Actually fixed the Slushie Bomb throwing errors in multiplayer (yes, I tested this time, I promise)
Fixed the issue where the Slushie Bomb does not respawn if in the shop
Note: Slushie Bomb is slightly janky in the shop (sometimes explodes twice or doesn't teleport back), this is fine and does not affect normal gameplay outside of the shop
1.3.1
Maybe fixed Slushie Bomb failing to explode in multiplayer, let me know if there are still issues
1.3.0
Added a slow, passive recharge to the Energy Pistol while actively held by a Semibot
Note: Nearby enemies can hear the crank! Careful!
Added fresnel to Slushie Bomb visuals to match other shop items
Fixed the Crowbar, Tech Scepter and Slushie Bomb spamming (harmless but annoying) errors in multiplayer
Reduced the cost of the Lodestone Crossbow
Reduced the random spread of the Crossbow
Reduced the random spread of the Energy Pistol
Reduced the weight of the Red Chair
Increased the durability of the Crowbar
Increased the durability of the Tech Scepter
Adjusted Tech Scepter battery visuals a bit to more accurately match new durability (still more fragile than most weapons)
Increased the number of shots in the Lodestone Crossbow by 1
1.2.2
Fixed slushie bomb throwing NullRefExceptions
1.2.1
Updated mod to v0.4.0+
Added some safety checks for situations where things are null after spawning for some reason
Adjusted Lodestone Crossbow battery bar for consistency
Maybe fixed Desk Leg getting stuck, idk, Desk Leg is kinda a pain
1.2.0
Updated mod to v0.3.0
Added some items to the spawn pool for the Museum of Human Art
Tweaked some balance values on shop items
1.1.2
Fixed Slushie Bomb not exploding in singleplayer
1.1.1
Attempted to fix ChargeReloadRPC still firing a few warnings
Uploaded source code to Github so that if it isn't fixed I can acquire assistance
1.1.0
Added a new shop item: Slushie Bomb
Added Anteverse Gem valuable
Added Box of Screws valuable
Added Desk Leg valuable
Added Fog Lantern valuable
Added Greyeb valuable
Added Human Brain valuable
Added Reservoir Growth valuable
Added Rubber Band Ball valuable
Added Tesla Coil valuable
Fixed several textures being blurry
Fixed several valuables getting stuck in walls, especially the TVs
Potentially fixed an issue with ChargeReloadRPC spamming errors
Potentially fixed the TVs not starting from the beginning for all players
Increased durability on all of the plants slightly
Increased value of the Antelight slightly
Slightly decreased the weight of the Anvil
1.0.2
Fixed the Anvil destroying the cart
Fixed the Pitchfork destroying the cart
Increased the minimum velocity for the anvil hurt trigger
1.0.1
Added a hurt collider to the Anvil when it is moving above a certain velocity and not being held
Added a hurt collider to the Pitchfork when it is moving above a certain velocity or being held
Potentially fixed the Tech Scepter being jank when held for clients
Potentially fixed the TVs occasionally getting stuck in the wall (the back bit is no longer grabbable)