Decompiled source of UltrawideOrLongFix v0.1.4

UltrawideOrLongFix.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("UltrawideOrLongFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.1.0.0")]
[assembly: AssemblyInformationalVersion("0.1.0")]
[assembly: AssemblyProduct("UltrawideOrLongFix")]
[assembly: AssemblyTitle("UltrawideOrLongFix")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UltrawideOrLongFix
{
	[BepInPlugin("Oksamies.UltrawideOrLongFix", "UltrawideOrLongFix", "0.1.4")]
	public class Plugin : BaseUnityPlugin
	{
		[HarmonyPatch(typeof(GraphicsManager), "Update")]
		public class GraphicsManagerUpdatePatch
		{
			public static void Prefix()
			{
				//IL_010c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0129: Unknown result type (might be due to invalid IL or missing references)
				//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
				//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
				if (!(GraphicsManager.instance.fullscreenCheckTimer <= 0f))
				{
					return;
				}
				currentAspectRatio = (float)Screen.width / (float)Screen.height;
				if (!configAspectRatioFix.Value)
				{
					return;
				}
				GameObject val = GameObject.Find("Render Texture Overlay");
				GameObject val2 = GameObject.Find("Render Texture Main");
				if (Object.op_Implicit((Object)(object)val) && Object.op_Implicit((Object)(object)val2))
				{
					RectTransform component = val.gameObject.GetComponent<RectTransform>();
					RectTransform component2 = val2.gameObject.GetComponent<RectTransform>();
					if (Object.op_Implicit((Object)(object)component) && Object.op_Implicit((Object)(object)component2))
					{
						if (currentAspectRatio > defaultAspectRatio)
						{
							component.sizeDelta = new Vector2(428f * currentAspectRatio, 428f);
							component2.sizeDelta = new Vector2(428f * currentAspectRatio, 428f);
						}
						else
						{
							component.sizeDelta = new Vector2(750f, 750f / currentAspectRatio);
							component2.sizeDelta = new Vector2(750f, 750f / currentAspectRatio);
						}
						previousAspectRatio = currentAspectRatio;
						if (!configFieldOfViewFix.Value)
						{
						}
					}
				}
				previousAspectRatio = currentAspectRatio;
			}
		}

		[HarmonyPatch(typeof(CameraZoom), "Update")]
		public class CameraZoomAwakePatch
		{
			public static void Prefix(CameraZoom __instance)
			{
				if (SemiFunc.MenuLevel())
				{
					sceneFoV = 33f;
				}
				else
				{
					sceneFoV = 70f;
					menuFoVSet = false;
				}
				if ((!configFieldOfViewFix.Value || fovSetOnce) && (!configFieldOfViewFix.Value || currentAspectRatio == defaultAspectRatio) && (!SemiFunc.MenuLevel() || menuFoVSet))
				{
					return;
				}
				if (configAutoFieldOfView.Value)
				{
					if (currentAspectRatio != defaultAspectRatio && (previousAspectRatio != currentAspectRatio || !fovSetOnce))
					{
						if (SemiFunc.MenuLevel())
						{
							CameraNoPlayerTarget.instance.cam.fieldOfView = 33f / (defaultAspectRatio / currentAspectRatio);
						}
						else
						{
							__instance.playerZoomDefault = 70f / (defaultAspectRatio / currentAspectRatio);
							__instance.zoomPrev = 70f / (defaultAspectRatio / currentAspectRatio);
							__instance.zoomCurrent = __instance.zoomPrev;
						}
					}
				}
				else if (SemiFunc.MenuLevel())
				{
					CameraNoPlayerTarget.instance.cam.fieldOfView = 33f / (33f / configFieldOfView.Value);
					menuFoVSet = true;
				}
				else
				{
					__instance.playerZoomDefault = configFieldOfView.Value;
					__instance.zoomPrev = configFieldOfView.Value;
					__instance.zoomCurrent = __instance.zoomPrev;
				}
				previousAspectRatio = currentAspectRatio;
			}
		}

		public const string modGUID = "Oksamies.UltrawideOrLongFix";

		public const string modName = "UltrawideOrLongFix";

		public const string modVersion = "0.1.4";

		public static ConfigEntry<bool> configAspectRatioFix;

		public static ConfigEntry<bool> configFieldOfViewFix;

		public static ConfigEntry<float> configFieldOfView;

		public static ConfigEntry<bool> configAutoFieldOfView;

		public static float previousAspectRatio;

		public static float currentAspectRatio;

		public static readonly float defaultAspectRatio = 1.7777778f;

		public static bool fovSetOnce = false;

		public static float sceneFoV = 33f;

		public static bool menuFoVSet = false;

		private readonly Harmony harmony = new Harmony("Oksamies.UltrawideOrLongFix");

		public static ManualLogSource mls;

		private void Awake()
		{
			mls = Logger.CreateLogSource("Oksamies.UltrawideOrLongFix");
			configAspectRatioFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Aspect-ratio fix on/off", true, "In case aspect-ratio fix is broken or you want to disable aspect-ratio fixing, turn this to false");
			configFieldOfViewFix = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Field of View Fix on/off", true, "In case field of view fix is broken or you want to disable FOV fixing, turn this to false");
			configFieldOfView = ((BaseUnityPlugin)this).Config.Bind<float>("Gameplay", "Field of View", 70f, "Set this and turn Auto Field of View off to control it manually.");
			configAutoFieldOfView = ((BaseUnityPlugin)this).Config.Bind<bool>("Gameplay", "Auto Field of View", true, "Automatically try to figure out a proper field of view for the window");
			mls.LogInfo((object)"Oksamies.UltrawideOrLongFix is now awake!");
			harmony.PatchAll();
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "UltrawideOrLongFix";

		public const string PLUGIN_NAME = "UltrawideOrLongFix";

		public const string PLUGIN_VERSION = "0.1.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}