Changelog
1.1.0 (Current Version)
- Added: Nameplates above player
PlayerDeathHead objects.
- Added: Configuration file (
BepInEx/config/nilaier.alwaysvisiblenametags.cfg) allowing customization via file editing or in-game config managers (like REPOConfig).
- Added Config Options:
- Toggle modifications for living player nameplates (
EnableLivingPlayerModifications).
- Hide original living player nameplates (
HideOriginalLivingNameplates).
- Toggle death head nameplates (
EnableDeathHeadNameplates).
- Show/hide nameplate above own death head (
ShowOwnDeathHeadName).
- Adjust vertical offset for death head nameplates (
DeathHead_YOffset).
- Separate scaling controls (reverse mode, min/max size, factor) for both living and death head nameplates.
- Improved: Configuration changes now apply dynamically in-game without requiring a restart.
- Changed: Default minimum scaling size for nameplates now set to
0 (allows them to fully disappear with distance).
- Internal: Significant code refactoring to support configuration and new features.
1.0.0 - Initial Release
- Initial release of AlwaysVisibleNametags.
- Forced living player name tags to always be fully visible (100% alpha).
- Basic compatibility with ColoredNametags mentioned.
- No configuration options.
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