Decompiled source of silentDeath v1.0.1

silentDeath.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Narvath")]
[assembly: AssemblyConfiguration("release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+715825a011cc013c038a28aa52f26021b9eee37f")]
[assembly: AssemblyProduct("silentDeath")]
[assembly: AssemblyTitle("silentDeath")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace silentDeath
{
	[BepInPlugin("Narvath.silentDeath", "silentDeath", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class silentDeath : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(SpectateCamera), "HeadEnergyLogic")]
		public static class Override_HeadEnergyLogic
		{
			private static readonly FieldRef<SpectateCamera, float> headEnergyRef = AccessTools.FieldRefAccess<SpectateCamera, float>("headEnergy");

			private static readonly FieldRef<SpectateCamera, bool> headEnergyEnoughRef = AccessTools.FieldRefAccess<SpectateCamera, bool>("headEnergyEnough");

			private static bool Prefix(SpectateCamera __instance)
			{
				if (!Object.op_Implicit((Object)(object)PlayerController.instance) || !Object.op_Implicit((Object)(object)PlayerController.instance.playerAvatarScript) || !Object.op_Implicit((Object)(object)PlayerController.instance.playerAvatarScript.playerDeathHead))
				{
					return false;
				}
				headEnergyRef.Invoke(__instance) = 1f;
				headEnergyEnoughRef.Invoke(__instance) = true;
				return false;
			}
		}

		[HarmonyPatch(typeof(PlayerDeathHead), "SpectatedSetRPCLogic")]
		public static class Postpatch_SpectatedSetRPCLogic
		{
			[HarmonyPostfix]
			private static void Postfix(PlayerDeathHead __instance, bool _active)
			{
				if (Object.op_Implicit((Object)(object)__instance.playerAvatar.voiceChat) && __instance.playerAvatar.isDisabled)
				{
					__instance.playerAvatar.voiceChat.ToggleMixer(true, false);
				}
				else
				{
					__instance.playerAvatar.voiceChat.ToggleMixer(false, false);
				}
			}
		}

		[HarmonyPatch(typeof(PlayerAvatar), "Revive")]
		public static class Prepatch_Revive
		{
			[HarmonyPrefix]
			private static bool Prefix(PlayerAvatar __instance, bool _revivedByTruck)
			{
				if (_revivedByTruck && !__instance.playerDeathHead.physGrabObject.grabbed)
				{
					return false;
				}
				return true;
			}
		}

		internal static silentDeath Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}