using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Marlin404")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SolItem")]
[assembly: AssemblyTitle("SolItem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SolItem
{
[BepInPlugin("Marlin404.SolItem", "SolItem", "1.0.2")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class SolItem : BaseUnityPlugin
{
internal static SolItem Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "solplush.assets"));
GameObject val2 = val.LoadAsset<GameObject>("Valuable Sol");
GameObject val3 = val.LoadAsset<GameObject>("Valuable SolChat");
GameObject val4 = val.LoadAsset<GameObject>("Valuable SolCrystal");
Valuables.RegisterValuable(val2);
Valuables.RegisterValuable(val3);
Valuables.RegisterValuable(val4);
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
public class SolItemTrap : Trap
{
private enum State
{
Idle,
Active
}
public enum SoundType
{
Pickup,
HurtLight,
HurtMedium,
HurtHeavy,
TailBreak,
Destroyed
}
private PhysGrabObject physgrabobject;
[Space]
[Header("Sol Plush Components")]
public GameObject leftEye;
public GameObject rightEye;
public GameObject leftPupil;
public GameObject rightPupil;
public bool doChatPhrases;
public List<string> phrases = new List<string>();
private float coolDownUntilNextSentence = 3f;
private string playerName = "[playerName]";
private State currentState;
private Rigidbody rb;
private ParticleScriptExplosion particleScriptExplosion;
private bool tailBroken;
private bool eyeTracking;
private PlayerAvatar lastPlayerGrabbed;
private bool prevUpdateGrabbed;
public float playerPupilDilationSize = 3f;
[Space]
public Transform Center;
public bool changePitch;
[Space]
[Header("Sounds")]
public Sound pickup;
public Sound hurtLight;
public Sound hurtMedium;
public Sound hurtHeavy;
public Sound destroyed;
private DateTime lastTimeCalled;
private DateTime lastTimeHeld;
public override void Start()
{
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
((Trap)this).Start();
rb = ((Component)this).GetComponent<Rigidbody>();
physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
leftPupil.transform.localScale = Vector3.one * 2f;
rightPupil.transform.localScale = Vector3.one * 2f;
}
public override void Update()
{
if (base.physGrabObject.grabbedLocal)
{
PlayerAvatar instance = PlayerAvatar.instance;
if (playerPupilDilationSize != 1f)
{
instance.OverridePupilSize(playerPupilDilationSize, 4, 1f, 1f, 5f, 0.5f, 0.1f);
}
}
if (doChatPhrases && SemiFunc.IsMultiplayer())
{
switch (currentState)
{
case State.Idle:
StateIdle();
break;
case State.Active:
StateActive();
break;
}
}
((Trap)this).Update();
}
private void FixedUpdate()
{
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
PhysGrabObject component = ((Component)this).GetComponent<PhysGrabObject>();
PlayerAvatar lastPlayerGrabbing = component.lastPlayerGrabbing;
if (component.grabbed && !prevUpdateGrabbed)
{
prevUpdateGrabbed = true;
PlayPickupSound();
}
else if (!component.grabbed && prevUpdateGrabbed)
{
prevUpdateGrabbed = false;
lastTimeHeld = DateTime.Now;
}
if (eyeTracking)
{
if ((Object)(object)lastPlayerGrabbing != (Object)null && (Object)(object)lastPlayerGrabbing != (Object)(object)lastPlayerGrabbed)
{
lastPlayerGrabbed = lastPlayerGrabbing;
}
if ((Object)(object)lastPlayerGrabbed != (Object)null)
{
Vector3 localCameraPosition = lastPlayerGrabbed.localCameraPosition;
bool flag = true;
rightEye.transform.LookAt(localCameraPosition);
leftEye.transform.LookAt(localCameraPosition);
}
}
}
private void StateIdle()
{
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
if (coolDownUntilNextSentence > 0f && base.physGrabObject.grabbed)
{
coolDownUntilNextSentence -= Time.deltaTime;
}
else
{
if (!Object.op_Implicit((Object)(object)PhysGrabber.instance) || !PhysGrabber.instance.grabbed || !Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) || !((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)base.physGrabObject))
{
return;
}
bool flag = false;
if (!SemiFunc.IsMultiplayer())
{
playerName = "Sol";
flag = true;
}
else
{
List<PlayerAvatar> list = SemiFunc.PlayerGetAllPlayerAvatarWithinRange(10f, ((Component)PhysGrabber.instance).transform.position, false, default(LayerMask));
PlayerAvatar val = null;
float num = float.MaxValue;
foreach (PlayerAvatar item in list)
{
if (!((Object)(object)item == (Object)(object)PlayerAvatar.instance))
{
float num2 = Vector3.Distance(((Component)PhysGrabber.instance).transform.position, ((Component)item).transform.position);
if (num2 < num)
{
num = num2;
val = item;
}
}
}
flag = true;
if ((Object)(object)val != (Object)null)
{
playerName = val.playerName;
}
else
{
playerName = "Sol";
}
}
if (flag)
{
string text = GenerateAffectionateSentence();
currentState = State.Active;
Color val2 = default(Color);
((Color)(ref val2))..ctor(1f, 0.3f, 0.6f, 1f);
ChatManager.instance.PossessChatScheduleStart(10);
ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val2, 0f, false, 0, (UnityEvent)null);
ChatManager.instance.PossessChatScheduleEnd();
}
}
}
private string GenerateAffectionateSentence()
{
string text = "Sol really stinks";
if (phrases.Count > 0)
{
text = phrases[Random.Range(0, phrases.Count)];
}
string text2 = text.Replace("{playerName}", playerName);
return char.ToUpper(text2[0]) + text2.Substring(1);
}
private void StateActive()
{
if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)base.physGrabObject)
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(5f, 10f);
}
else if (!ChatManager.instance.StateIsPossessed())
{
currentState = State.Idle;
coolDownUntilNextSentence = Random.Range(5f, 10f);
}
}
public void StartEyeTracking()
{
eyeTracking = true;
}
public void PlayPickupSound()
{
SoundManager(SoundType.Pickup);
}
public void PlayHurtSound()
{
if ((DateTime.Now - lastTimeHeld).TotalSeconds < 3.0)
{
SoundManager(SoundType.HurtLight);
}
}
public void PlayHurtSoundMedium()
{
SoundManager(SoundType.HurtMedium);
}
public void PlayHurtSoundHeavy()
{
SoundManager(SoundType.HurtHeavy);
}
public void TrapStop()
{
SoundManager(SoundType.Destroyed);
}
private void SoundManager(SoundType SoundNum)
{
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
DateTime now = DateTime.Now;
if ((now - lastTimeCalled).TotalSeconds < 0.05)
{
try
{
if (SoundNum == SoundType.Pickup)
{
pickup.Stop();
}
if (SoundNum == SoundType.HurtLight)
{
hurtLight.Stop();
}
if (SoundNum >= SoundType.HurtMedium)
{
hurtMedium.Stop();
}
if (SoundNum >= SoundType.HurtHeavy)
{
hurtHeavy.Stop();
}
}
catch (Exception)
{
}
}
if ((now - lastTimeCalled).TotalSeconds > 0.75)
{
if (SoundNum == SoundType.Pickup)
{
pickup.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
}
if (SoundNum == SoundType.HurtLight)
{
hurtLight.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
}
if (SoundNum == SoundType.HurtMedium)
{
hurtMedium.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
}
if (SoundNum == SoundType.HurtHeavy)
{
hurtHeavy.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
}
lastTimeCalled = now;
}
if (SoundNum == SoundType.Destroyed)
{
destroyed.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
lastTimeCalled = now;
}
}
}
}