R.E.P.O.
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Details

Latest version
2.8.11
Last Updated
First Uploaded
Downloads
660
Likes
1
Size
219KB
Dependants

2.8.11

  • Brawler melee combo: 1.1x / 1.2x / 1.3x, three seconds between hits, then repeat. Host-managed for unmodded guests.

2.8.10

  • Brawler: tumble-hit stun duration increased from 1 to 2 seconds.
  • Medic: default RevivesPerStage is now 2. Existing cfg settings are preserved.
  • Verified the supplied game uses base 5 self-damage for tumble hits; Brawler retains this native behavior.

2.8.9

  • Burger: instant and periodic healing costs can now cause normal death at 0 HP. Removed the 1 HP floor.

Changelog

2.8.8

  • Fixed Backspace/CLEAR removing the selected role holder instead of the highlighted player. Host selection now removes the host's Guest-Role assignment without clearing a guest.
  • Renamed the button to CLEAR PLAYER ROLE. An unassigned or departed target cannot remove another player's role. Mouse requests retain the clicked player ID across roster refreshes.
  • Uses existing role cleanup and preserves spent stage budgets.
  • Updated plugin and manifest versions to 2.8.8.

2.8.6

  • Added the Burger illustration to the role introductions and moved its detailed description into that section.
  • Documentation-only update; plugin DLL remains 2.8.5.

2.8.5

  • Brawler successful tumble attacks now apply a 1-second vanilla stun to eligible enemies, including heavy enemies.
  • Vanilla stun immunity is respected, and longer existing stuns are not shortened. Other attacks do not receive this added stun.
  • Host-side processing supports guests without the mod. Tumble damage 30, Tumble Launch +1 and melee damage 1.1x are retained.

2.8.4

  • Burger instant 50 HP healing now has one shared use per stage. Regrabbing or role reassignment cannot refill it.
  • Periodic healing, nonlethal HP costs and death-head healing remain unchanged.

2.8.3

  • Burger now grants Death Head Battery up to upgrade level 30 using vanilla synchronization; guests still need no mod.
  • Conscious death-head healing restores up to 3 HP every 1 second.
  • The instant 50 HP heal, living 10 HP/second healing and nonlethal HP costs are retained.
  • Battery charging and depletion follow the vanilla upgrade behavior; no forced full charge on death.

2.8.2

  • Burger living periodic healing now restores 10 HP for a shared 3 HP cost every 1 second. Conscious death-head healing remains every 1.5 seconds.

2.8.1

  • Burger instantly heals each new eligible holder by up to 50 HP at a 15 HP cost. Release and regrab to retrigger.
  • All Burger healing costs now stop at 1 HP, including the periodic 3 HP cost.
  • Full-health allies do not consume Burger HP.

2.8.0

  • Added host-assigned Burger role, usable by unmodded guests.
  • Both Burger head cosmetics are required: tumble + Expression4 enables held-ally healing (10 HP per 1.5s for a shared 3 HP cost); held conscious death heads heal 1 HP per 1.5s.
  • Burger grants a temporary Death Head Battery bonus up to level 15, preserving purchased upgrades.
  • Expanded the compact F8 panel to six roles; retained role exclusivity, TTS and 2.7.4 defaults.

2.7.4

  • Changed default Bird flight speed to 4 and upward angle to 30 degrees.
  • Disabled Tank diagnostic logging by default.
  • Existing configuration values are preserved.
  • Updated plugin DLL to 2.7.4.

2.7.3

  • Fixed the Tank illustration URL after the image file was renamed.
  • Documentation-only update; plugin DLL remains 2.7.1.

2.7.2

  • Added five role illustrations hosted on the creator's public GitHub repository.
  • Updated the package icon.
  • Added Japanese creator attribution.
  • Documentation/assets-only update; plugin DLL remains 2.7.1.

2.7.1

  • First Thunderstore-ready distribution of the existing 2.7.1 build.
  • Compact role panel at 50% of the previous width and height.
  • Foreground pointer visible over the panel.
  • Tank tab rendering avoids whole-word automatic translation.
  • MeleeSpecialist renamed to Brawler in the UI and role announcement.
  • Role abilities and configuration retained.

Brawler combo lockout: additional hits within 0.2 seconds keep the same multiplier and do not refresh either timer. Advancement resumes at 0.2 seconds.

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