Decompiled source of Recharge v2.0.0

Recharge.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Lucet")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Recharge")]
[assembly: AssemblyTitle("Recharge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Recharge
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			Recharge.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			Recharge.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("Lucet.Recharge", "Recharge", "2.0.0")]
	public class Recharge : BaseUnityPlugin
	{
		private bool batteriesFilled = false;

		internal static Recharge Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			MyModConfig.Init(((BaseUnityPlugin)this).Config);
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
			if (SemiFunc.RunIsLevel() && !batteriesFilled)
			{
				FillAllBatteries();
				batteriesFilled = true;
			}
			else if (!SemiFunc.RunIsLevel() && batteriesFilled)
			{
				batteriesFilled = false;
			}
		}

		public void FillAllBatteries()
		{
			List<string> list = new List<string>(StatsManager.instance.itemStatBattery.Keys);
			foreach (string item in list)
			{
				if (MyModConfig.chargeType.Value == "Dynamic")
				{
					int num = StatsManager.instance.itemStatBattery[item] + MyModConfig.ChargeAmount.Value;
					if (num > 100)
					{
						num = 100;
					}
					else if (num < 0)
					{
						num = 0;
					}
					StatsManager.instance.itemStatBattery[item] = num;
				}
				else if (MyModConfig.chargeType.Value == "Static")
				{
					StatsManager.instance.itemStatBattery[item] = MyModConfig.ChargeAmount.Value;
				}
			}
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} Battery Recharged!");
		}
	}
	public static class MyModConfig
	{
		public static ConfigEntry<int> ChargeAmount;

		public static ConfigEntry<string> chargeType;

		public static void Init(ConfigFile config)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Expected O, but got Unknown
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			ChargeAmount = config.Bind<int>("Settings", "Amount Charge Added", 100, new ConfigDescription("How Much charge is added to the battery of your item. Value is in % (Max 100)", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
			chargeType = config.Bind<string>("Settings", "Charge Type", "Static", new ConfigDescription("Static: Always sets the battery to the % || Dynamic: Adds the charge % on top of the charge that you did not use", (AcceptableValueBase)(object)new AcceptableValueList<string>(new string[2] { "Static", "Dynamic" }), Array.Empty<object>()));
		}
	}
}