
CHANGELOG
Changelog for GrabSoundMod v1.0.0 Major Features
Enhanced Auditory Feedback System: Every object grab now features a dynamic music response, revolutionizing the tactile-auditory experience in R.E.P.O. Immersive Audio Integration: Seamlessly incorporated "Best I Ever Had" into the game's physics engine for a truly cinematic object manipulation experience. Adaptive Volume Control: Sophisticated system automatically adjusts audio levels based on object interaction states.
Quality of Life Improvements
Grab Awareness Technologyâ„¢: Objects now communicate their status through meticulously engineered audio cues. Multi-Object Handling Enhancement: Advanced tracking system maintains perfect audio sync even when grabbing multiple objects simultaneously. Session Persistence: Audio experience remains consistent across all play sessions and level transitions.
Technical Improvements
Optimized Asset Bundle Integration: Custom asset loading technology ensures minimal performance impact. Memory Management: Intelligent resource allocation prevents audio stuttering during intensive gameplay. Harmony Deep Integration: Carefully crafted patches interact naturally with game systems without conflicts. Multi-Platform Compatibility: Fully functional across all supported R.E.P.O. platforms.
Bug Fixes
Fixed issue where grabbing objects felt disappointingly silent. Resolved the long-standing community request for more Drake in everyday object manipulation. Corrected the egregious oversight of the base game not playing music when you pick things up.
Known Issues
May cause uncontrollable head nodding while playing the game. Some users report developing an emotional attachment to previously mundane in-game objects. Excessive grabbing and releasing of objects to hear the song is not technically a bug but is being monitored.