Decompiled source of Fluid v0.0.6

Fluid.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib;
using REPOLib.Commands;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Silly_Goober8214")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("FLUID")]
[assembly: AssemblyTitle("FLUID")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public static class AssetList
{
	[CommandInitializer]
	public static void Initialize()
	{
	}

	[CommandExecution("Lists all assets inside the main bundle.", null, true, false)]
	[CommandAlias("/ListAssets")]
	[CommandAlias("/la")]
	public static void Execute(string args)
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
		{
			Item[] array = assetBundle.LoadAllAssets<Item>();
			Item[] array2 = array;
			foreach (Item val in array2)
			{
				Debug.Log((object)("[AssetList] Found item: " + ((Object)val).name));
			}
		}, false);
	}
}
public class YourClassName : MonoBehaviour
{
	private void Start()
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Func<AssetBundle, IEnumerator>)OnBundleLoaded, true);
	}

	private static IEnumerator OnBundleLoaded(AssetBundle bundle)
	{
		Debug.Log((object)"My bundle was loaded!");
		yield break;
	}
}
[BepInPlugin("com.Kudos-8214.networkedevents", "NetworkedEvents", "1.0.0")]
public class NetworkedEvents : BaseUnityPlugin
{
	public static NetworkedEvent? ExampleEvent;

	private void Awake()
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Expected O, but got Unknown
			GameObject val = assetBundle.LoadAsset<GameObject>("your_network_prefab");
			NetworkPrefabs.RegisterNetworkPrefab(val);
			ExampleEvent = new NetworkedEvent("My Example Event", (Action<EventData>)HandleExampleEvent);
		}, false);
	}

	private static void HandleExampleEvent(EventData eventData)
	{
		string text = (string)eventData.CustomData;
		Debug.Log((object)("Received message from example event: " + text));
	}
}
public class Plugin : MonoBehaviour
{
	[BepInPlugin("Kudos-8214.Fluid", "Fluid", "0.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class YourMod : BaseUnityPlugin
	{
	}
}
public static class SpawnEntity
{
	[CommandInitializer]
	public static void Initialize()
	{
	}

	[CommandExecution("Spawn Entity", "Summons an Entity/Enemy using /SpawnEntity <ENEMY NAME>", true, false)]
	[CommandAlias("/SpawnEntity")]
	[CommandAlias("/se")]
	public static void Execute(string args)
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
		{
			GameObject val = assetBundle.LoadAsset<GameObject>("your_prefab");
			if ((Object)(object)val == (Object)null)
			{
				Debug.LogError((object)"Failed to load prefab from bundle.");
			}
			else
			{
				EnemySetup component = val.GetComponent<EnemySetup>();
				if ((Object)(object)component == (Object)null)
				{
					Debug.LogError((object)"Prefab does not contain an EnemySetup component!");
				}
				else
				{
					Enemies.RegisterEnemy(component);
					Debug.Log((object)("Enemy '" + ((Object)component).name + "' registered."));
				}
			}
		}, false);
	}
}
public static class SpawnItem
{
	[CommandInitializer]
	public static void Initialize()
	{
	}

	[CommandExecution("Spawn Item", "Summons an item using /SpawnItem <ITEM NAME>", true, false)]
	[CommandAlias("/SpawnItem")]
	[CommandAlias("/si")]
	public static void Execute(string args)
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
		{
			Item val = assetBundle.LoadAsset<Item>("your_item");
			Items.RegisterItem(val);
		}, false);
	}
}
public static class SpawnValuable
{
	[CommandInitializer]
	public static void Initialize()
	{
	}

	[CommandExecution("Spawn Valuable", "Summons a valuable using /SpawnValuable <VALUABLE NAME>", true, false)]
	[CommandAlias("/SpawnValuable")]
	[CommandAlias("/sv")]
	public static void Execute(string args)
	{
		BundleLoader.LoadBundle("E:\\SteamLibrary\\steamapps\\common\\REPO\\Cache\\AssetBundles\\77414fcd7e3c44e3abfb4850f094b65c_-1947414048.assetbundle", (Action<AssetBundle>)delegate(AssetBundle assetBundle)
		{
			GameObject val = assetBundle.LoadAsset<GameObject>("your_valuable_prefab");
			Valuables.RegisterValuable(val);
		}, false);
	}
}
namespace FLUID
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			FLUID.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			FLUID.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Kudos-8214.Fluid", "Fluid", "1.0")]
	public class FLUID : BaseUnityPlugin
	{
		internal static FLUID Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}