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AlwaysVisibleNametags

Always visible living nameplates + configurable death head nameplates!

By Nilaier

CHANGELOG

Changelog

1.1.0 (Current Version)

  • Added: Nameplates above player PlayerDeathHead objects.
  • Added: Configuration file (BepInEx/config/nilaier.alwaysvisiblenametags.cfg) allowing customization via file editing or in-game config managers (like REPOConfig).
  • Added Config Options:
    • Toggle modifications for living player nameplates (EnableLivingPlayerModifications).
    • Hide original living player nameplates (HideOriginalLivingNameplates).
    • Toggle death head nameplates (EnableDeathHeadNameplates).
    • Show/hide nameplate above own death head (ShowOwnDeathHeadName).
    • Adjust vertical offset for death head nameplates (DeathHead_YOffset).
    • Separate scaling controls (reverse mode, min/max size, factor) for both living and death head nameplates.
  • Improved: Configuration changes now apply dynamically in-game without requiring a restart.
  • Changed: Default minimum scaling size for nameplates now set to 0 (allows them to fully disappear with distance).
  • Internal: Significant code refactoring to support configuration and new features.

1.0.0 - Initial Release

  • Initial release of AlwaysVisibleNametags.
  • Forced living player name tags to always be fully visible (100% alpha).
  • Basic compatibility with ColoredNametags mentioned.
  • No configuration options.