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Magic_Wesley-Wesleys_Levels-1.1.4 icon

Wesleys Levels

Adds a new level

Date uploaded 2 weeks ago
Version 1.1.4
Download link Magic_Wesley-Wesleys_Levels-1.1.4.zip
Downloads 137622
Dependency string Magic_Wesley-Wesleys_Levels-1.1.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Zehs-REPOLib-1.5.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 1.5.0

README

Wesley's Levels

Redfield Bunker

This level was heavily inspired by Amnesia: The Bunker

It currently has 93 unique rooms

Trailer

ImageRow1 ImageRow2 ImageRow3

Credits

  • Zehs | Creating REPOLib

  • NikkiDarkMatter | Creating a funny little thing that made sure I wasn't going through hell every single day

  • Teserex | Creating art for the flags and the loading graphics

  • S1ckboy | Couple misc things

Known issues

  • There might be some levelpoint errors, these will be fixed when I return from vacation

You can find me in the Repo Modding discord server

Some people suggested I should make a Ko-fi so here it is.

CHANGELOG

v1.1.4

  • No more exploding

v1.1.2

  • Ironically, I forgot some webs

v1.1.0

  • Added small interactable boxes to existing modules
  • Added another version of the closet to existing modules
  • Added some new props
  • Added toilets
  • Added trapdoors
  • Added more hidden rooms and secret areas
  • Added an alternate look for some doors
  • Switched out some old props here and there
  • Added 5 new T1 Normal modules
  • Added 3 new T2 Normal modules
  • Added 1 new T3 Normal module
  • Added 2 new T1 Passage modules
  • Added 3 new T2 Passage modules
  • Added 1 new T3 Passage module
  • Added 3 new T1 Deadend modules
  • Added 3 new T2 Deadend modules
  • Added 1 new T3 Deadend module
  • Fixed some map and navmesh jank

v1.0.7

  • Small navmesh fixes

v1.0.6

  • Some small navmesh and valuable positioning fixes

v1.0.5

  • Fixed some kill triggers being slightly too big and overlapping with other tiles
  • Forgor

v1.0.4

  • Fixed a bunch of map stuff
  • Fixed doors not always having collision
  • Slightly changed the appearance of closets
  • Fixed some misc other stuff

v1.0.3

  • Fixed some navmesh issues
  • Fixed some valuable positions
  • And pretty much whatever else was reported

v1.0.2

  • Changed colliders on barrels
  • Fixed cell doors being too small for the cart
  • They are also the right way around now.. as funny as I thought it was
  • One of the modules had a hole
  • Fixed some collider shenanigans
  • Fixed a medium valuable spawn volume being inside a closet
  • I am going, any further issues will be fixed next week

v1.0.1

  • Fixed an issue where navmesh would occasionally generate through walls
  • Fixed an issue where some props wouldn't be blocking navmesh
  • Fixed an issue with certain paths being blocked by.. black magic idk
  • Fixed an issue where orbs sometimes wouldn't make it back up
  • Fixed an issue with a bunker doorway being too small for the cart
  • Stairs are now smoother to walk on
  • I will be leaving for vacation in a couple hours.. It is 6:30 am.. I haven't slept yet..

v1.0.0

  • Initial release