Decompiled source of FreeRandomUpgrade v0.1.1

FreeRandomUpgrade.dll

Decompiled a day ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using FreeRandomUpgrade.Config;
using FreeRandomUpgrade.Core;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FreeRandomUpgrade")]
[assembly: AssemblyTitle("FreeRandomUpgrade")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace FreeRandomUpgrade
{
	[BepInPlugin("Kai.FreeRandomUpgrade", "FreeRandomUpgrade", "1.0")]
	public class FreeRandomUpgrade : BaseUnityPlugin
	{
		internal static FreeRandomUpgrade Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			FreeRandomUpgradeConfig.Init(((BaseUnityPlugin)this).Config);
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}
namespace FreeRandomUpgrade.patch
{
	[HarmonyPatch(typeof(StatsManager), "Start")]
	internal class FreeRandomUpgrade_StatsPatch
	{
		private static void Postfix(StatsManager __instance)
		{
			Dictionary<string, Dictionary<string, int>> dictionaryOfDictionaries = __instance.dictionaryOfDictionaries;
			if (!dictionaryOfDictionaries.ContainsKey("playerFreeRandomUpgradeTotalApplied"))
			{
				dictionaryOfDictionaries.Add("playerFreeRandomUpgradeTotalApplied", FreeRandomUpgradeManager.TotalAppliedDict);
			}
			FreeRandomUpgrade.Logger.LogInfo((object)"永続化辞書登録完了");
		}
	}
	[HarmonyPatch(typeof(SemiFunc), "OnLevelGenDone")]
	internal class LevelGenDone_Patch
	{
		private static void Postfix()
		{
			if (!SemiFunc.IsMasterClientOrSingleplayer() || !SemiFunc.RunIsShop() || !FreeRandomUpgradeConfig.EnableMod.Value)
			{
				return;
			}
			int levelsCompleted = RunManager.instance.levelsCompleted;
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				FreeRandomUpgradeManager.ProcessLevelForPlayer(player.steamID, levelsCompleted);
			}
		}
	}
	[HarmonyPatch(typeof(SemiFunc), "OnLevelGenDone")]
	internal class Stagepatchs
	{
		private static void Postfix()
		{
			if (SemiFunc.IsMainMenu())
			{
				FreeRandomUpgradeManager.IsInitialization = false;
			}
		}
	}
}
namespace FreeRandomUpgrade.Core
{
	internal static class FreeRandomUpgradeManager
	{
		internal static bool IsInitialization = false;

		private static Random _random = new Random();

		internal static Dictionary<string, int> TotalAppliedDict = new Dictionary<string, int>();

		internal static void ProcessLevelForPlayer(string steamID, int currentLevel)
		{
			if (!TotalAppliedDict.ContainsKey(steamID))
			{
				TotalAppliedDict[steamID] = 0;
			}
			int value = FreeRandomUpgradeConfig.FreeSlotsPerLevel.Value;
			int num = currentLevel * value;
			int num2 = TotalAppliedDict[steamID];
			int num3 = num - num2;
			if (num3 <= 0)
			{
				int num4 = 0;
				if (value > 0)
				{
					num4 = Mathf.CeilToInt((float)num2 / (float)value);
				}
				FreeRandomUpgrade.Logger.LogInfo((object)("[FreeUpgrade][SKIP] " + steamID + " | " + $"Lv:{currentLevel} | Config:{value} | " + $"Theo:{num} | Applied:{num2} | " + $"Diff:{num3} | ResumeAt:{num4 + 1}"));
			}
			else
			{
				int num5 = ApplyUpgrades(steamID, num3);
				TotalAppliedDict[steamID] += num5;
				FreeRandomUpgrade.Logger.LogInfo((object)("SteamID= " + steamID + " " + $"Lv:{currentLevel} | Theo:{num} | " + $"Prev:{num2} | Applied:{num5} | " + $"Final:{TotalAppliedDict[steamID]}"));
			}
		}

		private static int ApplyUpgrades(string steamID, int count)
		{
			int num = 0;
			for (int i = 0; i < count; i++)
			{
				string randomUpgradeKey = GetRandomUpgradeKey();
				if (randomUpgradeKey == null)
				{
					break;
				}
				UpdateStatusUpgrade(steamID, randomUpgradeKey);
				num++;
			}
			return num;
		}

		public static string GetRandomUpgradeKey()
		{
			int num = 0;
			foreach (ConfigEntry<int> value in FreeRandomUpgradeConfig.WeightDict.Values)
			{
				int num2 = Mathf.Max(0, value.Value);
				num += num2;
			}
			if (num <= 0)
			{
				return null;
			}
			int num3 = _random.Next(0, num);
			int num4 = 0;
			foreach (KeyValuePair<string, ConfigEntry<int>> item in FreeRandomUpgradeConfig.WeightDict)
			{
				int num5 = Mathf.Max(0, item.Value.Value);
				if (num5 != 0)
				{
					num4 += num5;
					if (num3 < num4)
					{
						return item.Key;
					}
				}
			}
			return null;
		}

		public static void UpdateStatusUpgrade(string steamID, string upgradeKey)
		{
			Dictionary<string, int> dictionary = StatsManager.instance.dictionaryOfDictionaries[upgradeKey];
			if (!dictionary.ContainsKey(steamID))
			{
				dictionary[steamID] = 0;
			}
			dictionary[steamID]++;
		}
	}
}
namespace FreeRandomUpgrade.Config
{
	internal class FreeRandomUpgradeConfig
	{
		public static ConfigEntry<bool> EnableMod;

		public static ConfigEntry<int> FreeSlotsPerLevel;

		public static ConfigEntry<int> Stamina;

		public static ConfigEntry<int> Health;

		public static ConfigEntry<int> Wings;

		public static ConfigEntry<int> Launch;

		public static ConfigEntry<int> Climb;

		public static ConfigEntry<int> Rest;

		public static ConfigEntry<int> Speed;

		public static ConfigEntry<int> Jump;

		public static ConfigEntry<int> Strength;

		public static ConfigEntry<int> Range;

		public static ConfigEntry<int> Battery;

		public static ConfigEntry<int> MapCount;

		public static ConfigEntry<int> Throw;

		public static Dictionary<string, ConfigEntry<int>> WeightDict;

		public static void Init(ConfigFile config)
		{
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Expected O, but got Unknown
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Expected O, but got Unknown
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Expected O, but got Unknown
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Expected O, but got Unknown
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_0183: Expected O, but got Unknown
			//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01aa: Expected O, but got Unknown
			//IL_01c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d1: Expected O, but got Unknown
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Expected O, but got Unknown
			//IL_0213: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Expected O, but got Unknown
			//IL_0239: Unknown result type (might be due to invalid IL or missing references)
			//IL_0243: Expected O, but got Unknown
			EnableMod = config.Bind<bool>("General", "EnableMod", true, "Enable or disable the entire FreeRandomUpgrade system");
			FreeSlotsPerLevel = config.Bind<int>("FreeUpgrade", "FreeSlotsPerLevel", 1, new ConfigDescription("Number of free upgrade slots granted per eligible level", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 5), Array.Empty<object>()));
			AcceptableValueRange<int> val = new AcceptableValueRange<int>(0, 100);
			Stamina = config.Bind<int>("UpgradeWeights", "Stamina", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Health = config.Bind<int>("UpgradeWeights", "Health", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Wings = config.Bind<int>("UpgradeWeights", "Wings", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Launch = config.Bind<int>("UpgradeWeights", "Launch", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Climb = config.Bind<int>("UpgradeWeights", "Climb", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Rest = config.Bind<int>("UpgradeWeights", "Rest", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Speed = config.Bind<int>("UpgradeWeights", "Speed", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Jump = config.Bind<int>("UpgradeWeights", "Jump", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Strength = config.Bind<int>("UpgradeWeights", "Strength", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Range = config.Bind<int>("UpgradeWeights", "Range", 100, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Battery = config.Bind<int>("UpgradeWeights", "Battery", 0, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			MapCount = config.Bind<int>("UpgradeWeights", "Map", 0, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			Throw = config.Bind<int>("UpgradeWeights", "Throw", 0, new ConfigDescription("Weight (0–100)", (AcceptableValueBase)(object)val, Array.Empty<object>()));
			WeightDict = new Dictionary<string, ConfigEntry<int>>
			{
				{ "playerUpgradeStamina", Stamina },
				{ "playerUpgradeHealth", Health },
				{ "playerUpgradeTumbleWings", Wings },
				{ "playerUpgradeLaunch", Launch },
				{ "playerUpgradeTumbleClimb", Climb },
				{ "playerUpgradeCrouchRest", Rest },
				{ "playerUpgradeSpeed", Speed },
				{ "playerUpgradeExtraJump", Jump },
				{ "playerUpgradeStrength", Strength },
				{ "playerUpgradeRange", Range },
				{ "playerUpgradeDeathHeadBattery", Battery },
				{ "playerUpgradeMapPlayerCount", MapCount },
				{ "playerUpgradeThrow", Throw }
			};
		}
	}
}