using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using InfiniteEnergyCrystals.Patches;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteEnergyCrystals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteEnergyCrystals")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("99ce15e6-4b2f-4ed8-a877-c91455d6b8b9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteEnergyCrystals
{
[BepInPlugin("Lazarus.infiniteenergycrystals", "InfiniteEnergyCrystals", "1.0.1")]
public class Plugin : BaseUnityPlugin
{
public const string modGUID = "Lazarus.infiniteenergycrystals";
public const string modName = "InfiniteEnergyCrystals";
public const string modVersion = "1.0.1";
private readonly Harmony harmony = new Harmony("Lazarus.infiniteenergycrystals");
public void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"John 11:11!");
((BaseUnityPlugin)this).Logger.LogInfo((object)"WAKEY WAKEY!");
harmony.PatchAll(typeof(ChargeRatePatch));
}
}
}
namespace InfiniteEnergyCrystals.Patches
{
[HarmonyPatch(typeof(ChargingStation))]
internal class ChargeRatePatch
{
[HarmonyPatch("ChargeAreaCheck")]
[HarmonyPrefix]
private static bool Patch(ref float ___chargeFloat, ref int ___chargeTotal, ref int ___chargeInt)
{
___chargeFloat = 1f;
___chargeTotal = 100;
___chargeInt = 6;
Debug.Log((object)$"InfiniteEnergyCrystals: Set chargeFloat={___chargeFloat}, chargeTotal={___chargeTotal}, chargeInt={___chargeInt}");
return true;
}
}
}