Decompiled source of InfiniteEnergyCrystals v2.1.1

InfiniteEnergyCrystals.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using InfiniteEnergyCrystals.Patches;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("InfiniteEnergyCrystals")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("InfiniteEnergyCrystals")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("99ce15e6-4b2f-4ed8-a877-c91455d6b8b9")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace InfiniteEnergyCrystals
{
	[BepInPlugin("Lazarus.infiniteenergycrystals", "InfiniteEnergyCrystals", "1.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "Lazarus.infiniteenergycrystals";

		public const string modName = "InfiniteEnergyCrystals";

		public const string modVersion = "1.0.1";

		private readonly Harmony harmony = new Harmony("Lazarus.infiniteenergycrystals");

		public void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"John 11:11!");
			((BaseUnityPlugin)this).Logger.LogInfo((object)"WAKEY WAKEY!");
			harmony.PatchAll(typeof(ChargeRatePatch));
		}
	}
}
namespace InfiniteEnergyCrystals.Patches
{
	[HarmonyPatch(typeof(ChargingStation))]
	internal class ChargeRatePatch
	{
		[HarmonyPatch("ChargeAreaCheck")]
		[HarmonyPrefix]
		private static bool Patch(ref float ___chargeFloat, ref int ___chargeTotal, ref int ___chargeInt)
		{
			___chargeFloat = 1f;
			___chargeTotal = 100;
			___chargeInt = 6;
			Debug.Log((object)$"InfiniteEnergyCrystals: Set chargeFloat={___chargeFloat}, chargeTotal={___chargeTotal}, chargeInt={___chargeInt}");
			return true;
		}
	}
}