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AbioticFactorValuables
Adds 40 new items with various properties from the game Abiotic Factor!
| Date uploaded | 4 days ago |
| Version | 1.3.2 |
| Download link | Nikki-AbioticFactorValuables-1.3.2.zip |
| Downloads | 9318 |
| Dependency string | Nikki-AbioticFactorValuables-1.3.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Abiotic Factor Valuables
A mod that adds 5 shop items and 35 random valuables from the game Abiotic Factor! Now updated to REPO v0.3.0! Please report any bugs caused by the new version.
Due to the similar pixelated art styles between Abiotic Factor and R.E.P.O., these items and valuables should fit right in aesthetically!
All shop items are configurable. Valuables should be configured via Enemy and Valuable Spawn Manager or other similar mods.
These items have intentionally been kept spoiler-free. Please check out Abiotic Factor on Steam if you like these items!
I've spent way more time modding games than I ever thought I would. If you'd like to donate to help me make more content like this, I have a Ko-Fi here: Ko-Fi link <3
Items
Crowbar: A splice between a Sword and a Baseball Bat in terms of stats, it's a decently powerful melee weapon that costs similar amounts to the Baseball Bat.
Energy Pistol: Only deals 40 damage, but is pretty accurate and ragdolls most lighter enemies. Has a good amount of battery life too. Has a slow passive recharge function while held, but be careful; enemies can hear it charging.
Lodestone Crossbow: Deals 200 damage, is highly accurate, and is capable of downing any enemy in the game for a decent amount of time. Long reload time. Only has 3 shots before recharging. Good to save for big threats. Rather expensive.
[NEW] Slushie Bomb: Throwable weapon that freezes enemies and players hit for 5 seconds, similar to stunning them. Once primed, shatters upon impact with any surface at a decent velocity. Can only spawn in the secret compartment in the shop.
Tech Scepter: A powerful but expensive melee weapon that electrocutes foes. Not super durable due to its more technological build, and deals decent damage to other players or yourself if you accidentally (or intentionally) hit them.
Valuables
McJannek Station:
- Anteverse Gem (can also spawn in Swiftbroom Academy and Museum of Human Art)
- Box of Screws (can also spawn in Headman Manor)
- Briefcase (can also spawn in Headman Manor)
- Desk Phone
- GATE Security Crate
- Snacks Vending Machine (functional!)
- Tesla Coil (functional!)
- TV Forklift Certification (functional!)
- Unfortunate Spacemen Arcade Machine (can also spawn in Museum of Human Art, functional!)
- Water Cooler (can also spawn in Museum of Human Art)
Headman Manor:
- Can of Peas (can also spawn in McJannek Station)
- Creepy Pumpkin Painting (can also spawn in Swiftbroom Academy and Museum of Human Art)
- Desk Leg (can also spawn in McJannek Station, functional!)
- Diamond Pest Statue
- Dog Photo Frame (can also spawn in McJannek Station)
- Human Brain (can also spawn in Swiftbroom Academy and Museum of Human Art)
- Lodestone (can also spawn in Swiftbroom Academy)
- The Red Chair (can also spawn in Museum of Human Art)
- TV Channel 5 (functional!)
Swiftbroom Academy:
- Antelight
- Armor Stand (can also spawn in Museum of Human Art)
- Corn Husk Doll (can also spawn in Headman Manor)
- Crystalline Vial
- Fog Lantern (can also spawn in Museum of Human Art)
- Glow Tulip (can also spawn in Museum of Human Art)
- Greyeb (can also spawn in Museum of Human Art, functional!)
- Pitchfork (can also spawn in Headman Manor)
- Reservoir Growth (can also spawn in McJannek Station)
All Maps:
- Anvil
- Gravity Cube (functional!)
- Nachos
- Rubber Band Ball (functional!)
- Saltz
- Slushie
- Unassuming Bell (functional!)
Pictures (Spoilers Ahead!)
Note that pictures do not feature items from v1.1.0.
Credits
All assets come from Abiotic Factor, please go support the devs! Shoutout to Magic_Wesley, s1ckboy, JacobG5 and Xu Xiaolan for help with code and testing. Shoutout to CritHaxXoG/Zehs for creating REPOLib and answering questions for me! This project would likely have been abandoned without y'all. <3
CHANGELOG
1.3.2
- Actually fixed the Slushie Bomb throwing errors in multiplayer (yes, I tested this time, I promise)
- Fixed the issue where the Slushie Bomb does not respawn if in the shop
- Note: Slushie Bomb is slightly janky in the shop (sometimes explodes twice or doesn't teleport back), this is fine and does not affect normal gameplay outside of the shop
1.3.1
- Maybe fixed Slushie Bomb failing to explode in multiplayer, let me know if there are still issues
1.3.0
- Added a slow, passive recharge to the Energy Pistol while actively held by a Semibot
- Note: Nearby enemies can hear the crank! Careful!
- Added fresnel to Slushie Bomb visuals to match other shop items
- Fixed the Crowbar, Tech Scepter and Slushie Bomb spamming (harmless but annoying) errors in multiplayer
- Reduced the cost of the Lodestone Crossbow
- Reduced the random spread of the Crossbow
- Reduced the random spread of the Energy Pistol
- Reduced the weight of the Red Chair
- Increased the durability of the Crowbar
- Increased the durability of the Tech Scepter
- Adjusted Tech Scepter battery visuals a bit to more accurately match new durability (still more fragile than most weapons)
- Increased the number of shots in the Lodestone Crossbow by 1
1.2.2
- Fixed slushie bomb throwing NullRefExceptions
1.2.1
- Updated mod to v0.4.0+
- Added some safety checks for situations where things are null after spawning for some reason
- Adjusted Lodestone Crossbow battery bar for consistency
- Maybe fixed Desk Leg getting stuck, idk, Desk Leg is kinda a pain
1.2.0
- Updated mod to v0.3.0
- Added some items to the spawn pool for the Museum of Human Art
- Tweaked some balance values on shop items
1.1.2
- Fixed Slushie Bomb not exploding in singleplayer
1.1.1
- Attempted to fix ChargeReloadRPC still firing a few warnings
- Uploaded source code to Github so that if it isn't fixed I can acquire assistance
1.1.0
- Added a new shop item: Slushie Bomb
- Added Anteverse Gem valuable
- Added Box of Screws valuable
- Added Desk Leg valuable
- Added Fog Lantern valuable
- Added Greyeb valuable
- Added Human Brain valuable
- Added Reservoir Growth valuable
- Added Rubber Band Ball valuable
- Added Tesla Coil valuable
- Fixed several textures being blurry
- Fixed several valuables getting stuck in walls, especially the TVs
- Potentially fixed an issue with ChargeReloadRPC spamming errors
- Potentially fixed the TVs not starting from the beginning for all players
- Increased durability on all of the plants slightly
- Increased value of the Antelight slightly
- Slightly decreased the weight of the Anvil
1.0.2
- Fixed the Anvil destroying the cart
- Fixed the Pitchfork destroying the cart
- Increased the minimum velocity for the anvil hurt trigger
1.0.1
- Added a hurt collider to the Anvil when it is moving above a certain velocity and not being held
- Added a hurt collider to the Pitchfork when it is moving above a certain velocity or being held
- Potentially fixed the Tech Scepter being jank when held for clients
- Potentially fixed the TVs occasionally getting stuck in the wall (the back bit is no longer grabbable)
- Updated README
1.0.0
- Initial release.