Lunoid-REPO_Alchemy icon

REPO Alchemy

Adds a polished crafting system to REPO! REQUIRES OTHER MODS TO ADD RECIPES

By Lunoid

CHANGELOG

1.2.0

  • added Museum Update compatibility

1.1.3

  • reverted the beta branch compatability. it ended up breaking the main branch version.

1.1.2

  • added REPO beta branch compatability
  • fixed a glitch related to identifying the recipe in the pot
  • reduced the frequency of RPCs for all the good fellas at Semiwork

1.1.1

  • renamed some assets to be more easily understandable
  • made crafted/purchased items not persist when used as ingredients
  • fixed existing valuables not registering properly

1.1.0

  • added REPOLib SDK stuff to use in the Unity Engine. adding content for this mod should be much easier (Thanks, Beanie!)
  • added the ability to change the scale of objects within the pot
  • added the ability to add existing objects as ingredients or products
  • renamed "P.O.T." to "Alchemy P.O.T." so people know what mod its from

1.0.5

  • fixed ingredients not transferring between levels

1.0.4

  • fixed duplication/deletion glitches when storing an ingredient then immediately equipping the pot (hopefully)
  • added a config to disable the pot in the shop
  • the first three spawned ingredients now uses grab bag randomization (the first three spawned ingredients are be guaranteed to be varied. this will make getting duplicate ingredients rarer.)

1.0.3

  • fixed everything breaking when the prefabID and ingredientID aren't identical (damn void juice)

1.0.2

  • scanned ingredients now highlight purple to differentiate from regular valuables
  • ingredients no longer show up on the map until scanned
  • fixed map markers appearing near the truck when the pot is equipped with ingredients stored

1.0.1

  • improved performance

1.0.0

  • released!
  • add crafting
  • crafting
  • yippy