using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("SpicyMugs")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("URANIUM MUGS ALL AROUND")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("SpicyMugs")]
[assembly: AssemblyTitle("SpicyMugs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SpicyMugs
{
[BepInPlugin("Oksamies.SpicyMugs", "SpicyMugs", "0.1.0")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(ValuableDirector), "Spawn")]
public class ValuableDirectorPatch
{
private static bool Prefix(ref GameObject _valuable, ValuableVolume _volume, ref string _path)
{
_valuable = ValuableDirector.instance.tinyValuables[1];
_path = ValuableDirector.instance.tinyPath;
return true;
}
}
public const string modGUID = "Oksamies.SpicyMugs";
public const string modName = "SpicyMugs";
public const string modVersion = "0.1.0";
private readonly Harmony harmony = new Harmony("Oksamies.SpicyMugs");
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("Oksamies.SpicyMugs");
mls.LogInfo((object)"Oksamies.SpicyMugs is now awake!");
harmony.PatchAll();
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "SpicyMugs";
public const string PLUGIN_NAME = "SpicyMugs";
public const string PLUGIN_VERSION = "0.1.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}