R.E.P.O.
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Latest version
2.10.6
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2.6MB
Dependants

2.10.6

  • Added Agent and Trapper illustrations to the role introduction sections.
  • Reduced Agent firearm damage against aware enemies from x1.2 to x1.1.
  • Unaware-target damage remains base x1.5 without stacking; firearm energy consumption remains 50%.

2.10.5

  • Prevent Trapper-generated tracked mines from entering inventory slots for any player, via the host native equip-request RPC.
  • Cover pending initialization and preserve the restriction after role removal or ability toggling. Ordinary mines and hand-carrying are unchanged.
  • Preserve the placement conditions, 20-second cooldown and five-mine FIFO limit.
  • Tracking is per generated object; provenance is not reconstructed for old-version or save-restored objects.
  • Build, 514 checks and patch-state audit passed. Live Unity/Photon testing remains outstanding.

2.10.4

  • Add a 20-second Trapper placement cooldown, starting after successful armed placement.
  • Failed/cancelled placements do not spend the cooldown. Inputs during cooldown are not queued; repeat the gesture once ready.
  • Role reassignment and death preserve the remaining time. Stage/room changes reset it, allowing the first placement immediately.
  • Preserve the 70-degree look-down requirement, 0.5s crouch hold, 0.3m sideways placement, five-mine FIFO limit and detection exclusion.
  • Build and 506 checks passed. Live Unity/Photon testing remains outstanding.

2.10.3

  • Place Trapper mines sideways relative to the placer, with the central bar running left-to-right.
  • Preserve the captured horizontal rotation during native spawn and final placement; retain heading near a straight-down view.
  • Normal grab/physics rotation after placement remains available. Other Trapper settings are unchanged.
  • Native asset axes inspected; build and 496 checks passed. Live Unity/Photon testing remains outstanding.

2.10.2

  • Require a downward view of at least 70 degrees for Trapper placement.
  • Place the armed Stun Mine approximately 0.3m ahead; retain the 0.5s crouch hold.
  • Limit ability-generated mines to five live objects. A successful sixth placement deletes the oldest remaining mine through native item-record removal and Photon destruction.
  • Destroyed mines free capacity; role reassignment preserves the live-mine history. Ordinary mines are unaffected.
  • Build, 496 checks and patch-state audit passed; live Unity/Photon testing remains outstanding.

2.10.1

  • Trapper placement: look down while standing, then maintain crouch and downward view for 0.5s; spawn an armed Stun Mine approximately 0.2m ahead.
  • Removed the former timed crouch/stand/crouch gesture and stationary wait.
  • Exclude Trapper from native mine contact detection regardless of placer or distance, and from stun-mine/biting-book player target searches and the common trap contact detector.
  • Other activation sources, area damage and grab-activated valuable effects remain vanilla.
  • Build, 485 checks and patch-state audit passed; live Unity/Photon testing remains outstanding.

2.10.0

  • Added Trapper to F8 role assignment, player-role removal and role announcement.
  • Crouch → stand within 1s → crouch within 1s, then remain crouched and stationary for 2s to place one armed vanilla Stun Mine.
  • Movement or invalid posture cancels the hold. A new gesture is required per placement; no cost or placement cap is added.
  • Uses native network item creation and state synchronization. The placer cannot contact-trigger the mine until first leaving its 1.5m vicinity.
  • Build, 484 rule/API/code checks and patch-state audit passed. Live Unity/Photon testing remains outstanding.

2.9.11

  • Agent firearm energy consumption is now 50% of normal, including Shotgun, Tranq Gun, Laser Gun, Cart Cannon and Cart Laser.
  • Whole-bar weapons consume one normal use of energy per two Agent uses; each weapon retains its own half-bar remainder.
  • Preserve native host battery synchronization for unmodded guests and normal cost for other role holders.
  • Build, 449 rule/API/code checks and patch-state audit passed; live multiplayer remains untested.

2.9.10

  • Changed Agent stealth attacks from x2 to base damage x1.5.
  • Stealth replaces the firearm x1.2 bonus: unaware gun hits use x1.5, not x1.8.
  • Retained firearm x1.2 against aware enemies and all radar/Contact behavior.
  • Build and 422 code/rule/API checks passed; live multiplayer remains untested.

2.9.9

  • Track Contact per enemy. After a notification, suppress another Contact for that enemy until it reaches at least 10m and subsequently detects the Agent again.
  • New enemies can trigger independently, subject to the existing six-second global silence.
  • Retained 25m proximity and 15m per-enemy direction entry notifications, rearmed at 16m.
  • Build and 421 checks passed; live multiplayer remains untested. Spoken Error report remains unresolved.

2.9.8

  • Replaced periodic direction speech with per-enemy 15m entry notifications.
  • Staying inside does not repeat. Each new enemy triggers independently; existing enemies rearm at 16m and notify on return to 15m.
  • Simultaneous entries notify nearest pending enemy first, one per scan when TTS is available; departed/dead enemies are discarded.
  • Retained 1-second scans, 25m proximity notice, sectors, Contact and its 6-second silence.
  • Build and 417 code/rule/API checks passed; live multiplayer remains untested.

2.9.7

  • Expanded Agent radar proximity range from 20m to 25m, and directional range from 10m to 15m.
  • Preserved 1-second scans, 8-second directional repeats, unequal sectors, Contact and its 6-second silence.
  • Build and 411 code/rule/API checks passed, including updated exact range boundaries.

2.9.6

  • Suppress all automatic Agent TTS for six seconds after Contact dispatch, including further Contact notices.
  • Continue scanning and re-evaluate pending notifications using current conditions when silence ends.
  • Preserve manual chat/VC and eight-second directional repeats from actual dispatch.
  • Build and 411 code/rule/API checks passed; live multiplayer remains untested.

2.9.5

  • Agent says Contact on transition to enemy visual detection or active pursuit of that player.
  • Checks once per second, independent of the radar radius; prioritizes Contact and avoids repeat speech during continuous detection.
  • Retains existing radar timing and re-evaluates deferred speech after other TTS.
  • Build, 404 rule/API/code checks and patch-state audit passed; live multiplayer remains unverified.

2.9.4

  • Renamed Assassin to Agent in the role panel, player labels and role announcement.
  • Added 1-second nearest-enemy radar using native TTS: a notice on 20m entry, and immediate direction on 10m detection followed by 8-second repeats.
  • Uses the guest's synchronized view direction and unequal sectors matching the diagram: front 60, rear 108, sides 96 degrees.
  • Filters dead/unspawned enemies, defers and re-evaluates speech while host detects TTS playing, and resets scan timing on role/stage/life changes.
  • Build, 397 rule/API/code checks and patch-state audit passed; live multiplayer is not yet verified.

2.9.3

  • Removed Assassin's role-granted Extra Jump +1; purchased upgrades are preserved.
  • Added firearm enemy damage x1.2, including stock bullets, Cart Cannon, Laser Gun and Cart Laser. Stacks with unaware x2 for x2.4 and rounds once.
  • Retained passive stealth, unaware damage and the F8 startup fix. No map marker feature added.

2.9.2

  • Removed Assassin invisibility on key 8 / Expression4, including vision clearing and direct chase blocking.
  • Retained silent movement/voice investigation, doubled visual recognition delay, unaware-enemy damage x2 and Extra Jump +1.
  • Retained the 2.9.1 F8/startup conflict fix. Updated in-game descriptions.

2.9.1

  • Fixed F8 becoming unresponsive after the 2.9.0 update: Assassin and Brawler shared a Harmony __state slot with incompatible types, disabling Guest-Role at startup.
  • Registered Assassin stateful hooks in dedicated classes. Prevented rollback exceptions from disabling the entire plugin.
  • Fixed Assassin role announcement checking Burger's assignment.
  • This also removes the shared patch-registration conflict affecting GreatWizard startup. No GreatWizard update is required.
  • Fully exit the game, replace Guest-Role.dll and restart. Existing cfg and role abilities are unchanged.

2.9.0

  • Added Assassin: footsteps, landings, VC and chat TTS do not provoke investigation; visual recognition delay is doubled using the Ninja approach.
  • Expression4 (8 by default) hides Assassin from enemy vision, including after discovery. Allies still see the avatar; already-started attacks are not canceled.
  • Double attributed damage to enemies unaware of Assassin, excluding active chases of that player and preserving native enemy resistance.
  • Extra Jump +1 while assigned; purchases persist, temporary bonuses are excluded from saves.
  • Added host menu, role removal and optional RoleShuffle compatibility integration. Host-managed for unmodded guests.

2.8.11

  • Brawler melee combo: 1.1x / 1.2x / 1.3x, three seconds between hits, then repeat. Host-managed for unmodded guests.

2.8.10

  • Brawler: tumble-hit stun duration increased from 1 to 2 seconds.
  • Medic: default RevivesPerStage is now 2. Existing cfg settings are preserved.
  • Verified the supplied game uses base 5 self-damage for tumble hits; Brawler retains this native behavior.

2.8.9

  • Burger: instant and periodic healing costs can now cause normal death at 0 HP. Removed the 1 HP floor.

Changelog

2.8.8

  • Fixed Backspace/CLEAR removing the selected role holder instead of the highlighted player. Host selection now removes the host's Guest-Role assignment without clearing a guest.
  • Renamed the button to CLEAR PLAYER ROLE. An unassigned or departed target cannot remove another player's role. Mouse requests retain the clicked player ID across roster refreshes.
  • Uses existing role cleanup and preserves spent stage budgets.
  • Updated plugin and manifest versions to 2.8.8.

2.8.6

  • Added the Burger illustration to the role introductions and moved its detailed description into that section.
  • Documentation-only update; plugin DLL remains 2.8.5.

2.8.5

  • Brawler successful tumble attacks now apply a 1-second vanilla stun to eligible enemies, including heavy enemies.
  • Vanilla stun immunity is respected, and longer existing stuns are not shortened. Other attacks do not receive this added stun.
  • Host-side processing supports guests without the mod. Tumble damage 30, Tumble Launch +1 and melee damage 1.1x are retained.

2.8.4

  • Burger instant 50 HP healing now has one shared use per stage. Regrabbing or role reassignment cannot refill it.
  • Periodic healing, nonlethal HP costs and death-head healing remain unchanged.

2.8.3

  • Burger now grants Death Head Battery up to upgrade level 30 using vanilla synchronization; guests still need no mod.
  • Conscious death-head healing restores up to 3 HP every 1 second.
  • The instant 50 HP heal, living 10 HP/second healing and nonlethal HP costs are retained.
  • Battery charging and depletion follow the vanilla upgrade behavior; no forced full charge on death.

2.8.2

  • Burger living periodic healing now restores 10 HP for a shared 3 HP cost every 1 second. Conscious death-head healing remains every 1.5 seconds.

2.8.1

  • Burger instantly heals each new eligible holder by up to 50 HP at a 15 HP cost. Release and regrab to retrigger.
  • All Burger healing costs now stop at 1 HP, including the periodic 3 HP cost.
  • Full-health allies do not consume Burger HP.

2.8.0

  • Added host-assigned Burger role, usable by unmodded guests.
  • Both Burger head cosmetics are required: tumble + Expression4 enables held-ally healing (10 HP per 1.5s for a shared 3 HP cost); held conscious death heads heal 1 HP per 1.5s.
  • Burger grants a temporary Death Head Battery bonus up to level 15, preserving purchased upgrades.
  • Expanded the compact F8 panel to six roles; retained role exclusivity, TTS and 2.7.4 defaults.

2.7.4

  • Changed default Bird flight speed to 4 and upward angle to 30 degrees.
  • Disabled Tank diagnostic logging by default.
  • Existing configuration values are preserved.
  • Updated plugin DLL to 2.7.4.

2.7.3

  • Fixed the Tank illustration URL after the image file was renamed.
  • Documentation-only update; plugin DLL remains 2.7.1.

2.7.2

  • Added five role illustrations hosted on the creator's public GitHub repository.
  • Updated the package icon.
  • Added Japanese creator attribution.
  • Documentation/assets-only update; plugin DLL remains 2.7.1.

2.7.1

  • First Thunderstore-ready distribution of the existing 2.7.1 build.
  • Compact role panel at 50% of the previous width and height.
  • Foreground pointer visible over the panel.
  • Tank tab rendering avoids whole-word automatic translation.
  • MeleeSpecialist renamed to Brawler in the UI and role announcement.
  • Role abilities and configuration retained.

Brawler combo lockout: additional hits within 0.2 seconds keep the same multiplier and do not refresh either timer. Advancement resumes at 0.2 seconds.

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