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Nikki-AbioticFactorValuables-1.0.0 icon

AbioticFactorValuables

Adds 30 new items with various properties from the game Abiotic Factor!

By Nikki
Date uploaded a week ago
Version 1.0.0
Download link Nikki-AbioticFactorValuables-1.0.0.zip
Downloads 51649
Dependency string Nikki-AbioticFactorValuables-1.0.0

This mod requires the following mods to function

Zehs-REPOLib-1.5.0 icon
Zehs-REPOLib

Library for adding content to R.E.P.O.

Preferred version: 1.5.0
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Abiotic Factor Valuables

A mod that adds 4 shop items and 26 random valuables from the game Abiotic Factor!

Due to the similar pixelated art styles between Abiotic Factor and R.E.P.O., these items and valuables should fit right in aesthetically!

All shop items are configurable. Valuables should be configured via Enemy and Valuable Spawn Manager or other similar mods.

These items have intentionally been kept spoiler-free. Please check out Abiotic Factor on Steam if you like these items!

Items

Crowbar: A splice between a Sword and a Baseball Bat in terms of stats, it's a decently powerful melee weapon that costs similar amounts to the Baseball Bat.

Energy Pistol: Only deals 40 damage, but is pretty accurate and ragdolls most lighter enemies. Has a good amount of battery life too. Quick reload time. Good for dealing with smaller threats, but capable of dealing with larger threats if you're willing to use up your battery.

Lodestone Crossbow: Deals 200 damage, is highly accurate, and is capable of downing any enemy in the game for a decent amount of time. Long reload time. Only has 2 shots before recharging. Good to save for big threats. Rather expensive.

Tech Scepter: A powerful but expensive melee weapon that electrocutes foes. Not super durable due to its more technological build, and deals decent damage to other players or yourself if you accidentally (or intentionally) hit them.

Valuables

McJannek Station:

  • Briefcase (can also spawn in Headman Manor)
  • Desk Phone
  • GATE Security Crate
  • Snacks Vending Machine (functional!)
  • TV Forklift Certification (functional!)
  • Unfortunate Spacemen Arcade Machine (functional!)
  • Water Cooler

Headman Manor:

  • Can of Peas (can also spawn in McJannek Station)
  • Creepy Pumpkin Painting (can also spawn in Swiftbroom Academy)
  • Diamond Pest Statue
  • Dog Photo Frame (can also spawn in McJannek Station)
  • Lodestone (can also spawn in Swiftbroom Academy)
  • The Red Chair
  • TV Channel 5 (functional!)

Swiftbroom Academy:

  • Antelight
  • Armor Stand
  • Corn Husk Doll (can also spawn in Headman Manor)
  • Crystalline Vial
  • Glow Tulip
  • Pitchfork (can also spawn in Headman Manor)

All Maps:

  • Anvil
  • Gravity Cube (functional!)
  • Nachos
  • Saltz
  • Slushie
  • Unassuming Bell (functional!)

Pictures (Spoilers Ahead!)

Shop Items
McJannek Station Items
Headman Manor Items
Swiftbroom Academy Items
Generic Items

Credits

All assets come from Abiotic Factor, please go support the devs! Shoutout to Magic_Wesley, s1ckboy, and JacobG5 for help with code and testing. Shoutout to CritHaxXoG/Zehs for creating REPOLib and answering questions for me! This project would likely have been abandoned without y'all. <3

CHANGELOG

1.0.2

  • Fixed the Anvil destroying the cart
  • Fixed the Pitchfork destroying the cart
  • Increased the minimum velocity for the anvil hurt trigger

1.0.1

  • Added a hurt collider to the Anvil when it is moving above a certain velocity and not being held
  • Added a hurt collider to the Pitchfork when it is moving above a certain velocity or being held
  • Potentially fixed the Tech Scepter being jank when held for clients
  • Potentially fixed the TVs occasionally getting stuck in the wall (the back bit is no longer grabbable)
  • Updated README

1.0.0

  • Initial release.