PhysGrabCart), "haulCurrent");

		private static FieldInfo haulPreviousField = AccessTools.Field(typeof(PhysGrabCart), "haulPrevious");

		private static FieldInfo itemsInCartCountField = AccessTools.Field(typeof(PhysGrabCart), "itemsInCartCount");

		private static FieldInfo inCartField = AccessTools.Field(typeof(PhysGrabCart), "inCart");

		private static FieldInfo haulUpdateEffectTimerField = AccessTools.Field(typeof(PhysGrabCart), "haulUpdateEffectTimer");

		private static FieldInfo deductedFromHaulField = AccessTools.Field(typeof(PhysGrabCart), "deductedFromHaul");

		private static FieldInfo thirtyFPSUpdateField = AccessTools.Field(typeof(PhysGrabCart), "thirtyFPSUpdate");

		private static FieldInfo resetHaulTextField = AccessTools.Field(typeof(PhysGrabCart), "resetHaulText");

		private static FieldInfo originalHaulColorField = AccessTools.Field(typeof(PhysGrabCart), "originalHaulColor");

		private static MethodInfo GlitchyTextMethod = AccessTools.Method(typeof(PhysGrabCart), "GlitchyText", (Type[])null, (Type[])null);

		private static MethodInfo SetHaulTextMethod = AccessTools.Method(typeof(PhysGrabCart), "SetHaulText", (Type[])null, (Type[])null);

		[HarmonyPrefix]
		[HarmonyPatch("ObjectsInCart")]
		public static bool CalculateOrbsValue(PhysGrabCart __instance)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0266: Unknown result type (might be due to invalid IL or missing references)
			//IL_0220: Unknown result type (might be due to invalid IL or missing references)
			//IL_0380: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			if (!ConfigManager.OrbsOnly || SemiFunc.PlayerNearestDistance(((Component)__instance).transform.position) > 12f || (float)objectInCartCheckTimerField.GetValue(__instance) > 0f)
			{
				return true;
			}
			int num = (int)haulCurrentField.GetValue(__instance);
			haulPreviousField.SetValue(__instance, num);
			object? value = inCartField.GetValue(__instance);
			Transform val = (Transform)((value is Transform) ? value : null);
			Collider[] array = Physics.OverlapBox(val.position, val.localScale / 2f, val.rotation);
			List<PhysGrabObject> list = new List<PhysGrabObject>();
			int num2 = 0;
			int num3 = 0;
			Collider[] array2 = array;
			foreach (Collider val2 in array2)
			{
				if (((Component)val2).gameObject.layer != LayerMask.NameToLayer("PhysGrabObject"))
				{
					continue;
				}
				PhysGrabObject componentInParent = ((Component)val2).GetComponentInParent<PhysGrabObject>();
				if (Object.op_Implicit((Object)(object)componentInParent) && !list.Contains(componentInParent))
				{
					list.Add(componentInParent);
					ValuableObject componentInParent2 = ((Component)val2).GetComponentInParent<ValuableObject>();
					if (Object.op_Implicit((Object)(object)componentInParent2) && Regex.IsMatch(((Object)componentInParent2).name, "Enemy Valuable - (Small|Medium|Big)\\(Clone\\)"))
					{
						num3 += (int)(float)AccessTools.Field(typeof(ValuableObject), "dollarValueCurrent").GetValue(componentInParent2);
					}
					num2++;
				}
			}
			itemsInCartField.SetValue(__instance, list);
			haulCurrentField.SetValue(__instance, num3);
			itemsInCartCountField.SetValue(__instance, num2);
			objectInCartCheckTimerField.SetValue(__instance, 0.5f);
			if (num != num3)
			{
				haulUpdateEffectTimerField.SetValue(__instance, 0.3f);
				if (num3 > num)
				{
					deductedFromHaulField.SetValue(__instance, false);
					__instance.soundHaulIncrease.Play(__instance.displayText.transform.position, 1f, 1f, 1f, 1f);
				}
				else
				{
					deductedFromHaulField.SetValue(__instance, true);
					__instance.soundHaulDecrease.Play(__instance.displayText.transform.position, 1f, 1f, 1f, 1f);
				}
			}
			float num4 = (float)haulUpdateEffectTimerField.GetValue(__instance);
			if (num4 > 0f)
			{
				num4 -= Time.deltaTime;
				num4 = Mathf.Max(0f, num4);
				haulUpdateEffectTimerField.SetValue(__instance, num4);
				Color color = Color.white;
				if ((bool)deductedFromHaulField.GetValue(__instance))
				{
					color = Color.red;
				}
				((Graphic)__instance.displayText).color = color;
				if ((bool)thirtyFPSUpdateField.GetValue(__instance))
				{
					((TMP_Text)__instance.displayText).text = GlitchyTextMethod.Invoke(__instance, null) as string;
				}
				resetHaulTextField.SetValue(__instance, false);
			}
			else if (!(bool)resetHaulTextField.GetValue(__instance))
			{
				((Graphic)__instance.displayText).color = (Color)originalHaulColorField.GetValue(__instance);
				SetHaulTextMethod.Invoke(__instance, null);
				resetHaulTextField.SetValue(__instance, true);
			}
			return false;
		}
	}
	[HarmonyPatch(typeof(RoundDirector))]
	public static class RoundDirectorPatch
	{
		private static FieldInfo currentHaulField = AccessTools.Field(typeof(RoundDirector), "currentHaul");

		private static FieldInfo currentHaulMaxField = AccessTools.Field(typeof(RoundDirector), "currentHaulMax");

		[HarmonyPrefix]
		[HarmonyPatch("Update")]
		public static bool UpdateOrbsOnlyHaul(RoundDirector __instance)
		{
			if (!ConfigManager.OrbsOnly || __instance.dollarHaulList.Count <= 0)
			{
				return true;
			}
			int num = 0;
			int num2 = 0;
			currentHaulField.SetValue(__instance, num);
			currentHaulMaxField.SetValue(__instance, num2);
			foreach (GameObject dollarHaul in __instance.dollarHaulList)
			{
				if (!Object.op_Implicit((Object)(object)dollarHaul))
				{
					__instance.dollarHaulList.Remove(dollarHaul);
					continue;
				}
				ValuableObject component = dollarHaul.GetComponent<ValuableObject>();
				if (Object.op_Implicit((Object)(object)component) && Regex.IsMatch(((Object)component).name, "Enemy Valuable - (Small|Medium|Big)\\(Clone\\)"))
				{
					float num3 = (float)AccessTools.Field(typeof(ValuableObject), "dollarValueCurrent").GetValue(component);
					float num4 = (float)AccessTools.Field(typeof(ValuableObject), "dollarValueOriginal").GetValue(component);
					num += (int)num3;
					num2 += (int)num4;
				}
			}
			currentHaulField.SetValue(__instance, num);
			currentHaulMaxField.SetValue(__instance, num2);
			return false;
		}

		[HarmonyPrefix]
		[HarmonyPatch("HaulCheck")]
		public static bool CheckOrbsOnlyHaul(RoundDirector __instance)
		{
			if (!ConfigManager.OrbsOnly)
			{
				return true;
			}
			int num = 0;
			List<GameObject> list = new List<GameObject>();
			foreach (GameObject dollarHaul in __instance.dollarHaulList)
			{
				if (!Object.op_Implicit((Object)(object)dollarHaul))
				{
					list.Add(dollarHaul);
					continue;
				}
				ValuableObject component = dollarHaul.GetComponent<ValuableObject>();
				FieldInfo fieldInfo = AccessTools.Field(typeof(ValuableObject), "roomVolumeCheck");
				MethodInfo methodInfo = AccessTools.Method(typeof(RoomVolumeCheck), "CheckSet", (Type[])null, (Type[])null);
				if (Object.op_Implicit((Object)(object)component) && Regex.IsMatch(((Object)component).name, "Enemy Valuable - (Small|Medium|Big)\\(Clone\\)"))
				{
					object? value = fieldInfo.GetValue(component);
					RoomVolumeCheck obj = (RoomVolumeCheck)((value is RoomVolumeCheck) ? value : null);
					FieldInfo fieldInfo2 = AccessTools.Field(typeof(RoomVolumeCheck), "inExtractionPoint");
					bool flag = (bool)fieldInfo2.GetValue(obj);
					methodInfo.Invoke(obj, null);
					if (!flag)
					{
						list.Add(dollarHaul);
					}
					else
					{
						num += (int)(float)AccessTools.Field(typeof(ValuableObject), "dollarValueCurrent").GetValue(component);
					}
				}
			}
			currentHaulField.SetValue(__instance, num);
			foreach (GameObject item in list)
			{
				__instance.dollarHaulList.Remove(item);
			}
			return false;
		}
	}
}
namespace Challenges.Components
{
	public class RespawnTimerUI : SemiUI
	{
		public static RespawnTimerUI instance;

		public GameObject? scanline;

		private TextMeshProUGUI header;

		private TextMeshProUGUI names;

		private TextMeshProUGUI timers;

		protected override void Start()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			((SemiUI)this).Start();
			GameObject? obj = scanline;
			if (obj != null)
			{
				obj.SetActive(false);
			}
			instance = this;
			base.showPosition = new Vector2(240f, 80f);
			base.hidePosition = new Vector2(0f, 0f);
			header = ((Component)this).GetComponent<TextMeshProUGUI>();
			names = ((Component)((Component)this).transform.Find("Enemies")).GetComponent<TextMeshProUGUI>();
			timers = ((Component)((Component)this).transform.Find("RespawnTimers")).GetComponent<TextMeshProUGUI>();
			((TMP_Text)header).fontSize = 20f;
			((Graphic)header).color = new Color(0.7f, 0.06f, 0.06f);
			((TMP_Text)header).text = "<b><u>Respawn Timers</u></b>";
			((Behaviour)names).enabled = true;
			((TMP_Text)names).fontSize = 17f;
			((Graphic)names).color = new Color(1f, 1f, 1f);
			((TMP_Text)names).fontStyle = (FontStyles)0;
			((TMP_Text)names).alignment = (TextAlignmentOptions)2049;
			((TMP_Text)timers).fontSize = 17f;
			((Graphic)timers).color = new Color(0.57f, 0.57f, 0.57f);
			((TMP_Text)timers).fontStyle = (FontStyles)0;
			((TMP_Text)timers).alignment = (TextAlignmentOptions)2049;
			Challenges.Logger.LogInfo((object)"初始化重生倒數UI");
		}

		protected override void Update()
		{
			if (!SemiFunc.RunIsLevel() || !LevelGenerator.Instance.Generated || !Object.op_Implicit((Object)(object)EnemyDirector.instance))
			{
				((SemiUI)this).Hide();
				return;
			}
			try
			{
				((SemiUI)this).Update();
			}
			catch
			{
			}
			((TMP_Text)names).text = "";
			((TMP_Text)timers).text = "";
			List<EnemyParent> enemiesSpawned = EnemyDirector.instance.enemiesSpawned;
			foreach (EnemyParent item in enemiesSpawned)
			{
				if (item.DespawnedTimer > 0f)
				{
					TextMeshProUGUI obj2 = names;
					((TMP_Text)obj2).text = ((TMP_Text)obj2).text + item.enemyName + "\n";
					TextMeshProUGUI obj3 = timers;
					((TMP_Text)obj3).text = ((TMP_Text)obj3).text + TimerToString(item.DespawnedTimer) + "\n";
				}
			}
		}

		private string TimerToString(float timer)
		{
			if (timer <= 0f)
			{
				throw new Exception("Invalid timer passed.");
			}
			int num = Mathf.FloorToInt(timer / 60f);
			int num2 = Mathf.FloorToInt(timer % 60f);
			string text = ((num < 10) ? $"0{num}" : $"{num}");
			string text2 = ((num2 < 10) ? $"0{num2}" : $"{num2}");
			return text + ":" + text2;
		}
	}
}