You are viewing a potentially older version of this package. View all versions.
Kai09TA-MentalistAttackModifier-1.1.1 icon

MentalistAttackModifier

Host-authoritative modification for Mentalist (Floater) attack range and smash damage.

By Kai09TA
Date uploaded 3 months ago
Version 1.1.1
Download link Kai09TA-MentalistAttackModifier-1.1.1.zip
Downloads 627
Dependency string Kai09TA-MentalistAttackModifier-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README


Floater Attack Modification (Mentalist)

This mod modifies the behavior of the Mentalist (Floater) enemy.

It allows you to adjust:

  • Attack range
  • Smash damage
  • Visual scaling
  • Investigate sound behavior (v1.1.0+)

Overview

This mod alters how the Mentalist’s levitation attack functions.

  • The capture radius can be expanded or reduced.
  • The smash damage can be increased or decreased.
  • Visual effects can automatically scale to match the configured attack range.
  • (v1.1.0+) The Mentalist can emit investigate sound pulses during attack phases.

Gameplay logic is host-authoritative.

Only the host determines the actual range and damage values. However, it is strongly recommended that all players install the mod to ensure visual consistency.


Synchronization

  • The host defines the values through config.
  • Settings are synchronized at the start of each level.
  • Config changes are applied on the next level generation.

This prevents desync issues and ensures stable multiplayer sessions.


Configuration


Attack Settings

AttackRange

  • Type: float
  • Range: 0 – 100
  • Default: 4

Controls the levitation capture radius.


SmashDamage

  • Type: int
  • Range: 0 – 300
  • Default: 50

Controls the damage dealt during the smash phase.


Visual Settings

VisualAutoScale

  • Type: bool
  • Default: true

Automatically scales the levitation visual effect based on the configured attack range.


VisualScaleMultiplier

  • Type: float
  • Range: 0 – 10
  • Default: 1.0

Used only when VisualAutoScale is disabled. 1.0 represents the original default visual size.


Investigate Sound Injection (Added in v1.1.0)

The Mentalist can emit enemy investigate pulses similar to noise-based enemies.

This affects nearby enemies by triggering investigate behavior.


EnableInvestigateSound

  • Type: bool
  • Default: true

Enables or disables investigate sound injection during attack phases.


ChargeInvestigateRange

  • Type: float
  • Range: 0 – 100
  • Default: 15

Investigate radius emitted repeatedly during the Charge animation.


SmashInvestigateRange

  • Type: float
  • Range: 0 – 100
  • Default: 30

Investigate radius emitted once when Smash is executed.


Multiplayer Notes

  • Host determines gameplay values.
  • Clients receive synchronized settings at level start.
  • Installing the mod on all clients is recommended for visual alignment.

Changelog


v1.1.0

Added:

  • Investigate sound injection system

    • Repeated investigate pulses during Charge animation
    • Single investigate pulse during Smash
  • Config options for investigate ranges (0–100)

  • Toggle to enable/disable investigate injection


v1.0.0

Initial release.

  • Adjustable Mentalist attack range (0–100)
  • Adjustable smash damage (0–300)
  • Optional visual scaling system
  • Host-authoritative synchronization system

CHANGELOG

v1.1.1

Fix

  • Fixed an issue where the Mentalist (Floater) would lose its attack hit detection in single-player mode.

In single-player, the attack range and damage values were not properly initialized, causing the smash attack to deal no damage or detect no targets.
This has been corrected to ensure vanilla behavior is preserved while still applying configured values.