Decompiled source of NoDeathReset v0.0.1

NoDeathReset.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("NoteBoxz")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.1.0")]
[assembly: AssemblyInformationalVersion("0.0.1")]
[assembly: AssemblyProduct("NoDeathReset")]
[assembly: AssemblyTitle("NoDeathReset")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace NoDeathReset
{
	[HarmonyPatch(typeof(DataDirector))]
	internal static class DataDirectorPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("SaveDeleteCheck")]
		private static bool SaveDeleteCheckPrefix(DataDirector __instance)
		{
			try
			{
				if (SemiFunc.IsMasterClientOrSingleplayer() && !((Object)(object)RunManager.instance.levelPrevious == (Object)(object)RunManager.instance.levelTutorial) && !((Object)(object)RunManager.instance.levelPrevious == (Object)(object)RunManager.instance.levelMainMenu) && !((Object)(object)RunManager.instance.levelPrevious == (Object)(object)RunManager.instance.levelRecording) && (SemiFunc.RunIsArena() || RunManager.instance.allPlayersDead))
				{
					NoDeathReset.Logger.LogMessage((object)"DataDirector.SaveDeleteCheck: Arena level or all players dead detected, save delete prevented.");
					return false;
				}
				return true;
			}
			catch (Exception arg)
			{
				NoDeathReset.Logger.LogError((object)$"Error in DataDirectorPatch.SaveDeleteCheckPrefix: {arg}");
				return true;
			}
		}
	}
	[BepInPlugin("NoteBoxz.NoDeathReset", "NoDeathReset", "0.0.1")]
	public class NoDeathReset : BaseUnityPlugin
	{
		internal static NoDeathReset Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	[HarmonyPatch(typeof(RoundDirector))]
	internal static class RoundDirectorPatch
	{
		public static int HPatStart = 1;

		[HarmonyPrefix]
		[HarmonyPatch("Start")]
		private static void Start_Prefix(RoundDirector __instance)
		{
			try
			{
				if ((Object)(object)RunManager.instance.levelCurrent != (Object)(object)RunManager.instance.levelArena && (Object)(object)RunManager.instance.previousRunLevel != (Object)(object)RunManager.instance.levelArena)
				{
					HPatStart = Mathf.Max(1, StatsManager.instance.GetPlayerHealth(PlayerAvatar.instance.steamID));
					NoDeathReset.Logger.LogDebug((object)$"RoundDirectorPatch.Start_Prefix: HPatStart set to {HPatStart}.");
				}
				else
				{
					NoDeathReset.Logger.LogDebug((object)"RoundDirectorPatch.Start_Prefix: Arena level detected, not setting HPatStart.");
				}
			}
			catch (Exception arg)
			{
				NoDeathReset.Logger.LogError((object)$"Error in RoundDirectorPatch.Start_Prefix: {arg}");
			}
		}
	}
	[HarmonyPatch(typeof(RunManager))]
	internal static class RunManagerPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch("ResetProgress")]
		private static bool ResetProgressPrefix(RunManager __instance)
		{
			try
			{
				if ((Object)(object)__instance.levelCurrent == (Object)(object)__instance.levelArena)
				{
					NoDeathReset.Logger.LogMessage((object)"RunManager.ResetProgress: Arena level detected, progress reset prevented.");
					int health = Mathf.Max(1, RoundDirectorPatch.HPatStart);
					PlayerHealth playerHealth = PlayerAvatar.instance.playerHealth;
					playerHealth.health = health;
					StatsManager.instance.SetPlayerHealth(SemiFunc.PlayerGetSteamID(playerHealth.playerAvatar), playerHealth.health, false);
					NoDeathReset.Logger.LogDebug((object)$"RunManager.ResetProgress: Player health set to {playerHealth.health}.");
					return false;
				}
				return true;
			}
			catch (Exception arg)
			{
				NoDeathReset.Logger.LogError((object)$"Error in RunManagerPatch.ResetProgressPrefix: {arg}");
				return true;
			}
		}
	}
}