using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("LeKAKiD")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replace in-game font with other things")]
[assembly: AssemblyFileVersion("1.2.4.0")]
[assembly: AssemblyInformationalVersion("1.2.4+d5fa67705b60c049a3e31d66d30cc939edaa91fb")]
[assembly: AssemblyProduct("FontPatcher")]
[assembly: AssemblyTitle("FontPatcher")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.2.4.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
internal class ResourcePath
{
public const string NormalFont = "Normal";
public const string TransmitFont = "Transmit";
}
namespace FontPatcher
{
[HarmonyPatch]
internal class FontLoader
{
private class FontBundle
{
public string BundleName;
public TMP_FontAsset Normal;
public TMP_FontAsset Transmit;
}
private static List<FontBundle> fontBundles = new List<FontBundle>();
private static Regex normalRegex;
private static Regex transmitRegex;
public static void Load()
{
try
{
string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Plugin.Instance).Config.ConfigFilePath);
string text = Path.Combine(directoryName, Plugin.configFontAssetPath.Value);
Plugin.LogInfo("Font path: " + text);
DirectoryInfo directoryInfo = new DirectoryInfo(text);
FileInfo[] files = directoryInfo.GetFiles("*");
int num = 0;
int num2 = 0;
FileInfo[] array = files;
foreach (FileInfo fileInfo in array)
{
try
{
AssetBundle val = AssetBundle.LoadFromFile(fileInfo.FullName);
Plugin.LogInfo("[" + fileInfo.Name + "] loaded");
FontBundle fontBundle = new FontBundle
{
Normal = val.LoadAsset<TMP_FontAsset>("Normal"),
Transmit = val.LoadAsset<TMP_FontAsset>("Transmit")
};
if (Object.op_Implicit((Object)(object)fontBundle.Normal))
{
fontBundle.BundleName = fileInfo.Name;
((Object)fontBundle.Normal).name = fileInfo.Name + "(Normal)";
Plugin.LogInfo("[" + fileInfo.Name + "] Normal font found (" + ((Object)fontBundle.Normal).name + ")");
}
if (Object.op_Implicit((Object)(object)fontBundle.Transmit))
{
fontBundle.BundleName = fileInfo.Name;
((Object)fontBundle.Transmit).name = fileInfo.Name + "(Transmit)";
Plugin.LogInfo("[" + fileInfo.Name + "] Transmit font found (" + ((Object)fontBundle.Transmit).name + ")");
}
if (fontBundle.BundleName == null)
{
throw new Exception("Not included recognizable font");
}
fontBundles.Add(fontBundle);
num++;
}
catch (Exception ex)
{
Plugin.LogError("[" + fileInfo.Name + "] load failed: " + ex.Message);
num2++;
}
}
normalRegex = new Regex(Plugin.configNormalRegexPattern.Value);
transmitRegex = new Regex(Plugin.configTransmitRegexPattern.Value);
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append($"{num} fonts loaded");
if (num2 > 0)
{
stringBuilder.Append($", {num2} fonts load failed");
}
Plugin.LogInfo(stringBuilder.ToString());
}
catch (Exception ex2)
{
Plugin.LogError(ex2.ToString());
}
}
[HarmonyPrefix]
[HarmonyPatch(typeof(TMP_FontAsset), "Awake")]
private static void PatchFontAwake(TMP_FontAsset __instance)
{
if ((Object)(object)__instance == (Object)null)
{
Plugin.LogError("PatchFontAwake: TMP_FontAsset 是 null,無法修補");
return;
}
if ((Object)(object)((TMP_Asset)__instance).material == (Object)null)
{
Plugin.LogError("PatchFontAwake: " + ((Object)__instance).name + " 的 material 是 null,跳過修補");
return;
}
((TMP_Asset)__instance).material.SetFloat("_UnderlayDilate", 1f);
((TMP_Asset)__instance).material.SetFloat("_UnderlayOffsetX", 0.1f);
if (__instance.fallbackFontAssetTable == null)
{
Plugin.LogError("PatchFontAwake: " + ((Object)__instance).name + " 的 fallbackFontAssetTable 是 null,跳過修補");
return;
}
string name = ((Object)__instance).name;
if (normalRegex.IsMatch(name))
{
if (!Plugin.configNormalIngameFont.Value)
{
DisableFont(__instance);
}
int num = 0;
foreach (FontBundle fontBundle in fontBundles)
{
if (!((Object)(object)fontBundle.Normal == (Object)null) && !__instance.fallbackFontAssetTable.Contains(fontBundle.Normal))
{
__instance.fallbackFontAssetTable.Add(fontBundle.Normal);
num++;
}
}
if (num > 0)
{
Plugin.LogInfo("[" + name + "] 字體已修補 (Normal)");
}
}
else if (transmitRegex.IsMatch(name))
{
if (!Plugin.configTransmitIngameFont.Value)
{
DisableFont(__instance);
}
int num2 = 0;
foreach (FontBundle fontBundle2 in fontBundles)
{
if (!((Object)(object)fontBundle2.Transmit == (Object)null) && !__instance.fallbackFontAssetTable.Contains(fontBundle2.Transmit))
{
__instance.fallbackFontAssetTable.Add(fontBundle2.Transmit);
num2++;
}
}
if (num2 > 0)
{
Plugin.LogInfo("[" + name + "] 字體已修補 (Transmit)");
}
}
else
{
Plugin.LogWarning("[" + name + "] 未匹配到任何字體修補規則");
}
}
[HarmonyPostfix]
[HarmonyPatch(/*Could not decode attribute arguments.*/)]
private static void PatchTextFontSetter(TMP_FontAsset value)
{
PatchFontAwake(value);
}
private static void DisableFont(TMP_FontAsset font)
{
font.characterLookupTable.Clear();
font.atlasPopulationMode = (AtlasPopulationMode)0;
}
}
internal class PluginInfo
{
public const string GUID = "lekakid.universalfontpatcher";
public const string Name = "Universal Font Patcher";
public const string Version = "2.0.0";
}
[BepInPlugin("lekakid.universalfontpatcher", "Universal Font Patcher", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
public static Plugin Instance;
public static ConfigEntry<bool> configNormalIngameFont;
public static ConfigEntry<bool> configTransmitIngameFont;
public static ConfigEntry<string> configNormalRegexPattern;
public static ConfigEntry<string> configTransmitRegexPattern;
public static ConfigEntry<string> configFontAssetPath;
public static ConfigEntry<bool> configDebugLog;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
configNormalIngameFont = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UsingNormalIngameFont", true, "是否使用內建普通字體");
configTransmitIngameFont = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "UsingTransmitIngameFont", true, "是否使用內建傳輸字體");
configNormalRegexPattern = ((BaseUnityPlugin)this).Config.Bind<string>("Regex", "NormalFontNameRegex", ".*", "正則表達式來匹配一般字體");
configTransmitRegexPattern = ((BaseUnityPlugin)this).Config.Bind<string>("Regex", "TransmitFontNameRegex", ".*", "正則表達式來匹配傳輸字體");
configFontAssetPath = ((BaseUnityPlugin)this).Config.Bind<string>("Path", "FontAssetsPath", "FontPatcher", "指定字體資產存放目錄");
configDebugLog = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "Log", true, "啟用 Debug 日誌");
LogInfo("字體修補插件初始化...");
FontLoader.Load();
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null);
}
public static void LogInfo(string msg)
{
if (configDebugLog.Value)
{
((BaseUnityPlugin)Instance).Logger.LogInfo((object)msg);
}
}
public static void LogWarning(string msg)
{
if (configDebugLog.Value)
{
((BaseUnityPlugin)Instance).Logger.LogWarning((object)msg);
}
}
public static void LogError(string msg)
{
((BaseUnityPlugin)Instance).Logger.LogError((object)msg);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "FontPatcher";
public const string PLUGIN_NAME = "FontPatcher";
public const string PLUGIN_VERSION = "1.2.4";
}
}