using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ScaleOverchargeToUpgrades")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+62ef3fe1b6269d77e304d35d3fc566da88e1c904")]
[assembly: AssemblyProduct("ScaleOverchargeToUpgrades")]
[assembly: AssemblyTitle("ScaleOverchargeToUpgrades")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Necrofancy.Repo.ScaleOverchargeToUpgrades
{
[BepInPlugin("Necrofancy.OverchargeScalesToStrength", "Overcharge Scales To Strength", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
private const string Id = "Necrofancy.OverchargeScalesToStrength";
private const string Name = "Overcharge Scales To Strength";
private const string Version = "1.0.0";
private readonly Harmony _harmony = new Harmony("Necrofancy.OverchargeScalesToStrength");
private static ConfigEntry<float>? _constantConfig;
private static ConfigEntry<float>? _scalingConfig;
public static float ConstantFactor => _constantConfig?.Value ?? 0.05f;
public static float ScalingFactor => _scalingConfig?.Value ?? 0.15f;
public void Awake()
{
_harmony.PatchAll(Assembly.GetExecutingAssembly());
_constantConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Balancing", "ConstantFactor", 0.05f, "Defines starting percentage for overcharge");
_scalingConfig = ((BaseUnityPlugin)this).Config.Bind<float>("Balancing", "ScalingFactor", 0.15f, "Defines the growth per Strength upgrade applied");
}
}
[HarmonyPatch(typeof(PhysGrabber), "PhysGrabOverCharge")]
public static class ScaleOverchargeGain
{
private static void Prefix(PhysGrabber __instance, ref float _amount, ref float _multiplier)
{
string key = SemiFunc.PlayerGetSteamID(__instance.playerAvatar);
Dictionary<string, int> playerUpgradeStrength = StatsManager.instance.playerUpgradeStrength;
if (playerUpgradeStrength.TryGetValue(key, out var value))
{
_amount *= Math.Max(Plugin.ConstantFactor + Plugin.ScalingFactor * (float)value, 0f);
}
}
}
}