using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using Unity.VisualScripting;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Kesomannen")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("KesoBitsAndBobs")]
[assembly: AssemblyTitle("KesoBitsAndBobs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace KesoItems
{
public class BearTrapValuable : MonoBehaviour
{
[CompilerGenerated]
private sealed class <Effect>d__15 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerController player;
public BearTrapValuable <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <Effect>d__15(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
player.rb.MovePosition(((Component)<>4__this).transform.position);
<>2__current = (object)new WaitForSeconds(<>4__this._duration * 2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this._impactDetector.DestroyObject(true);
<>4__this._expireSound.Play(((Component)<>4__this).transform.position, 1f, 1f, 1f, 1f);
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[SerializeField]
private float _duration;
[SerializeField]
private HurtCollider _hurtCollider;
[SerializeField]
private LayerMask _groundLayerMask;
[SerializeField]
private Transform _groundCheckObject;
[SerializeField]
private float _groundCheckRadius;
[Space]
[SerializeField]
private Sound _triggerSound;
[SerializeField]
private Sound _slowlyReleaseSound;
[SerializeField]
private Sound _expireSound;
[Space]
[SerializeField]
private float _shakeStrength;
[SerializeField]
private float _shakeDuration;
[Space]
[SerializeField]
private Animator _animator;
private PhysGrabObjectImpactDetector _impactDetector;
private bool _triggered;
private void Awake()
{
_impactDetector = ((Component)this).GetComponent<PhysGrabObjectImpactDetector>();
}
private void OnTriggerEnter(Collider other)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
if (_triggered)
{
return;
}
PlayerAvatarCollision componentInParent = ((Component)other).GetComponentInParent<PlayerAvatarCollision>();
if (!((Object)(object)componentInParent == (Object)null))
{
Collider[] array = Physics.OverlapSphere(_groundCheckObject.position, _groundCheckRadius, LayerMask.op_Implicit(_groundLayerMask), (QueryTriggerInteraction)1);
if (array.Length != 0)
{
_triggered = true;
componentInParent.PlayerController.InputDisableTimer = _duration;
componentInParent.PlayerController.kinematicTimer = _duration;
((Component)_hurtCollider).gameObject.SetActive(true);
_triggerSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
_slowlyReleaseSound.Play(((Component)this).transform.position, 1f, 1f, 1f, 1f);
GameDirector.instance.CameraShake.Shake(_shakeStrength, _shakeDuration);
GameDirector.instance.CameraImpact.Shake(_shakeStrength, _shakeDuration);
CameraGlitch.Instance.PlayShort();
((MonoBehaviour)this).StartCoroutine(Effect(componentInParent.PlayerController));
_animator.Play("Trigger");
Debug.Log((object)"Bear trap triggered!");
}
}
}
[IteratorStateMachine(typeof(<Effect>d__15))]
private IEnumerator Effect(PlayerController player)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <Effect>d__15(0)
{
<>4__this = this,
player = player
};
}
}
[DefaultExecutionOrder(1)]
public class MegaphoneValuable : MonoBehaviour
{
[SerializeField]
private float _holdDistance;
[SerializeField]
private float _volumeBoost;
[SerializeField]
private float _distortionLevel;
private PhysGrabObject _physGrabObject;
private Rigidbody _rb;
private void Awake()
{
_physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
_rb = ((Component)this).GetComponent<Rigidbody>();
}
private void Update()
{
if (!_physGrabObject.grabbed)
{
return;
}
if (_physGrabObject.grabbedLocal)
{
PhysGrabber.instance.OverrideGrabDistance(_holdDistance);
}
foreach (PhysGrabber item in _physGrabObject.playerGrabbing)
{
if (Object.op_Implicit((Object)(object)item) && !item.isLocal)
{
PlayerVoiceChat voiceChat = item.playerAvatar.voiceChat;
AudioLowPassLogic lowPassLogic = voiceChat.lowPassLogic;
lowPassLogic.Volume *= _volumeBoost;
AudioDistortionFilter val = ((Component)voiceChat).GetComponent<AudioDistortionFilter>();
if ((Object)(object)val == (Object)null)
{
val = ComponentHolderProtocol.AddComponent<AudioDistortionFilter>((Object)(object)voiceChat);
}
val.distortionLevel = _distortionLevel;
}
}
}
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("KesoBitsAndBobs", "KesoBitsAndBobs", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "KesoBitsAndBobs";
public const string PLUGIN_NAME = "KesoBitsAndBobs";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}