Decompiled source of ExpressionConstant v1.0.1

plugins/ExpressionConstant.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("NocturnalLyfe")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ExpressionConstant")]
[assembly: AssemblyTitle("ExpressionConstant")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace ExpressionConstant
{
	[HarmonyPatch(typeof(PlayerController))]
	internal static class ExamplePlayerControllerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(PlayerController __instance)
		{
			ExpressionConstant.Logger.LogDebug((object)$"{__instance} Start Prefix");
		}

		[HarmonyPostfix]
		[HarmonyPatch("Start")]
		private static void Start_Postfix(PlayerController __instance)
		{
			ExpressionConstant.Logger.LogDebug((object)$"{__instance} Start Postfix");
		}
	}
	[BepInPlugin("NocturnalLyfe.ExpressionConstant", "ExpressionConstant", "1.0")]
	public class ExpressionConstant : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(PlayerExpression))]
		internal class PlayerExpressionPatch
		{
			[CompilerGenerated]
			private sealed class <>c__DisplayClass2_0
			{
				public int expressionIndex;

				internal bool <RestoreExpressionsDelayed>b__1(ToggleExpressionInput t)
				{
					return t.index == expressionIndex;
				}
			}

			[CompilerGenerated]
			private sealed class <RestoreExpressionsDelayed>d__2 : IEnumerator<object>, IEnumerator, IDisposable
			{
				private int <>1__state;

				private object <>2__current;

				public PlayerExpression instance;

				private float <timeout>5__1;

				private string <steamID>5__2;

				private List<int> <savedExpressions>5__3;

				private List<ToggleExpressionInput>.Enumerator <>s__4;

				private ToggleExpressionInput <toggle>5__5;

				private List<int>.Enumerator <>s__6;

				private <>c__DisplayClass2_0 <>8__7;

				private ToggleExpressionInput <toggleInput>5__8;

				object IEnumerator<object>.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				object IEnumerator.Current
				{
					[DebuggerHidden]
					get
					{
						return <>2__current;
					}
				}

				[DebuggerHidden]
				public <RestoreExpressionsDelayed>d__2(int <>1__state)
				{
					this.<>1__state = <>1__state;
				}

				[DebuggerHidden]
				void IDisposable.Dispose()
				{
					<steamID>5__2 = null;
					<savedExpressions>5__3 = null;
					<>s__4 = default(List<ToggleExpressionInput>.Enumerator);
					<toggle>5__5 = null;
					<>s__6 = default(List<int>.Enumerator);
					<>8__7 = null;
					<toggleInput>5__8 = null;
					<>1__state = -2;
				}

				private bool MoveNext()
				{
					//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
					//IL_0106: Expected O, but got Unknown
					//IL_012f: Unknown result type (might be due to invalid IL or missing references)
					//IL_0139: Expected O, but got Unknown
					//IL_0178: Unknown result type (might be due to invalid IL or missing references)
					//IL_0182: Expected O, but got Unknown
					//IL_005d: Unknown result type (might be due to invalid IL or missing references)
					//IL_0067: Expected O, but got Unknown
					switch (<>1__state)
					{
					default:
						return false;
					case 0:
						<>1__state = -1;
						<timeout>5__1 = 5f;
						goto IL_008a;
					case 1:
						<>1__state = -1;
						<timeout>5__1 -= 0.1f;
						goto IL_008a;
					case 2:
						<>1__state = -1;
						goto IL_0116;
					case 3:
						<>1__state = -1;
						goto IL_0149;
					case 4:
						<>1__state = -1;
						_initializedPlayers.Add(<steamID>5__2);
						if (_savedActiveExpressions.ContainsKey(<steamID>5__2) && _savedActiveExpressions[<steamID>5__2].Count > 0)
						{
							<savedExpressions>5__3 = new List<int>(_savedActiveExpressions[<steamID>5__2]);
							<>s__4 = instance.inputToggleList.GetEnumerator();
							try
							{
								while (<>s__4.MoveNext())
								{
									<toggle>5__5 = <>s__4.Current;
									<toggle>5__5.active = false;
									<toggle>5__5 = null;
								}
							}
							finally
							{
								((IDisposable)<>s__4).Dispose();
							}
							<>s__4 = default(List<ToggleExpressionInput>.Enumerator);
							<>2__current = null;
							<>1__state = 5;
							return true;
						}
						_lastSavedState[<steamID>5__2] = "";
						break;
					case 5:
						{
							<>1__state = -1;
							<>s__6 = <savedExpressions>5__3.GetEnumerator();
							try
							{
								while (<>s__6.MoveNext())
								{
									<>8__7 = new <>c__DisplayClass2_0();
									<>8__7.expressionIndex = <>s__6.Current;
									<toggleInput>5__8 = ((IEnumerable<ToggleExpressionInput>)instance.inputToggleList).FirstOrDefault((Func<ToggleExpressionInput, bool>)((ToggleExpressionInput t) => t.index == <>8__7.expressionIndex));
									if (<toggleInput>5__8 != null)
									{
										<toggleInput>5__8.active = true;
									}
									<toggleInput>5__8 = null;
									<>8__7 = null;
								}
							}
							finally
							{
								((IDisposable)<>s__6).Dispose();
							}
							<>s__6 = default(List<int>.Enumerator);
							_lastSavedState[<steamID>5__2] = string.Join(",", <savedExpressions>5__3.OrderBy((int x) => x));
							<savedExpressions>5__3 = null;
							break;
						}
						IL_0149:
						if (instance.inputToggleList == null || instance.inputToggleList.Count == 0)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 3;
							return true;
						}
						<>2__current = (object)new WaitForSeconds(1f);
						<>1__state = 4;
						return true;
						IL_0116:
						if (!LevelGenerator.Instance.Generated)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 2;
							return true;
						}
						goto IL_0149;
						IL_008a:
						if (string.IsNullOrEmpty(instance.playerAvatar?.steamID) && <timeout>5__1 > 0f)
						{
							<>2__current = (object)new WaitForSeconds(0.1f);
							<>1__state = 1;
							return true;
						}
						if (string.IsNullOrEmpty(instance.playerAvatar?.steamID))
						{
							return false;
						}
						<steamID>5__2 = instance.playerAvatar.steamID;
						goto IL_0116;
					}
					return false;
				}

				bool IEnumerator.MoveNext()
				{
					//ILSpy generated this explicit interface implementation from .override directive in MoveNext
					return this.MoveNext();
				}

				[DebuggerHidden]
				void IEnumerator.Reset()
				{
					throw new NotSupportedException();
				}
			}

			[HarmonyPostfix]
			[HarmonyPatch("Update")]
			private static void Update_Postfix(PlayerExpression __instance)
			{
				PlayerExpression __instance2 = __instance;
				try
				{
					if (!Object.op_Implicit((Object)(object)__instance2.playerAvatar) || !__instance2.playerAvatar.isLocal)
					{
						return;
					}
					string steamID = __instance2.playerAvatar.steamID;
					if (string.IsNullOrEmpty(steamID) || !_initializedPlayers.Contains(steamID) || !Object.op_Implicit((Object)(object)LevelGenerator.Instance) || !LevelGenerator.Instance.Generated)
					{
						return;
					}
					List<int> list = new List<int>();
					if (__instance2.inputToggleList != null)
					{
						foreach (ToggleExpressionInput inputToggle in __instance2.inputToggleList)
						{
							if (inputToggle.active)
							{
								list.Add(inputToggle.index);
							}
						}
					}
					string text = string.Join(",", list.OrderBy((int x) => x));
					if ((!_lastSavedState.ContainsKey(steamID) || _lastSavedState[steamID] != text) && list.Count > 0)
					{
						_savedActiveExpressions[steamID] = list;
						_lastSavedState[steamID] = text;
						Logger.LogInfo((object)("Saved: " + string.Join(", ", list.Select((int i) => __instance2.expressions[i].expressionName))));
					}
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Update error: " + ex.Message));
				}
			}

			[HarmonyPostfix]
			[HarmonyPatch("Start")]
			private static void Start_Postfix(PlayerExpression __instance)
			{
				try
				{
					if (Object.op_Implicit((Object)(object)__instance.playerAvatar) && __instance.playerAvatar.isLocal)
					{
						((MonoBehaviour)__instance).StartCoroutine(RestoreExpressionsDelayed(__instance));
					}
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("Start error: " + ex.Message));
				}
			}

			[IteratorStateMachine(typeof(<RestoreExpressionsDelayed>d__2))]
			private static IEnumerator RestoreExpressionsDelayed(PlayerExpression instance)
			{
				//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
				return new <RestoreExpressionsDelayed>d__2(0)
				{
					instance = instance
				};
			}
		}

		[HarmonyPatch(typeof(PlayerAvatar))]
		internal class PlayerAvatarPatch
		{
			[HarmonyPrefix]
			[HarmonyPatch("OnDestroy")]
			private static void OnDestroy_Prefix(PlayerAvatar __instance)
			{
				try
				{
					if (!__instance.isLocal || string.IsNullOrEmpty(__instance.steamID))
					{
						return;
					}
					PlayerExpression playerExpression = __instance.playerExpression;
					if (playerExpression?.inputToggleList == null || !_initializedPlayers.Contains(__instance.steamID))
					{
						return;
					}
					List<int> list = new List<int>();
					foreach (ToggleExpressionInput inputToggle in playerExpression.inputToggleList)
					{
						if (inputToggle.active)
						{
							list.Add(inputToggle.index);
						}
					}
					if (list.Count > 0)
					{
						_savedActiveExpressions[__instance.steamID] = list;
						_lastSavedState[__instance.steamID] = string.Join(",", list.OrderBy((int x) => x));
					}
				}
				catch (Exception ex)
				{
					Logger.LogError((object)("OnDestroy error: " + ex.Message));
				}
			}
		}

		private static Dictionary<string, List<int>> _savedActiveExpressions = new Dictionary<string, List<int>>();

		private static Dictionary<string, string> _lastSavedState = new Dictionary<string, string>();

		private static HashSet<string> _initializedPlayers = new HashSet<string>();

		internal static ExpressionConstant Instance { get; private set; } = null;


		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
}