CHANGELOG

v1.0.7

  • Small navmesh fixes

v1.0.6

  • Some small navmesh and valuable positioning fixes

v1.0.5

  • Fixed some kill triggers being slightly too big and overlapping with other tiles
  • Forgor

v1.0.4

  • Fixed a bunch of map stuff
  • Fixed doors not always having collision
  • Slightly changed the appearance of closets
  • Fixed some misc other stuff

v1.0.3

  • Fixed some navmesh issues
  • Fixed some valuable positions
  • And pretty much whatever else was reported

v1.0.2

  • Changed colliders on barrels
  • Fixed cell doors being too small for the cart
  • They are also the right way around now.. as funny as I thought it was
  • One of the modules had a hole
  • Fixed some collider shenanigans
  • Fixed a medium valuable spawn volume being inside a closet
  • I am going, any further issues will be fixed next week

v1.0.1

  • Fixed an issue where navmesh would occasionally generate through walls
  • Fixed an issue where some props wouldn't be blocking navmesh
  • Fixed an issue with certain paths being blocked by.. black magic idk
  • Fixed an issue where orbs sometimes wouldn't make it back up
  • Fixed an issue with a bunker doorway being too small for the cart
  • Stairs are now smoother to walk on
  • I will be leaving for vacation in a couple hours.. It is 6:30 am.. I haven't slept yet..

v1.0.0

  • Initial release