using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Commands;
using REPOLib.Modules;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Silly_Goober8214")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FLUID")]
[assembly: AssemblyTitle("FLUID")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
public static class AssetList
{
[CommandInitializer]
public static void Initialize()
{
}
[CommandExecution("Lists all assets inside the main bundle.", null, true, false)]
[CommandAlias("/ListAssets")]
[CommandAlias("/la")]
public static void Execute(string args)
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
Item[] array = assetBundle.LoadAllAssets<Item>();
Item[] array2 = array;
foreach (Item val in array2)
{
Debug.Log((object)("[AssetList] Found item: " + ((Object)val).name));
}
}, false);
}
}
public class YourClassName : MonoBehaviour
{
private void Start()
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Func<AssetBundle, IEnumerator>)OnBundleLoaded, true);
}
private static IEnumerator OnBundleLoaded(AssetBundle bundle)
{
Debug.Log((object)"My bundle was loaded!");
yield break;
}
}
[BepInPlugin("com.Kudos-8214.networkedevents", "NetworkedEvents", "1.0.0")]
public class NetworkedEvents : BaseUnityPlugin
{
public static NetworkedEvent? ExampleEvent;
private void Awake()
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Expected O, but got Unknown
GameObject val = assetBundle.LoadAsset<GameObject>("your_network_prefab");
NetworkPrefabs.RegisterNetworkPrefab(val);
ExampleEvent = new NetworkedEvent("My Example Event", (Action<EventData>)HandleExampleEvent);
}, false);
}
private static void HandleExampleEvent(EventData eventData)
{
string text = (string)eventData.CustomData;
Debug.Log((object)("Received message from example event: " + text));
}
}
public class Plugin : MonoBehaviour
{
[BepInPlugin("Kudos-8214.Fluid", "Fluid", "0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class YourMod : BaseUnityPlugin
{
}
}
public static class SpawnEntity
{
[CommandInitializer]
public static void Initialize()
{
}
[CommandExecution("Spawn Entity", "Summons an Entity/Enemy using /SpawnEntity <ENEMY NAME>", true, false)]
[CommandAlias("/SpawnEntity")]
[CommandAlias("/se")]
public static void Execute(string args)
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
GameObject val = assetBundle.LoadAsset<GameObject>("your_prefab");
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)"Failed to load prefab from bundle.");
}
else
{
EnemySetup component = val.GetComponent<EnemySetup>();
if ((Object)(object)component == (Object)null)
{
Debug.LogError((object)"Prefab does not contain an EnemySetup component!");
}
else
{
Enemies.RegisterEnemy(component);
Debug.Log((object)("Enemy '" + ((Object)component).name + "' registered."));
}
}
}, false);
}
}
public static class SpawnItem
{
[CommandInitializer]
public static void Initialize()
{
}
[CommandExecution("Spawn Item", "Summons an item using /SpawnItem <ITEM NAME>", true, false)]
[CommandAlias("/SpawnItem")]
[CommandAlias("/si")]
public static void Execute(string args)
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
Item val = assetBundle.LoadAsset<Item>("your_item");
Items.RegisterItem(val);
}, false);
}
}
public static class SpawnValuable
{
[CommandInitializer]
public static void Initialize()
{
}
[CommandExecution("Spawn Valuable", "Summons a valuable using /SpawnValuable <VALUABLE NAME>", true, false)]
[CommandAlias("/SpawnValuable")]
[CommandAlias("/sv")]
public static void Execute(string args)
{
BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
{
GameObject val = assetBundle.LoadAsset<GameObject>("your_valuable_prefab");
Valuables.RegisterValuable(val);
}, false);
}
}
namespace FLUID
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
FLUID.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
FLUID.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[BepInPlugin("Kudos-8214.Fluid", "Fluid", "1.0")]
public class FLUID : BaseUnityPlugin
{
internal static FLUID Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}