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Date uploaded | 2 weeks ago |
Version | 1.1.4 |
Download link | Magic_Wesley-Wesleys_Levels-1.1.4.zip |
Downloads | 137622 |
Dependency string | Magic_Wesley-Wesleys_Levels-1.1.4 |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Wesley's Levels
Redfield Bunker
This level was heavily inspired by Amnesia: The Bunker
It currently has 93 unique rooms
Credits
-
Zehs | Creating REPOLib
-
NikkiDarkMatter | Creating a funny little thing that made sure I wasn't going through hell every single day
-
Teserex | Creating art for the flags and the loading graphics
-
S1ckboy | Couple misc things
Known issues
- There might be some levelpoint errors, these will be fixed when I return from vacation
You can find me in the Repo Modding discord server
Some people suggested I should make a Ko-fi so here it is.
CHANGELOG
v1.1.4
- No more exploding
v1.1.2
- Ironically, I forgot some webs
v1.1.0
- Added small interactable boxes to existing modules
- Added another version of the closet to existing modules
- Added some new props
- Added toilets
- Added trapdoors
- Added more hidden rooms and secret areas
- Added an alternate look for some doors
- Switched out some old props here and there
- Added 5 new T1 Normal modules
- Added 3 new T2 Normal modules
- Added 1 new T3 Normal module
- Added 2 new T1 Passage modules
- Added 3 new T2 Passage modules
- Added 1 new T3 Passage module
- Added 3 new T1 Deadend modules
- Added 3 new T2 Deadend modules
- Added 1 new T3 Deadend module
- Fixed some map and navmesh jank
v1.0.7
- Small navmesh fixes
v1.0.6
- Some small navmesh and valuable positioning fixes
v1.0.5
- Fixed some kill triggers being slightly too big and overlapping with other tiles
- Forgor
v1.0.4
- Fixed a bunch of map stuff
- Fixed doors not always having collision
- Slightly changed the appearance of closets
- Fixed some misc other stuff
v1.0.3
- Fixed some navmesh issues
- Fixed some valuable positions
- And pretty much whatever else was reported
v1.0.2
- Changed colliders on barrels
- Fixed cell doors being too small for the cart
- They are also the right way around now.. as funny as I thought it was
- One of the modules had a hole
- Fixed some collider shenanigans
- Fixed a medium valuable spawn volume being inside a closet
- I am going, any further issues will be fixed next week
v1.0.1
- Fixed an issue where navmesh would occasionally generate through walls
- Fixed an issue where some props wouldn't be blocking navmesh
- Fixed an issue with certain paths being blocked by.. black magic idk
- Fixed an issue where orbs sometimes wouldn't make it back up
- Fixed an issue with a bunker doorway being too small for the cart
- Stairs are now smoother to walk on
- I will be leaving for vacation in a couple hours.. It is 6:30 am.. I haven't slept yet..
v1.0.0
- Initial release