Guest Role
Host-assigned Medic, Mechanic, Tank, Bird, Brawler and Burger roles. F8 selection panel, configurable Medic limits and role TTS. Guests do not need this mod.2.8.11
- Brawler melee combo: 1.1x / 1.2x / 1.3x, three seconds between hits, then repeat. Host-managed for unmodded guests.
2.8.10
- Brawler: tumble-hit stun duration increased from 1 to 2 seconds.
- Medic: default RevivesPerStage is now 2. Existing cfg settings are preserved.
- Verified the supplied game uses base 5 self-damage for tumble hits; Brawler retains this native behavior.
2.8.9
- Burger: instant and periodic healing costs can now cause normal death at 0 HP. Removed the 1 HP floor.
Changelog
2.8.8
- Fixed Backspace/CLEAR removing the selected role holder instead of the highlighted player. Host selection now removes the host's Guest-Role assignment without clearing a guest.
- Renamed the button to CLEAR PLAYER ROLE. An unassigned or departed target cannot remove another player's role. Mouse requests retain the clicked player ID across roster refreshes.
- Uses existing role cleanup and preserves spent stage budgets.
- Updated plugin and manifest versions to 2.8.8.
2.8.6
- Added the Burger illustration to the role introductions and moved its detailed description into that section.
- Documentation-only update; plugin DLL remains 2.8.5.
2.8.5
- Brawler successful tumble attacks now apply a 1-second vanilla stun to eligible enemies, including heavy enemies.
- Vanilla stun immunity is respected, and longer existing stuns are not shortened. Other attacks do not receive this added stun.
- Host-side processing supports guests without the mod. Tumble damage 30, Tumble Launch +1 and melee damage 1.1x are retained.
2.8.4
- Burger instant 50 HP healing now has one shared use per stage. Regrabbing or role reassignment cannot refill it.
- Periodic healing, nonlethal HP costs and death-head healing remain unchanged.
2.8.3
- Burger now grants Death Head Battery up to upgrade level 30 using vanilla synchronization; guests still need no mod.
- Conscious death-head healing restores up to 3 HP every 1 second.
- The instant 50 HP heal, living 10 HP/second healing and nonlethal HP costs are retained.
- Battery charging and depletion follow the vanilla upgrade behavior; no forced full charge on death.
2.8.2
- Burger living periodic healing now restores 10 HP for a shared 3 HP cost every 1 second. Conscious death-head healing remains every 1.5 seconds.
2.8.1
- Burger instantly heals each new eligible holder by up to 50 HP at a 15 HP cost. Release and regrab to retrigger.
- All Burger healing costs now stop at 1 HP, including the periodic 3 HP cost.
- Full-health allies do not consume Burger HP.
2.8.0
- Added host-assigned Burger role, usable by unmodded guests.
- Both Burger head cosmetics are required: tumble + Expression4 enables held-ally healing (10 HP per 1.5s for a shared 3 HP cost); held conscious death heads heal 1 HP per 1.5s.
- Burger grants a temporary Death Head Battery bonus up to level 15, preserving purchased upgrades.
- Expanded the compact F8 panel to six roles; retained role exclusivity, TTS and 2.7.4 defaults.
2.7.4
- Changed default Bird flight speed to 4 and upward angle to 30 degrees.
- Disabled Tank diagnostic logging by default.
- Existing configuration values are preserved.
- Updated plugin DLL to 2.7.4.
2.7.3
- Fixed the Tank illustration URL after the image file was renamed.
- Documentation-only update; plugin DLL remains 2.7.1.
2.7.2
- Added five role illustrations hosted on the creator's public GitHub repository.
- Updated the package icon.
- Added Japanese creator attribution.
- Documentation/assets-only update; plugin DLL remains 2.7.1.
2.7.1
- First Thunderstore-ready distribution of the existing 2.7.1 build.
- Compact role panel at 50% of the previous width and height.
- Foreground pointer visible over the panel.
- Tank tab rendering avoids whole-word automatic translation.
- MeleeSpecialist renamed to Brawler in the UI and role announcement.
- Role abilities and configuration retained.
Brawler combo lockout: additional hits within 0.2 seconds keep the same multiplier and do not refresh either timer. Advancement resumes at 0.2 seconds.
