Decompiled source of FinalBurst v0.1.2

FinalBurst.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FinalBurst")]
[assembly: AssemblyTitle("FinalBurst")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FinalBurst
{
	[BepInPlugin("Kai.FinalBurst", "FinalBurst", "0.1.1")]
	public class FinalBurst : BaseUnityPlugin
	{
		public static ConfigEntry<float> CannonDelay;

		public static ConfigEntry<int> CannonHpCost;

		public static ConfigEntry<KeyCode> CannonKey;

		internal static FinalBurst Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Expected O, but got Unknown
			Instance = this;
			Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
			val.PatchAll();
			CannonDelay = ((BaseUnityPlugin)this).Config.Bind<float>("FinalBurst", "CannonDelay", 1f, "Delay between cannon shots (seconds)");
			CannonHpCost = ((BaseUnityPlugin)this).Config.Bind<int>("FinalBurst", "CannonHpCost", 50, "HP cost per cannon shot");
			CannonKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("FinalBurst", "CannonKey", (KeyCode)103, "Key to fire cannon");
			Logger.LogInfo((object)"[FinalBurst] Plugin Loaded");
		}

		public void TryUseCannon_FromPatch(PlayerController controller)
		{
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			PlayerAvatar playerAvatarScript = controller.playerAvatarScript;
			if (Object.op_Implicit((Object)(object)playerAvatarScript))
			{
				int value = CannonHpCost.Value;
				playerAvatarScript.playerHealth.Hurt(value, false, -1);
				Vector3 position = controller.cameraGameObject.transform.position;
				Vector3 forward = controller.cameraGameObject.transform.forward;
				FinalBurstShooter component = ((Component)playerAvatarScript).GetComponent<FinalBurstShooter>();
				component.Fire_Cannon(position, forward);
				Logger.LogInfo((object)$"[FinalBurst] Cannon fired with HP cost {value}");
			}
		}
	}
	public class FinalBurstShooter : MonoBehaviourPun
	{
		private static bool loaded;

		private static GameObject cannonBulletPrefab;

		private static Sound fireSound;

		private static Sound explosionSound;

		public static void TryLoadPrefab()
		{
			if (loaded)
			{
				return;
			}
			Dictionary<string, Item> dictionary = StatsManager.instance?.itemDictionary;
			if (dictionary == null)
			{
				return;
			}
			foreach (KeyValuePair<string, Item> item in dictionary)
			{
				PrefabRef prefab = item.Value.prefab;
				GameObject val = ((prefab != null) ? prefab.Prefab : null);
				if (Object.op_Implicit((Object)(object)val))
				{
					ItemCartCannon component = val.GetComponent<ItemCartCannon>();
					if (Object.op_Implicit((Object)(object)component))
					{
						cannonBulletPrefab = component.bulletPrefab;
						fireSound = component.shootSound;
						explosionSound = component.soundHit;
						FinalBurst.Logger.LogInfo((object)"[FinalBurst] Cannon prefab & sounds loaded");
						break;
					}
				}
			}
			loaded = true;
		}

		public void Fire_Cannon(Vector3 origin, Vector3 dir)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			TryLoadPrefab();
			if (!Object.op_Implicit((Object)(object)cannonBulletPrefab))
			{
				FinalBurst.Logger.LogError((object)"[FinalBurst] cannonBulletPrefab missing!");
				return;
			}
			float num = 80f;
			Vector3 val = origin + dir * num;
			bool flag = false;
			RaycastHit val2 = default(RaycastHit);
			if (Physics.Raycast(origin, dir, ref val2, num, LayerMask.op_Implicit(SemiFunc.LayerMaskGetVisionObstruct()) + LayerMask.GetMask(new string[1] { "Enemy" })))
			{
				val = ((RaycastHit)(ref val2)).point;
				flag = true;
			}
			if (PhotonNetwork.IsConnected)
			{
				((MonoBehaviourPun)this).photonView.RPC("FireRPC", (RpcTarget)0, new object[4] { origin, dir, val, flag });
			}
			else
			{
				FireRPC(origin, dir, val, flag, default(PhotonMessageInfo));
			}
		}

		[PunRPC]
		private void FireRPC(Vector3 origin, Vector3 dir, Vector3 endPos, bool hitFlag, PhotonMessageInfo info)
		{
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			if (!Object.op_Implicit((Object)(object)cannonBulletPrefab))
			{
				FinalBurst.Logger.LogError((object)"[FinalBurst] FireRPC but cannonBulletPrefab is null");
				return;
			}
			if (fireSound != null)
			{
				fireSound.Play(origin, 1f, 1f, 1f, 1f);
			}
			GameObject val = Object.Instantiate<GameObject>(cannonBulletPrefab, origin, Quaternion.LookRotation(dir));
			ItemGunBullet component = val.GetComponent<ItemGunBullet>();
			component.hitPosition = endPos;
			component.bulletHit = hitFlag;
			component.shootLineWidthCurve = AnimationCurve.Linear(1f, 1f, 0f, 0f);
			component.ActivateAll();
			if (hitFlag && explosionSound != null)
			{
				explosionSound.Play(endPos, 1f, 1f, 1f, 1f);
			}
		}
	}
	[HarmonyPatch(typeof(GameDirector))]
	public static class FinalBurst_GameDirectorPatch
	{
		private static bool applied;

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void Update_Postfix(GameDirector __instance)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Invalid comparison between Unknown and I4
			if (!applied && (int)__instance.currentState == 2)
			{
				applied = true;
				FinalBurst.Logger.LogInfo((object)"[FinalBurst] GameState=Main → attaching shooters & loading prefab");
				FinalBurstShooter.TryLoadPrefab();
				PlayerAvatar[] array = Object.FindObjectsOfType<PlayerAvatar>();
				foreach (PlayerAvatar val in array)
				{
					if (!Object.op_Implicit((Object)(object)((Component)val).GetComponent<FinalBurstShooter>()))
					{
						((Component)val).gameObject.AddComponent<FinalBurstShooter>();
						FinalBurst.Logger.LogInfo((object)"[FinalBurst] Shooter attached to Avatar (GameState.Main)");
					}
				}
			}
			if ((int)__instance.currentState != 2)
			{
				applied = false;
			}
		}
	}
	[HarmonyPatch(typeof(PlayerAvatar))]
	public static class FinalBurst_PlayerAvatarPatch
	{
		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerAvatar __instance)
		{
			if (!Object.op_Implicit((Object)(object)((Component)__instance).GetComponent<FinalBurstShooter>()))
			{
				((Component)__instance).gameObject.AddComponent<FinalBurstShooter>();
				FinalBurst.Logger.LogInfo((object)"[FinalBurst] FinalBurstShooter attached to PlayerAvatar");
			}
		}
	}
	[HarmonyPatch(typeof(PlayerController))]
	public static class FinalBurst_PlayerControllerPatch
	{
		private static float cannonCooldown;

		[HarmonyPostfix]
		[HarmonyPatch("Update")]
		private static void Update_Postfix(PlayerController __instance)
		{
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)__instance.playerAvatarScript) && __instance.playerAvatarScript.isLocal && LevelGenerator.Instance.Generated && !SemiFunc.MenuLevel() && (!Object.op_Implicit((Object)(object)ChatManager.instance) || !ChatManager.instance.StateIsActive()))
			{
				if (cannonCooldown > 0f)
				{
					cannonCooldown -= Time.deltaTime;
				}
				if (Input.GetKeyDown(FinalBurst.CannonKey.Value) && !(cannonCooldown > 0f))
				{
					FinalBurst.Logger.LogInfo((object)"[FinalBurst] Cannon key detected");
					cannonCooldown = FinalBurst.CannonDelay.Value;
					FinalBurst.Instance?.TryUseCannon_FromPatch(__instance);
				}
			}
		}
	}
}