using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("PlayerSpeedConfig")]
[assembly: AssemblyDescription("Mod for configuring the R.E.P.O. Players Speed! Developed by Jettcodey.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Jettcodey")]
[assembly: AssemblyProduct("PlayerSpeedConfig")]
[assembly: AssemblyCopyright("Copyright © Jettcodey 2026")]
[assembly: ComVisible(false)]
[assembly: Guid("fedde841-8cf7-4484-a152-6a98305805dd")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace PlayerSpeedConfig
{
public class ConfigManager
{
private ConfigEntry<float> _walkSpeedMultiplier;
private ConfigEntry<float> _sprintSpeedMultiplier;
private ConfigEntry<float> _crouchSpeedMultiplier;
public static ConfigManager Instance { get; private set; }
public float WalkMult => _walkSpeedMultiplier.Value;
public float SprintMult => _sprintSpeedMultiplier.Value;
public float CrouchMult => _crouchSpeedMultiplier.Value;
public event Action OnConfigChanged;
public void Initialize(ConfigFile config)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Expected O, but got Unknown
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Expected O, but got Unknown
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Expected O, but got Unknown
Instance = this;
_walkSpeedMultiplier = config.Bind<float>("Movement", "WalkSpeedMultiplier", 1f, new ConfigDescription("Multiplier for base walking speed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
_sprintSpeedMultiplier = config.Bind<float>("Movement", "SprintSpeedMultiplier", 1f, new ConfigDescription("Multiplier for sprinting speed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
_crouchSpeedMultiplier = config.Bind<float>("Movement", "CrouchSpeedMultiplier", 1f, new ConfigDescription("Multiplier for crouching speed.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
_walkSpeedMultiplier.SettingChanged += delegate
{
this.OnConfigChanged?.Invoke();
};
_sprintSpeedMultiplier.SettingChanged += delegate
{
this.OnConfigChanged?.Invoke();
};
_crouchSpeedMultiplier.SettingChanged += delegate
{
this.OnConfigChanged?.Invoke();
};
}
}
public static class MultiplayerHandler
{
public const string ModCheckKey = "Jettcodey_PlayerSpeedConfig";
public static bool IsModEnabled()
{
if (!SemiFunc.IsMultiplayer())
{
return true;
}
if (PhotonNetwork.CurrentRoom == null)
{
return false;
}
if (PhotonNetwork.IsMasterClient)
{
return true;
}
if (((Dictionary<object, object>)(object)((RoomInfo)PhotonNetwork.CurrentRoom).CustomProperties).TryGetValue((object)"Jettcodey_PlayerSpeedConfig", out object value))
{
return (bool)value;
}
return false;
}
public static void SetModActive()
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Expected O, but got Unknown
//IL_0030: Expected O, but got Unknown
if (PhotonNetwork.IsMasterClient && PhotonNetwork.CurrentRoom != null)
{
Hashtable val = new Hashtable();
((Dictionary<object, object>)val).Add((object)"Jettcodey_PlayerSpeedConfig", (object)true);
Hashtable val2 = val;
PhotonNetwork.CurrentRoom.SetCustomProperties(val2, (Hashtable)null, (WebFlags)null);
Plugin.Logger.LogInfo((object)"[Host Mode] Mod presence announced to room.");
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "Jettcodey.PlayerSpeedConfig";
public const string PLUGIN_NAME = "PlayerSpeedConfig";
public const string PLUGIN_VERSION = "1.0.0";
}
[BepInPlugin("Jettcodey.PlayerSpeedConfig", "PlayerSpeedConfig", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private Harmony _harmony;
public static Plugin Instance { get; private set; }
internal static ManualLogSource? Logger { get; private set; }
private void Awake()
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Expected O, but got Unknown
Instance = this;
Logger = ((BaseUnityPlugin)this).Logger;
new ConfigManager().Initialize(((BaseUnityPlugin)this).Config);
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
_harmony = new Harmony("Jettcodey.PlayerSpeedConfig");
_harmony.PatchAll();
Logger.LogInfo((object)"Plugin PlayerSpeedConfig v1.0.0 loaded successfully.");
}
private void OnDestroy()
{
Harmony.UnpatchID("Jettcodey.PlayerSpeedConfig");
}
}
}
namespace PlayerSpeedConfig.Patches
{
[HarmonyPatch(typeof(PlayerController))]
public class PlayerControllerPatches
{
[CompilerGenerated]
private sealed class <ClientCheckRoutine>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
private int <retries>5__1;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ClientCheckRoutine>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<retries>5__1 = 5;
break;
case 1:
<>1__state = -1;
<retries>5__1--;
break;
}
if (<retries>5__1 > 0)
{
if (MultiplayerHandler.IsModEnabled())
{
Plugin.Logger.LogInfo((object)"[Client Mode] Host Mod Detected! Mod is active.");
return false;
}
<>2__current = (object)new WaitForSeconds(1.5f);
<>1__state = 1;
return true;
}
Plugin.Logger.LogWarning((object)"[Client Mode] Host does NOT have the mod (or high latency). Mod is disabled.");
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static float? _baseWalk;
private static float? _baseSprint;
private static float? _baseCrouch;
private static PlayerController _localController;
[HarmonyPatch("Awake")]
[HarmonyPrefix]
private static void AwakePrefix(PlayerController __instance)
{
_baseWalk = null;
_baseSprint = null;
_baseCrouch = null;
_localController = __instance;
ConfigManager.Instance.OnConfigChanged -= OnConfigChanged;
ConfigManager.Instance.OnConfigChanged += OnConfigChanged;
if (SemiFunc.IsMultiplayer() && !SemiFunc.IsMasterClient())
{
((MonoBehaviour)Plugin.Instance).StartCoroutine(ClientCheckRoutine());
}
}
[IteratorStateMachine(typeof(<ClientCheckRoutine>d__5))]
private static IEnumerator ClientCheckRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ClientCheckRoutine>d__5(0);
}
[HarmonyPatch("FixedUpdate")]
[HarmonyPrefix]
private static void FixedUpdatePrefix(PlayerController __instance)
{
if (!_baseWalk.HasValue && !(__instance.playerOriginalMoveSpeed <= 0f) && MultiplayerHandler.IsModEnabled())
{
_baseWalk = __instance.playerOriginalMoveSpeed;
_baseSprint = __instance.playerOriginalSprintSpeed;
_baseCrouch = __instance.playerOriginalCrouchSpeed;
ApplyMovementStats(__instance);
}
}
private static void OnConfigChanged()
{
if ((Object)(object)_localController != (Object)null && _baseWalk.HasValue)
{
ApplyMovementStats(_localController);
}
}
private static void ApplyMovementStats(PlayerController pc)
{
if (MultiplayerHandler.IsModEnabled())
{
ConfigManager instance = ConfigManager.Instance;
float num = _baseWalk.Value * instance.WalkMult;
float num2 = _baseSprint.Value * instance.SprintMult;
float num3 = _baseCrouch.Value * instance.CrouchMult;
pc.MoveSpeed = num;
pc.SprintSpeed = num2;
pc.CrouchSpeed = num3;
pc.playerOriginalMoveSpeed = num;
pc.playerOriginalSprintSpeed = num2;
pc.playerOriginalCrouchSpeed = num3;
Plugin.Logger.LogInfo((object)$"Walk: {num} | Sprint: {num2} | Crouch: {num3}");
}
}
}
[HarmonyPatch(typeof(PunManager))]
public class PunManagerPatches
{
[HarmonyPatch("Start")]
[HarmonyPostfix]
private static void StartPostfix()
{
if (SemiFunc.IsMultiplayer() && PhotonNetwork.IsMasterClient)
{
MultiplayerHandler.SetModActive();
}
}
}
}