using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Lucet")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Recharge")]
[assembly: AssemblyTitle("Recharge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Recharge
{
[HarmonyPatch(typeof(PlayerController))]
internal static class ExamplePlayerControllerPatch
{
[HarmonyPrefix]
[HarmonyPatch("Start")]
private static void Start_Prefix(PlayerController __instance)
{
Recharge.Logger.LogDebug((object)$"{__instance} Start Prefix");
}
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void Start_Postfix(PlayerController __instance)
{
Recharge.Logger.LogDebug((object)$"{__instance} Start Postfix");
}
}
[BepInPlugin("Lucet.Recharge", "Recharge", "2.0.0")]
public class Recharge : BaseUnityPlugin
{
private bool batteriesFilled = false;
internal static Recharge Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
MyModConfig.Init(((BaseUnityPlugin)this).Config);
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
if (SemiFunc.RunIsLevel() && !batteriesFilled)
{
FillAllBatteries();
batteriesFilled = true;
}
else if (!SemiFunc.RunIsLevel() && batteriesFilled)
{
batteriesFilled = false;
}
}
public void FillAllBatteries()
{
List<string> list = new List<string>(StatsManager.instance.itemStatBattery.Keys);
foreach (string item in list)
{
if (MyModConfig.chargeType.Value == "Dynamic")
{
int num = StatsManager.instance.itemStatBattery[item] + MyModConfig.ChargeAmount.Value;
if (num > 100)
{
num = 100;
}
else if (num < 0)
{
num = 0;
}
StatsManager.instance.itemStatBattery[item] = num;
}
else if (MyModConfig.chargeType.Value == "Static")
{
StatsManager.instance.itemStatBattery[item] = MyModConfig.ChargeAmount.Value;
}
}
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} Battery Recharged!");
}
}
public static class MyModConfig
{
public static ConfigEntry<int> ChargeAmount;
public static ConfigEntry<string> chargeType;
public static void Init(ConfigFile config)
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006e: Expected O, but got Unknown
ChargeAmount = config.Bind<int>("Settings", "Amount Charge Added", 100, new ConfigDescription("How Much charge is added to the battery of your item. Value is in % (Max 100)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
chargeType = config.Bind<string>("Settings", "Charge Type", "Static", new ConfigDescription("Static: Always sets the battery to the % || Dynamic: Adds the charge % on top of the charge that you did not use", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Static", "Dynamic" }), Array.Empty<object>()));
}
}
}