using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Auto-PurgeValuables")]
[assembly: AssemblyTitle("Auto-PurgeValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Auto_PurgeValuables
{
[BepInPlugin("Kai.Auto-PurgeValuables", "Auto_PurgeValuables", "1.0")]
public class Auto_PurgeValuables : BaseUnityPlugin
{
internal static bool purgedThisRound;
public static ConfigEntry<bool> PurgeOnLevelGenerated;
public static ConfigEntry<bool> EnablePurgeLog;
internal static Auto_PurgeValuables Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
PurgeOnLevelGenerated = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "PurgeOnLevelGenerated", false, "ステージ生成完了後に貴重品を自動破棄するかどうか");
EnablePurgeLog = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnablePurgeLog", false, "貴重品破棄のログ出力を有効にするかどうか");
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
if (SemiFunc.IsMasterClientOrSingleplayer() && !purgedThisRound && SemiFunc.RunIsLevel())
{
RoundDirector instance = RoundDirector.instance;
if (!((Object)(object)instance == (Object)null) && instance.allExtractionPointsCompleted)
{
PurgeAllValuables();
purgedThisRound = true;
}
}
}
internal void PurgeAllValuables()
{
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
ValuableObject[] array = Object.FindObjectsByType<ValuableObject>((FindObjectsSortMode)0);
ValuableObject[] array2 = array;
foreach (ValuableObject val in array2)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
try
{
if (SemiFunc.IsMultiplayer())
{
if (PhotonNetwork.IsMasterClient)
{
PhotonNetwork.Destroy(((Component)val).gameObject);
}
else
{
Object.Destroy((Object)(object)((Component)val).gameObject);
}
}
else
{
Object.Destroy((Object)(object)((Component)val).gameObject);
}
if (EnablePurgeLog.Value)
{
Logger.LogInfo((object)("[AutoPurge] Destroyed Valuable: " + ((Object)val).name));
}
}
catch
{
if (EnablePurgeLog.Value)
{
Logger.LogWarning((object)("[AutoPurge] Failed to destroy: " + ((val != null) ? ((Object)val).name : null)));
}
}
}
}
internal static void ResetFlags()
{
purgedThisRound = false;
}
}
[HarmonyPatch(typeof(LevelGenerator), "GenerateDone")]
public static class Patch_LevelGenerated_Post
{
public static void Postfix()
{
if ((Object)(object)RunManager.instance == (Object)null)
{
return;
}
Level levelCurrent = RunManager.instance.levelCurrent;
if ((Object)(object)levelCurrent == (Object)null)
{
return;
}
string text = ((Object)levelCurrent).name ?? "";
if (!text.Contains("Main Menu") && SemiFunc.RunIsLevel())
{
Auto_PurgeValuables.Logger.LogInfo((object)"[AutoPurge] Level Generated → Reset flags");
Auto_PurgeValuables.ResetFlags();
if (Auto_PurgeValuables.PurgeOnLevelGenerated.Value)
{
Auto_PurgeValuables.Logger.LogInfo((object)"[AutoPurge] PurgeOnLevelGenerated enabled → Purging now");
Auto_PurgeValuables.Instance.PurgeAllValuables();
}
}
}
}
[HarmonyPatch(typeof(ChatManager), "MessageSend")]
public static class Patch_ChatCommand_RV
{
private static void Prefix(ChatManager __instance)
{
if (!Object.op_Implicit((Object)(object)__instance.playerAvatar) || !__instance.playerAvatar.isLocal || !SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
string chatMessage = __instance.chatMessage;
if (!string.IsNullOrWhiteSpace(chatMessage))
{
chatMessage = chatMessage.Trim().ToLowerInvariant();
if (!(chatMessage != "/rv"))
{
Auto_PurgeValuables.Logger.LogInfo((object)"[AutoPurge] Chat command /RV received → Purging valuables (manual)");
Auto_PurgeValuables.Instance.PurgeAllValuables();
__instance.chatMessage = "";
}
}
}
}
}