Decompiled source of MolkyValuables v1.2.1

Molky.dll

Decompiled a month ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using REPOLib.Modules;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("MolkyValuables")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Molky")]
[assembly: AssemblyTitle("Molky")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
public class ItemJett : MonoBehaviour
{
	private ItemEquippable itemEquippable;

	private ItemToggle itemToggle;

	private AudioSource audioSource;

	private bool prevToggleState = false;

	private Vector3 startPos;

	private Quaternion StartRot;

	private void Start()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			itemEquippable = ((Component)this).GetComponent<ItemEquippable>();
			itemToggle = ((Component)this).GetComponent<ItemToggle>();
			audioSource = ((Component)this).GetComponent<AudioSource>();
			startPos = ((Component)this).transform.position;
			StartRot = ((Component)this).transform.rotation;
		}
		catch (Exception ex)
		{
			Debug.LogError((object)("[ItemJett] Erreur dans Start() : " + ex.Message));
		}
	}

	private void Update()
	{
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			if (itemToggle.toggleState != prevToggleState)
			{
				if (SemiFunc.RunIsShop())
				{
					RevivePlayers();
					((Component)this).transform.position = startPos;
					((Component)this).transform.rotation = StartRot;
				}
				else
				{
					audioSource.Play();
					Object.Destroy((Object)(object)((Component)this).gameObject);
					RevivePlayers();
				}
			}
		}
		catch (Exception ex)
		{
			Debug.LogError((object)("[ItemJett] Erreur dans Update() : " + ex.Message));
		}
	}

	private void RevivePlayers()
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		try
		{
			List<PhysGrabObject> list = SemiFunc.PhysGrabObjectGetAllWithinRange(2f, ((Component)this).transform.position, false, default(LayerMask), (PhysGrabObject)null);
			foreach (PhysGrabObject item in list)
			{
				PlayerDeathHead val = ((item != null) ? ((Component)item).GetComponent<PlayerDeathHead>() : null);
				if ((Object)(object)val != (Object)null)
				{
					val.FlashEyeRPC(true);
					val.Revive();
				}
			}
		}
		catch (Exception ex)
		{
			Debug.LogError((object)("[ItemJett] Erreur dans RevivePlayers() : " + ex.Message));
		}
	}
}
namespace Molky
{
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "Molky";

		public const string PLUGIN_NAME = "Molky";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace MolkyValuables
{
	[BepInPlugin("Molky.MolkyValuables", "MolkyValuables", "1.2.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugins : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(ShopManager), "ShopInitialize")]
		public static class ShopManager_ShopInitialize_Patch
		{
			[HarmonyPostfix]
			public static void ShopManager_ShopInitialize_Postfix()
			{
				if (!SemiFunc.RunIsShop())
				{
					return;
				}
				Logger.LogInfo((object)"\ud83d\udecd\ufe0f Shop has been initialized — now attempting to add a custom item...");
				if ((Object)(object)Instance._assetBundle == (Object)null)
				{
					Logger.LogError((object)"AssetBundle not loaded, cannot add items to the shop.");
					return;
				}
				GameObject val = Instance._assetBundle.LoadAsset<GameObject>("Item Jett");
				if ((Object)(object)val == (Object)null)
				{
					Logger.LogError((object)"Failed to load Item Jett.");
				}
				ItemAttributes val2 = val.GetComponent<ItemAttributes>();
				if ((Object)(object)val2 == (Object)null)
				{
					Logger.LogWarning((object)"Item Jett does not have an ItemAttributes component. Attempting to add it manually...");
					val2 = val.AddComponent<ItemAttributes>();
				}
				if ((Object)(object)val2 != (Object)null)
				{
					TryAddItemToShop(val2, 33f);
				}
				else
				{
					Logger.LogError((object)"Failed to add ItemAttributes component to Item Jett.");
				}
			}
		}

		private AssetBundle? _assetBundle;

		internal static Plugins Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger.LogInfo((object)$"{((BaseUnityPlugin)Instance).Info.Metadata.GUID} v{((BaseUnityPlugin)Instance).Info.Metadata.Version} has loaded!");
			Patch();
		}

		internal void Patch()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Expected O, but got Unknown
			//IL_002a: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)Instance).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Logger.LogInfo((object)"Patching MolkyValuables...");
			LoadAssets();
			Harmony.PatchAll();
			Logger.LogInfo((object)"Patching completed.");
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void LoadAssets()
		{
			string directoryName = Path.GetDirectoryName(((BaseUnityPlugin)Instance).Info.Location);
			string text = Path.Combine(directoryName, "molkyvaluables");
			_assetBundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)_assetBundle == (Object)null)
			{
				Logger.LogError((object)("Échec du chargement de l'AssetBundle: " + text));
				return;
			}
			Logger.LogInfo((object)"Loading Molky Valuables...");
			List<string> list = new List<string> { "Valuable Macron", "Valuable Miku" };
			List<string> valuableAssetNames = new List<string> { "Valuables - Generic" };
			foreach (string item in list)
			{
				RegisterValuable(_assetBundle, item, valuableAssetNames);
			}
			Logger.LogInfo((object)"Loaded Molky Valuables!");
			Logger.LogInfo((object)"Loading Molky Items...");
			List<string> list2 = new List<string> { "Item Jett" };
			foreach (string item2 in list2)
			{
				RegisterItem(_assetBundle, item2);
			}
			Logger.LogInfo((object)"Loaded Molky Items!");
		}

		private void RegisterValuable(AssetBundle assetBundle, string valuableName, List<string> valuableAssetNames)
		{
			GameObject val = assetBundle.LoadAsset<GameObject>(valuableName);
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)("Échec du chargement de l'objet précieux: " + valuableName));
			}
			else
			{
				Valuables.RegisterValuable(val, valuableAssetNames);
			}
		}

		private void RegisterItem(AssetBundle assetBundle, string itemName)
		{
			Item val = assetBundle.LoadAsset<Item>(itemName);
			if ((Object)(object)val == (Object)null)
			{
				Logger.LogError((object)("Échec du chargement de l'item: " + itemName));
			}
			else
			{
				Items.RegisterItem(val);
			}
		}

		public static void TryAddItemToShop(ItemAttributes item, float chancePercent)
		{
			try
			{
				if ((Object)(object)item == (Object)null)
				{
					Logger.LogWarning((object)"Item is null, cannot add to shop.");
					return;
				}
				FieldInfo field = typeof(ItemAttributes).GetField("roomVolumeCheck", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (field == null)
				{
					Logger.LogError((object)"❌ Could not find 'roomVolumeCheck' field in ItemAttributes.");
				}
				else
				{
					object? value = field.GetValue(item);
					RoomVolumeCheck val = (RoomVolumeCheck)((value is RoomVolumeCheck) ? value : null);
					if ((Object)(object)val == (Object)null)
					{
						Logger.LogWarning((object)"⚠\ufe0f Item is missing roomVolumeCheck. Attempting to clone from another item...");
						RoomVolumeCheck val2 = Object.FindObjectOfType<RoomVolumeCheck>();
						if ((Object)(object)val2 != (Object)null)
						{
							RoomVolumeCheck val3 = ((Component)item).gameObject.AddComponent<RoomVolumeCheck>();
							FieldInfo[] fields = typeof(RoomVolumeCheck).GetFields(BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
							foreach (FieldInfo fieldInfo in fields)
							{
								fieldInfo.SetValue(val3, fieldInfo.GetValue(val2));
							}
							field.SetValue(item, val3);
							Logger.LogInfo((object)"✅ roomVolumeCheck cloned and injected successfully.");
						}
						else
						{
							Logger.LogError((object)"❌ No RoomVolumeCheck found in the scene to clone from.");
						}
					}
					else
					{
						Logger.LogInfo((object)"ℹ\ufe0f roomVolumeCheck already exists, no injection needed.");
					}
				}
				float num = Random.Range(0f, 100f);
				if (num <= chancePercent)
				{
					ItemManager.instance.AddSpawnedItem(item);
					Logger.LogInfo((object)$"✅ Item successfully added to the shop (chance: {chancePercent}%, roll: {num:F2}).");
				}
				else
				{
					Logger.LogInfo((object)$"❌ Failed to add item to the shop (chance: {chancePercent}%, roll: {num:F2}).");
				}
			}
			catch (Exception arg)
			{
				Logger.LogError((object)$"❗ Exception in TryAddItemToShop: {arg}");
			}
		}
	}
}