Decompiled source of NoGunSpread v1.0.2

NoGunSpread.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Unamed_mod.Patches;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Unamed mod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Unamed mod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6fb9dfec-26ee-4d2d-9a4b-704ee1267f46")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("Lazarus.NoGunSpread", "NoGunSpread", "1.0.0")]
public class Class1 : BaseUnityPlugin
{
	public const string modGUID = "Lazarus.NoGunSpread";

	public const string modname = "NoGunSpread";

	public const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("Lazarus.NoGunSpread");

	public void Awake()
	{
		((BaseUnityPlugin)this).Logger.LogInfo((object)"John 11:11!");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"WAKEY WAKEY!");
		((BaseUnityPlugin)this).Logger.LogInfo((object)"NoGunSpread has risen!");
		harmony.PatchAll(typeof(NoGunSpreadPatch));
	}
}
namespace Unamed_mod.Patches;

[HarmonyPatch(typeof(ItemGun))]
internal class NoGunSpreadPatch
{
	[HarmonyPatch("Update")]
	[HarmonyPostfix]
	private static void patch(ItemGun __instance)
	{
		__instance.gunRandomSpread = 0f;
	}
}