using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Kai")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ItemTrashKey")]
[assembly: AssemblyTitle("ItemTrashKey")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ItemTrashKey
{
[BepInPlugin("Kai.ItemTrashKey", "ItemTrashKey", "2.0")]
public class ItemTrashKey : BaseUnityPlugin
{
internal static class ValuablePrefabCache
{
public static bool Initialized;
public static Dictionary<string, GameObject> PrefabByNormalizedName = new Dictionary<string, GameObject>();
}
internal static class ValuablePrefabRefCatalog
{
public static bool Initialized;
public static readonly List<PrefabRef> All = new List<PrefabRef>();
public static void Build()
{
if (Initialized)
{
return;
}
Initialized = true;
foreach (Level level in RunManager.instance.levels)
{
if (level?.ValuablePresets == null)
{
continue;
}
foreach (LevelValuables valuablePreset in level.ValuablePresets)
{
Add(valuablePreset.tiny);
Add(valuablePreset.small);
Add(valuablePreset.medium);
Add(valuablePreset.big);
Add(valuablePreset.wide);
Add(valuablePreset.tall);
Add(valuablePreset.veryTall);
}
}
All.RemoveAll((PrefabRef p) => p == null || !p.IsValid());
List<PrefabRef> collection = (from p in All
group p by p.PrefabName into g
select g.First()).ToList();
All.Clear();
All.AddRange(collection);
DebugLog($"[ValuableCatalog] Loaded {All.Count} PrefabRefs");
}
private static void Add(List<PrefabRef> list)
{
if (list == null)
{
return;
}
foreach (PrefabRef item in list)
{
if (item != null && item.IsValid())
{
All.Add(item);
}
}
}
}
public static ConfigEntry<bool> AllowEverywhere;
public static ConfigEntry<Key> TrashKey;
public static ConfigEntry<Key> DuplicateKey;
public static ConfigEntry<float> HoldTimeSetting;
public static ConfigEntry<bool> SaveDataUpdate;
public static ConfigEntry<bool> EnableDebugLog;
public static ConfigEntry<bool> EnableValuableMemoryCache;
private float holdTimer;
private float guideSwitchTimer;
private float guideSwitchInterval = 2f;
private bool isGuideDisplayed = true;
internal static ItemTrashKey Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Expected O, but got Unknown
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
AllowEverywhere = ((BaseUnityPlugin)this).Config.Bind<bool>("TrashKey", "AllowEverywhere", false, "Museum / Manor / Arctic / Wizard でも削除/複製を許可する");
TrashKey = ((BaseUnityPlugin)this).Config.Bind<Key>("Keys", "TrashKey", (Key)71, "キー設定: 削除用キー");
DuplicateKey = ((BaseUnityPlugin)this).Config.Bind<Key>("Keys", "DuplicateKey", (Key)70, "キー設定: 複製用キー");
HoldTimeSetting = ((BaseUnityPlugin)this).Config.Bind<float>("General", "HoldTime", 1f, new ConfigDescription("長押し時間: アイテムを削除または複製するために必要な長押し時間 (秒)", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
SaveDataUpdate = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "SaveDataUpdate", true, "複製および削除時にセーブデータへ反映するかどうか");
EnableValuableMemoryCache = ((BaseUnityPlugin)this).Config.Bind<bool>("Advanced", "EnableValuableMemoryCache", false, "ValuablePresets に存在しない貴重品も複製可能にする");
EnableDebugLog = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableDebugLog", false, "ログ出力を有効にするかどうか");
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
private static bool IsLobbyOrTruck()
{
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
try
{
RunManager instance = RunManager.instance;
if ((Object)(object)instance?.levelCurrent != (Object)null)
{
string text = ((Object)instance.levelCurrent).name ?? "";
return text.Contains("Lobby") || text.Contains("Truck");
}
Scene activeScene = SceneManager.GetActiveScene();
string text2 = ((Scene)(ref activeScene)).name ?? "";
return text2.Contains("Lobby") || text2.Contains("Truck");
}
catch
{
return false;
}
}
public static void DebugLog(string msg)
{
if (EnableDebugLog.Value)
{
Logger.LogInfo((object)msg);
}
}
public static void BuildCacheIfEnabled()
{
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
if (!EnableValuableMemoryCache.Value || ValuablePrefabCache.Initialized)
{
return;
}
ValuablePrefabCache.Initialized = true;
ValuableObject[] array = Resources.FindObjectsOfTypeAll<ValuableObject>();
ValuableObject[] array2 = array;
foreach (ValuableObject val in array2)
{
if ((Object)(object)val == (Object)null)
{
continue;
}
GameObject gameObject = ((Component)val).gameObject;
Scene scene = gameObject.scene;
if (!((Scene)(ref scene)).IsValid())
{
string key = NormalizeNameKey(((Object)val).name);
if (!ValuablePrefabCache.PrefabByNormalizedName.ContainsKey(key))
{
ValuablePrefabCache.PrefabByNormalizedName[key] = gameObject;
}
}
}
DebugLog($"[ValuableCache] Cached {ValuablePrefabCache.PrefabByNormalizedName.Count} valuables");
}
private void RemoveItemCompletely(ItemAttributes attrs)
{
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
StatsManager instance = StatsManager.instance;
if (!((Object)(object)instance == (Object)null))
{
string text = FindDictionaryKeyFromAttributes(attrs);
if (text == null)
{
Logger.LogError((object)"[Trash] 削除対象のキーが特定できませんでした。");
return;
}
instance.ItemRemove(attrs.instanceName);
instance.SaveFileSave();
DebugLog("[Trash] 完全削除: " + attrs.instanceName + " / " + text);
}
}
private static string NormalizeNameKey(string s)
{
if (string.IsNullOrWhiteSpace(s))
{
return "";
}
s = s.ToLowerInvariant();
s = s.Replace("(clone)", "");
s = Regex.Replace(s, "[\\s_\\-]+", "");
return s;
}
private string? FindDictionaryKeyFromAttributes(ItemAttributes attrs)
{
if ((Object)(object)attrs == (Object)null)
{
return null;
}
StatsManager instance = StatsManager.instance;
if ((Object)(object)instance == (Object)null)
{
return null;
}
if ((Object)(object)attrs.item != (Object)null)
{
foreach (KeyValuePair<string, Item> item in instance.itemDictionary)
{
if (item.Value == attrs.item)
{
return item.Key;
}
}
}
string text = NormalizeNameKey(attrs.itemName);
string text2 = NormalizeNameKey(((Object)attrs).name);
string[] array = new string[10] { "small", "medium", "big", "large", "huge", "tiny", "xl", "xs", "wide", "tall" };
string result = null;
int num = int.MinValue;
foreach (string key in instance.itemDictionary.Keys)
{
string text3 = NormalizeNameKey(key);
int num2 = 0;
if (text3 == text)
{
num2 += 200;
}
if (text3 == text2)
{
num2 += 180;
}
string[] array2 = array;
foreach (string value in array2)
{
bool flag = text.Contains(value);
bool flag2 = text3.Contains(value);
if (flag && flag2)
{
num2 += 80;
}
if (flag != flag2)
{
num2 -= 60;
}
}
num2 -= Math.Abs(text3.Length - text.Length) * 2;
if (text.Contains(text3))
{
num2 += 10;
}
if (text3.Contains(text))
{
num2 += 10;
}
if (num2 > num)
{
num = num2;
result = key;
}
}
if (num < 80)
{
return null;
}
return result;
}
private void SpawnItemFromAttributes(ItemAttributes sourceAttrs)
{
string text = FindDictionaryKeyFromAttributes(sourceAttrs);
if (text == null)
{
Logger.LogError((object)("[Duplicate] 辞書キーが特定できませんでした: display='" + sourceAttrs.itemName + "', prefab='" + ((Object)sourceAttrs).name + "'"));
}
else
{
SpawnItemByDictionaryKey(text);
}
}
private void SpawnItemByDictionaryKey(string dictKey)
{
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
StatsManager instance = StatsManager.instance;
if ((Object)(object)instance == (Object)null)
{
Logger.LogError((object)"[Duplicate] StatsManager.instance が null です。");
return;
}
if (!instance.itemDictionary.TryGetValue(dictKey, out var value))
{
Logger.LogError((object)("[Duplicate] itemDictionary に '" + dictKey + "' が見つかりません。"));
return;
}
Camera main = Camera.main;
object obj = ((main != null) ? ((Component)main).transform : null);
if (obj == null)
{
PlayerController instance2 = PlayerController.instance;
obj = ((instance2 != null) ? ((Component)instance2).transform : null);
}
Transform val = (Transform)obj;
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)"[Duplicate] カメラまたはプレイヤーが見つかりません。");
return;
}
Vector3 val2 = val.position + val.forward * 3f + Vector3.up * 0.5f;
Quaternion val3 = val.rotation * value.spawnRotationOffset;
GameObject val4 = (SemiFunc.IsMultiplayer() ? PhotonNetwork.InstantiateRoomObject(value.prefab.ResourcePath, val2, val3, (byte)0, (object[])null) : Object.Instantiate<GameObject>(value.prefab.Prefab, val2, val3));
ItemAttributes component = val4.GetComponent<ItemAttributes>();
if ((Object)(object)component == (Object)null)
{
Logger.LogError((object)"[Duplicate] 生成されたアイテムに ItemAttributes がありません。");
}
else if (SaveDataUpdate.Value)
{
instance.ItemPurchase(dictKey);
int num = (((Object)(object)component.photonView != (Object)null) ? component.photonView.ViewID : (-1));
instance.ItemAdd(dictKey, component, num);
instance.SaveFileSave();
DebugLog("[Duplicate] '" + dictKey + "' を複製し、インスタンス '" + component.instanceName + "' として登録&セーブしました。");
}
else
{
DebugLog("[Duplicate] '" + dictKey + "' をスポーン(セーブ更新なし)。インスタンス名: " + component.instanceName);
}
}
private void SpawnViaDirector(PrefabRef prefabRef)
{
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Expected O, but got Unknown
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
if (prefabRef == null)
{
return;
}
ValuableDirector instance = ValuableDirector.instance;
if ((Object)(object)instance == (Object)null)
{
DebugLog("[SpawnViaDirector] ValuableDirector.instance is null");
return;
}
Camera main = Camera.main;
object obj = ((main != null) ? ((Component)main).transform : null);
if (obj == null)
{
PlayerController instance2 = PlayerController.instance;
obj = ((instance2 != null) ? ((Component)instance2).transform : null);
}
Transform val = (Transform)obj;
if (!((Object)(object)val == (Object)null))
{
Vector3 position = val.position + val.forward * 2f;
GameObject val2 = new GameObject("[ItemTrashKeyValuableVolume]");
val2.transform.position = position;
val2.transform.rotation = Quaternion.identity;
ValuableVolume val3 = val2.AddComponent<ValuableVolume>();
instance.Spawn(prefabRef, val3, prefabRef.ResourcePath);
Object.Destroy((Object)(object)val2);
DebugLog("[SpawnViaDirector] Spawned via director: " + prefabRef.PrefabName);
}
}
private void DuplicateValuable(ValuableObject val)
{
PrefabRef val2 = FindValuablePrefab(val);
if (val2 != null)
{
SpawnViaDirector(val2);
}
else
{
if (TrySpawnValuableBySpecialRoute(val))
{
return;
}
if (!EnableValuableMemoryCache.Value)
{
DebugLog("[Duplicate Valuable] Skipped (memory cache disabled)\n[Duplicate Valuable] Cache miss: " + ((Object)val).name);
return;
}
if (SemiFunc.IsMultiplayer())
{
DebugLog("[Duplicate Valuable] Skipped (multiplayer mode)[Duplicate Valuable] Cache miss: " + ((Object)val).name);
return;
}
BuildCacheIfEnabled();
string key = NormalizeNameKey(((Object)val).name);
if (!ValuablePrefabCache.PrefabByNormalizedName.TryGetValue(key, out GameObject value))
{
DebugLog("[Duplicate Valuable] Cache miss: " + ((Object)val).name);
}
else
{
SpawnValuableDirect(value);
}
}
}
private void SpawnValuableDirect(GameObject prefab)
{
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
Camera main = Camera.main;
object obj = ((main != null) ? ((Component)main).transform : null);
if (obj == null)
{
PlayerController instance = PlayerController.instance;
obj = ((instance != null) ? ((Component)instance).transform : null);
}
Transform val = (Transform)obj;
if (!((Object)(object)val == (Object)null))
{
Vector3 val2 = val.position + val.forward * 2f;
GameObject val3 = (SemiFunc.IsMultiplayer() ? PhotonNetwork.InstantiateRoomObject(((Object)prefab).name, val2, Quaternion.identity, (byte)0, (object[])null) : Object.Instantiate<GameObject>(prefab, val2, Quaternion.identity));
DebugLog("[Duplicate Valuable] Spawned via cache: " + ((Object)prefab).name);
}
}
private PrefabRef? FindValuablePrefab(ValuableObject val)
{
ValuablePrefabRefCatalog.Build();
string text = NormalizeNameKey(((Object)val).name);
PrefabRef result = null;
int num = int.MinValue;
foreach (PrefabRef item in ValuablePrefabRefCatalog.All)
{
string text2 = NormalizeNameKey(item.PrefabName);
int num2 = 0;
if (text2 == text)
{
num2 += 200;
}
if (text2.Contains(text) || text.Contains(text2))
{
num2 += 50;
}
num2 -= Math.Abs(text2.Length - text.Length) * 2;
if (num2 > num)
{
num = num2;
result = item;
}
}
if (num < 80)
{
return null;
}
return result;
}
private void DeleteValuable(ValuableObject val)
{
if (SemiFunc.IsMultiplayer())
{
PhotonNetwork.Destroy(((Component)val).gameObject);
}
else
{
Object.Destroy((Object)(object)((Component)val).gameObject);
}
DebugLog("[Trash Valuable] " + ((Object)val).name);
}
private bool TrySpawnValuableBySpecialRoute(ValuableObject val)
{
if (TrySpawnEnemyValuableFallback(val))
{
return true;
}
if (TrySpawnSurplusValuableFallback(val))
{
return true;
}
return false;
}
private bool TrySpawnEnemyValuableFallback(ValuableObject val)
{
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
AssetManager instance = AssetManager.instance;
if ((Object)(object)instance == (Object)null)
{
return false;
}
string text = ((Object)val).name.ToLowerInvariant();
if (!text.Contains("enemy valuable"))
{
return false;
}
GameObject val2 = null;
if (text.Contains("small"))
{
val2 = instance.enemyValuableSmall;
}
else if (text.Contains("medium"))
{
val2 = instance.enemyValuableMedium;
}
else if (text.Contains("big"))
{
val2 = instance.enemyValuableBig;
}
if ((Object)(object)val2 == (Object)null)
{
return false;
}
Camera main = Camera.main;
object obj = ((main != null) ? ((Component)main).transform : null);
if (obj == null)
{
PlayerController instance2 = PlayerController.instance;
obj = ((instance2 != null) ? ((Component)instance2).transform : null);
}
Transform val3 = (Transform)obj;
if ((Object)(object)val3 == (Object)null)
{
return false;
}
Vector3 val4 = val3.position + val3.forward * 2f;
if (SemiFunc.IsMultiplayer())
{
PhotonNetwork.InstantiateRoomObject("Valuables/" + ((Object)val2).name, val4, Quaternion.identity, (byte)0, (object[])null);
}
else
{
Object.Instantiate<GameObject>(val2, val4, Quaternion.identity);
}
DebugLog("[Duplicate Valuable] Spawned enemy valuable fallback: " + ((Object)val2).name);
return true;
}
private bool TrySpawnSurplusValuableFallback(ValuableObject val)
{
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
AssetManager instance = AssetManager.instance;
if ((Object)(object)instance == (Object)null)
{
return false;
}
string text = ((Object)val).name.ToLowerInvariant();
if (!text.Contains("surplus"))
{
return false;
}
GameObject val2 = null;
if (text.Contains("small"))
{
val2 = instance.surplusValuableSmall;
}
else if (text.Contains("medium"))
{
val2 = instance.surplusValuableMedium;
}
else if (text.Contains("big"))
{
val2 = instance.surplusValuableBig;
}
if ((Object)(object)val2 == (Object)null)
{
return false;
}
Camera main = Camera.main;
object obj = ((main != null) ? ((Component)main).transform : null);
if (obj == null)
{
PlayerController instance2 = PlayerController.instance;
obj = ((instance2 != null) ? ((Component)instance2).transform : null);
}
Transform val3 = (Transform)obj;
if ((Object)(object)val3 == (Object)null)
{
return false;
}
Vector3 val4 = val3.position + val3.forward * 2f;
GameObject val5 = ((!SemiFunc.IsMultiplayer()) ? Object.Instantiate<GameObject>(val2, val4, Quaternion.identity) : PhotonNetwork.InstantiateRoomObject("Valuables/" + ((Object)val2).name, val4, Quaternion.identity, (byte)0, (object[])null));
ValuableObject component = val5.GetComponent<ValuableObject>();
if ((Object)(object)component != (Object)null)
{
component.dollarValueOverride = (int)val.dollarValueCurrent;
}
DebugLog($"[Duplicate Valuable] Spawned surplus valuable fallback: {((Object)val2).name} (${val.dollarValueCurrent})");
return true;
}
private void Update()
{
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0239: Unknown result type (might be due to invalid IL or missing references)
if (!SemiFunc.IsMasterClientOrSingleplayer())
{
return;
}
if (!AllowEverywhere.Value && !IsLobbyOrTruck())
{
holdTimer = 0f;
return;
}
PhysGrabObject val = PhysGrabber.instance?.grabbedPhysGrabObject;
if ((Object)(object)val == (Object)null)
{
holdTimer = 0f;
}
else
{
if ((Object)(object)((Component)val).GetComponent<PlayerDeathHead>() != (Object)null || (Object)(object)((Component)val).GetComponent<PlayerAvatar>() != (Object)null)
{
return;
}
ItemAttributes component = ((Component)val).GetComponent<ItemAttributes>();
ValuableObject component2 = ((Component)val).GetComponent<ValuableObject>();
if ((Object)(object)component == (Object)null && (Object)(object)component2 == (Object)null)
{
holdTimer = 0f;
return;
}
string text = (((Object)(object)component != (Object)null) ? component.instanceName : "(valuable)");
guideSwitchTimer += Time.deltaTime;
if (guideSwitchTimer >= guideSwitchInterval)
{
guideSwitchTimer = 0f;
isGuideDisplayed = !isGuideDisplayed;
}
if (holdTimer == 0f)
{
if (isGuideDisplayed)
{
ItemInfoExtraUI.instance.ItemInfoText($"[{TrashKey.Value}] HOLD TO DESTROY", Color.red);
}
else
{
ItemInfoExtraUI.instance.ItemInfoText($"[{DuplicateKey.Value}] HOLD TO DUPLICATE", Color.green);
}
}
if (((ButtonControl)Keyboard.current[TrashKey.Value]).isPressed)
{
holdTimer += Time.deltaTime;
ItemInfoExtraUI.instance.ItemInfoText("DESTROYING...", Color.red);
if (!(holdTimer >= HoldTimeSetting.Value))
{
return;
}
if ((Object)(object)component != (Object)null)
{
if (SaveDataUpdate.Value)
{
RemoveItemCompletely(component);
}
if (SemiFunc.IsMultiplayer())
{
PhotonNetwork.Destroy(((Component)val).gameObject);
}
else
{
Object.Destroy((Object)(object)((Component)val).gameObject);
}
}
else if ((Object)(object)component2 != (Object)null)
{
DeleteValuable(component2);
}
holdTimer = 0f;
}
else if (((ButtonControl)Keyboard.current[DuplicateKey.Value]).isPressed)
{
holdTimer += Time.deltaTime;
ItemInfoExtraUI.instance.ItemInfoText("DUPLICATING...", Color.green);
if (holdTimer >= HoldTimeSetting.Value)
{
if ((Object)(object)component != (Object)null)
{
SpawnItemFromAttributes(component);
}
else if ((Object)(object)component2 != (Object)null)
{
DuplicateValuable(component2);
}
holdTimer = 0f;
}
}
else
{
holdTimer = 0f;
}
}
}
}
}