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KITEForce-InternalRevenueStorage-0.8.44 icon

InternalRevenueStorage

TAXMAN has issued you new 'tools.' Thanks to REPO's questionable breakthroughs, portable bagging is now possible. With the Internal Revenue Storage (IRS), you can bag your loot before extraction like a true professional.

Date uploaded 4 days ago
Version 0.8.44
Download link KITEForce-InternalRevenueStorage-0.8.44.zip
Downloads 4012
Dependency string KITEForce-InternalRevenueStorage-0.8.44

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Internal Revenue Storage - Bug Tracking & Roadmap

New Update as of June 16, 2025

Please check the changelog

The README has also been updated in the following sections:

  • Adding Your Own Language
  • Feedback & Bug Reports

πŸ“¦ About This Mod

This mod was created as a β€œwhat-if” exploration β€” imagining how the original developers might have implemented an in-game storage system.

It is designed as a feature-style, quality-of-life enhancement that integrates naturally into gameplay. While it offers convenience and utility, it is not intended to be overpowered or game-breaking.

⚠️ Multiplayer Compatibility Notes

If you have the mod installed but are not the host, it will only partially function.

The host must have the mod installed for it to work properly for everyone in the lobby.

If someone in the lobby does not have the mod, even if the host and another player do, that person will not benefit from the mod.

Each player must install the mod individually to take full advantage of its features.


🚧 Roadmap

  • [x] Move all text strings to .txt files for easier localization
  • [x] Add configurations for remapping B, M, and F3
  • [ ] Shop items to increase bag and/or storage capacity
  • [ ] In-game video tutorials

🌐 Supported Languages (use REPOConfig)

Alias Code
en, english en
es, spanish, espanol, espaΓ±ol es
da, danish, dansk da
de, german, deutsch de
fr, french fr
pl, polish pl

πŸ“ Adding Your Own Language

  1. Open the mod's installation folder
  2. Navigate to: Resources/Locales
  3. Use one of the existing language files (e.g. en.txt) as a template
  4. Translate the text values to your language
  5. Save the file in the same folder as the other localizations using a simple and recognizable name β€” ideally an ISO 639-1 code Set 1:
    • For Brazilian Portuguese: pt.txt
    • For Italian: it.txt
    • For Russian: ru.txt
  6. Once in-game (and with REPOConfig installed), enter the name of the localization file you created into REPOConfig
    • For example, if you created ru.txt, simply enter ru in REPOConfig and the mod will load your translation

If you want to share the language file you made with a friend, you can simply copy and paste the file's contents into your friend's Steam chat and guide them through how to install it properly

Alternatively, you can send the file via Discord or a file-sharing service like Google Drive, and help them place it in the correct location within the mod


πŸ› οΈ Dev Quality of Life (QoL)

  • [x] Add automated version bumping and dynamic version reading across files:
    • manifest.json (most important for GitHub CI/CD)
    • InternalRevenueStorage.cs
    • Every locale file

πŸ› οΈ Feedback & Bug Reports

Please submit issues or feedback using this form: Submit Feedback

  • Do not abuse the form by constantly editing a single submission to append more items
    • Abuse of this will result in submissions made by you being treated as lower priority.
  • It is okay if you are unsure whether something is an issue or a feature - submit it as what it feels like to you, and we will categorize it accordingly
  • Please submit each issue or feature request separately so we can properly track them

Guidelines to help you decide (do not feel restricted by these interpretations, they are simply meant to help):

  • Issue - The mod is not behaving as expected or something is broken
  • Feature - The mod currently does not do this, but it would be nice if it could
    • Note: this is ultimately a request β€” not all requests will be implemented, as decisions depend on feasibility, scope, and the overall vision for the mod

Thank yous

  • Shun for the icon, check out her twitch here: Twitch
  • All of my friends for helping me playtest and localize the mod (you know who you are)

CHANGELOG

Changelog

[0.8.44] – 2025-06-16

Added

  • New HUD Slider config: HUD can now be adjusted along its Y axis
  • New HUD config option: HeldHud (default: false) β€” when enabled, the HUD will only show while holding a valuable
  • Valuables Blacklist
    • Blacklist is enabled by default
    • Applies to vanilla items designed to intentionally engage player mechanics (chomp book, doll, music box, time glass, fan)
  • Press K to assist in generating a custom blacklist
  • Toggles added for default and custom blacklists
    • Custom blacklist is disabled by default
    • Mod's default blacklist is enabled by default
  • Ability to adjust pickup sound volume
  • Polish is now a supported language

Changed

  • HUD now hides while in the after-shop truck
  • Blacklist functionality is now determined by the host
  • Bounds calculation for money bag spawning adjusted

Fixed

  • Bag limit now increases properly in single-player
  • Attempting to bag non-valuables (e.g. enemies, doors, upgrades) no longer causes them to lose gravity or spasm

[0.8.41] – 2025-05-10

Fixed

  • Logic in determing how much space an item should take when large

[0.8.40] – 2025-05-10

Added

  • Config option for MaxBagLimit (default: 6, max: 20)
  • Config option for BagLevelInterval (default: 2), which defines how many run levels are required to gain an additional bag
  • Support for custom/external localization files placed in Resources/Locales
  • LocalizationManager now attempts a fallback route to identify locales .txt

Changed

  • MaxBagLimit and BagLevelInterval are now determined by the host and automatically synchronized across all clients
  • Language alias fallback behavior now attempts to load unknown languages as external/local files

Fixed

  • Corrected and clarified F3 information to SL (Size Limit) behavior
  • No longer able to store an item while having chat open
  • Logic in determining player strength

[0.8.39] – 2025-05-09

Fixed

  • Pressing M while typing drops money bag
  • HUD disappears when pressing ESC
  • HUD does not return after being revived
  • On death, bag counter increases if player has items to drop
  • HUD not fading anymore for some reason
  • Picking up a medium item and then a big item with a big bag resulted in 3/2 slots used
  • Localization not being found correctly with some mod managers

Possibly Fixed

  • Money bag spawning on table when dying under it
  • ExtractionReminder color not returning to normal

Known Issues

  • Size limit not increasing in single-player lobbies
  • No comparable feedback to actions taken like in multiplayer (multiplayer leverages chat)
  • HUD was not referencing the keybinds set by the player