
AlwaysVisibleNametags
Always visible living nameplates + configurable death head nameplates!
By Nilaier
CHANGELOG
Changelog
1.1.0 (Current Version)
- Added: Nameplates above player
PlayerDeathHead
objects. - Added: Configuration file (
BepInEx/config/nilaier.alwaysvisiblenametags.cfg
) allowing customization via file editing or in-game config managers (like REPOConfig). - Added Config Options:
- Toggle modifications for living player nameplates (
EnableLivingPlayerModifications
). - Hide original living player nameplates (
HideOriginalLivingNameplates
). - Toggle death head nameplates (
EnableDeathHeadNameplates
). - Show/hide nameplate above own death head (
ShowOwnDeathHeadName
). - Adjust vertical offset for death head nameplates (
DeathHead_YOffset
). - Separate scaling controls (reverse mode, min/max size, factor) for both living and death head nameplates.
- Toggle modifications for living player nameplates (
- Improved: Configuration changes now apply dynamically in-game without requiring a restart.
- Changed: Default minimum scaling size for nameplates now set to
0
(allows them to fully disappear with distance). - Internal: Significant code refactoring to support configuration and new features.
1.0.0 - Initial Release
- Initial release of AlwaysVisibleNametags.
- Forced living player name tags to always be fully visible (100% alpha).
- Basic compatibility with ColoredNametags mentioned.
- No configuration options.