using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("RemoveLoomMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Loom Remover")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RemoveLoomMod")]
[assembly: AssemblyTitle("RemoveLoomMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RemoveLoomNoHarmony
{
[BepInPlugin("com.nmt.removeloom.simple", "Remove Loom Simple", "1.0.0")]
public class RemoveLoomSimple : BaseUnityPlugin
{
private float checkInterval = 1f;
private float timer = 0f;
private void Awake()
{
((BaseUnityPlugin)this).Logger.LogInfo((object)"RemoveLoom Mod: Erfolgreich geladen!");
}
private void Update()
{
timer += Time.deltaTime;
if (timer >= checkInterval)
{
RemoveShadowEnemy();
timer = 0f;
}
}
private void RemoveShadowEnemy()
{
MonoBehaviour[] array = Object.FindObjectsOfType<MonoBehaviour>();
MonoBehaviour[] array2 = array;
foreach (MonoBehaviour val in array2)
{
if (((object)val).GetType().Name == "EnemySetup")
{
GameObject gameObject = ((Component)val).gameObject;
string name = ((Object)gameObject).name;
if (name.Contains("Enemy - Shadow"))
{
((BaseUnityPlugin)this).Logger.LogWarning((object)("Loom gefunden und entfernt: " + name));
Object.Destroy((Object)(object)gameObject);
}
}
}
}
}
}