Decompiled source of SolPlushMod v1.0.0

SolItem.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;
using UnityEngine.Events;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Marlin404")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SolItem")]
[assembly: AssemblyTitle("SolItem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SolItem
{
	[BepInPlugin("Marlin404.SolItem", "SolItem", "1.0.2")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class SolItem : BaseUnityPlugin
	{
		internal static SolItem Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(directoryName, "solplush.assets"));
			GameObject val2 = val.LoadAsset<GameObject>("Valuable Sol");
			GameObject val3 = val.LoadAsset<GameObject>("Valuable SolChat");
			GameObject val4 = val.LoadAsset<GameObject>("Valuable SolCrystal");
			Valuables.RegisterValuable(val2);
			Valuables.RegisterValuable(val3);
			Valuables.RegisterValuable(val4);
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public class SolItemTrap : Trap
	{
		private enum State
		{
			Idle,
			Active
		}

		public enum SoundType
		{
			Pickup,
			HurtLight,
			HurtMedium,
			HurtHeavy,
			TailBreak,
			Destroyed
		}

		private PhysGrabObject physgrabobject;

		[Space]
		[Header("Sol Plush Components")]
		public GameObject leftEye;

		public GameObject rightEye;

		public GameObject leftPupil;

		public GameObject rightPupil;

		public bool doChatPhrases;

		public List<string> phrases = new List<string>();

		private float coolDownUntilNextSentence = 3f;

		private string playerName = "[playerName]";

		private State currentState;

		private Rigidbody rb;

		private ParticleScriptExplosion particleScriptExplosion;

		private bool tailBroken;

		private bool eyeTracking;

		private PlayerAvatar lastPlayerGrabbed;

		private bool prevUpdateGrabbed;

		public float playerPupilDilationSize = 3f;

		[Space]
		public Transform Center;

		public bool changePitch;

		[Space]
		[Header("Sounds")]
		public Sound pickup;

		public Sound hurtLight;

		public Sound hurtMedium;

		public Sound hurtHeavy;

		public Sound destroyed;

		private DateTime lastTimeCalled;

		private DateTime lastTimeHeld;

		public override void Start()
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			((Trap)this).Start();
			rb = ((Component)this).GetComponent<Rigidbody>();
			physgrabobject = ((Component)this).GetComponent<PhysGrabObject>();
			particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			leftPupil.transform.localScale = Vector3.one * 2f;
			rightPupil.transform.localScale = Vector3.one * 2f;
		}

		public override void Update()
		{
			if (base.physGrabObject.grabbedLocal)
			{
				PlayerAvatar instance = PlayerAvatar.instance;
				if (playerPupilDilationSize != 1f)
				{
					instance.OverridePupilSize(playerPupilDilationSize, 4, 1f, 1f, 5f, 0.5f, 0.1f);
				}
			}
			if (doChatPhrases && SemiFunc.IsMultiplayer())
			{
				switch (currentState)
				{
				case State.Idle:
					StateIdle();
					break;
				case State.Active:
					StateActive();
					break;
				}
			}
			((Trap)this).Update();
		}

		private void FixedUpdate()
		{
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			PhysGrabObject component = ((Component)this).GetComponent<PhysGrabObject>();
			PlayerAvatar lastPlayerGrabbing = component.lastPlayerGrabbing;
			if (component.grabbed && !prevUpdateGrabbed)
			{
				prevUpdateGrabbed = true;
				PlayPickupSound();
			}
			else if (!component.grabbed && prevUpdateGrabbed)
			{
				prevUpdateGrabbed = false;
				lastTimeHeld = DateTime.Now;
			}
			if (eyeTracking)
			{
				if ((Object)(object)lastPlayerGrabbing != (Object)null && (Object)(object)lastPlayerGrabbing != (Object)(object)lastPlayerGrabbed)
				{
					lastPlayerGrabbed = lastPlayerGrabbing;
				}
				if ((Object)(object)lastPlayerGrabbed != (Object)null)
				{
					Vector3 localCameraPosition = lastPlayerGrabbed.localCameraPosition;
					bool flag = true;
					rightEye.transform.LookAt(localCameraPosition);
					leftEye.transform.LookAt(localCameraPosition);
				}
			}
		}

		private void StateIdle()
		{
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_011d: Unknown result type (might be due to invalid IL or missing references)
			if (coolDownUntilNextSentence > 0f && base.physGrabObject.grabbed)
			{
				coolDownUntilNextSentence -= Time.deltaTime;
			}
			else
			{
				if (!Object.op_Implicit((Object)(object)PhysGrabber.instance) || !PhysGrabber.instance.grabbed || !Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) || !((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject == (Object)(object)base.physGrabObject))
				{
					return;
				}
				bool flag = false;
				if (!SemiFunc.IsMultiplayer())
				{
					playerName = "Sol";
					flag = true;
				}
				else
				{
					List<PlayerAvatar> list = SemiFunc.PlayerGetAllPlayerAvatarWithinRange(10f, ((Component)PhysGrabber.instance).transform.position, false, default(LayerMask));
					PlayerAvatar val = null;
					float num = float.MaxValue;
					foreach (PlayerAvatar item in list)
					{
						if (!((Object)(object)item == (Object)(object)PlayerAvatar.instance))
						{
							float num2 = Vector3.Distance(((Component)PhysGrabber.instance).transform.position, ((Component)item).transform.position);
							if (num2 < num)
							{
								num = num2;
								val = item;
							}
						}
					}
					flag = true;
					if ((Object)(object)val != (Object)null)
					{
						playerName = val.playerName;
					}
					else
					{
						playerName = "Sol";
					}
				}
				if (flag)
				{
					string text = GenerateAffectionateSentence();
					currentState = State.Active;
					Color val2 = default(Color);
					((Color)(ref val2))..ctor(1f, 0.3f, 0.6f, 1f);
					ChatManager.instance.PossessChatScheduleStart(10);
					ChatManager.instance.PossessChat((PossessChatID)1, text, 1f, val2, 0f, false, 0, (UnityEvent)null);
					ChatManager.instance.PossessChatScheduleEnd();
				}
			}
		}

		private string GenerateAffectionateSentence()
		{
			string text = "Sol really stinks";
			if (phrases.Count > 0)
			{
				text = phrases[Random.Range(0, phrases.Count)];
			}
			string text2 = text.Replace("{playerName}", playerName);
			return char.ToUpper(text2[0]) + text2.Substring(1);
		}

		private void StateActive()
		{
			if (PhysGrabber.instance.grabbed && Object.op_Implicit((Object)(object)PhysGrabber.instance.grabbedPhysGrabObject) && (Object)(object)PhysGrabber.instance.grabbedPhysGrabObject != (Object)(object)base.physGrabObject)
			{
				currentState = State.Idle;
				coolDownUntilNextSentence = Random.Range(5f, 10f);
			}
			else if (!ChatManager.instance.StateIsPossessed())
			{
				currentState = State.Idle;
				coolDownUntilNextSentence = Random.Range(5f, 10f);
			}
		}

		public void StartEyeTracking()
		{
			eyeTracking = true;
		}

		public void PlayPickupSound()
		{
			SoundManager(SoundType.Pickup);
		}

		public void PlayHurtSound()
		{
			if ((DateTime.Now - lastTimeHeld).TotalSeconds < 3.0)
			{
				SoundManager(SoundType.HurtLight);
			}
		}

		public void PlayHurtSoundMedium()
		{
			SoundManager(SoundType.HurtMedium);
		}

		public void PlayHurtSoundHeavy()
		{
			SoundManager(SoundType.HurtHeavy);
		}

		public void TrapStop()
		{
			SoundManager(SoundType.Destroyed);
		}

		private void SoundManager(SoundType SoundNum)
		{
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			DateTime now = DateTime.Now;
			if ((now - lastTimeCalled).TotalSeconds < 0.05)
			{
				try
				{
					if (SoundNum == SoundType.Pickup)
					{
						pickup.Stop();
					}
					if (SoundNum == SoundType.HurtLight)
					{
						hurtLight.Stop();
					}
					if (SoundNum >= SoundType.HurtMedium)
					{
						hurtMedium.Stop();
					}
					if (SoundNum >= SoundType.HurtHeavy)
					{
						hurtHeavy.Stop();
					}
				}
				catch (Exception)
				{
				}
			}
			if ((now - lastTimeCalled).TotalSeconds > 0.75)
			{
				if (SoundNum == SoundType.Pickup)
				{
					pickup.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
				}
				if (SoundNum == SoundType.HurtLight)
				{
					hurtLight.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
				}
				if (SoundNum == SoundType.HurtMedium)
				{
					hurtMedium.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
				}
				if (SoundNum == SoundType.HurtHeavy)
				{
					hurtHeavy.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
				}
				lastTimeCalled = now;
			}
			if (SoundNum == SoundType.Destroyed)
			{
				destroyed.Play(base.physGrabObject.centerPoint, 1f, 1f, 1f, 1f);
				lastTimeCalled = now;
			}
		}
	}
}