using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("8BitSound")]
[assembly: AssemblyTitle("8BitSound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OmniRetroSound
{
[HarmonyPatch(typeof(Sound), "Play")]
public static class Patch_OmniRetroAudio
{
private static void Postfix(ref AudioSource __result)
{
if (!((Object)(object)__result == (Object)null) && !((Object)(object)((Component)__result).gameObject == (Object)null))
{
GameObject gameObject = ((Component)__result).gameObject;
__result.spatialBlend = 1f;
__result.reverbZoneMix = 0f;
BitcrusherFilter bitcrusherFilter = gameObject.GetComponent<BitcrusherFilter>() ?? gameObject.AddComponent<BitcrusherFilter>();
bitcrusherFilter.bitDepth = 4;
bitcrusherFilter.sampleRateReduction = 8000;
}
}
}
public class BitcrusherFilter : MonoBehaviour
{
[Range(1f, 32f)]
public int bitDepth = 4;
[Range(1000f, 44100f)]
public int sampleRateReduction = 8000;
private float sampleHoldTimer = 0f;
private float lastSample = 0f;
private int systemSampleRate;
private void Awake()
{
systemSampleRate = AudioSettings.outputSampleRate;
}
private void OnAudioFilterRead(float[] data, int channels)
{
float num = Mathf.Pow(2f, (float)bitDepth) / 2f;
for (int i = 0; i < data.Length; i += channels)
{
sampleHoldTimer += 1f;
if (sampleHoldTimer >= (float)systemSampleRate / (float)sampleRateReduction)
{
lastSample = Mathf.Round(data[i] * num) / num;
sampleHoldTimer = 0f;
}
for (int j = 0; j < channels; j++)
{
data[i + j] = lastSample;
}
}
}
}
}
namespace _8BitSound
{
[BepInPlugin("Omniscye.8BitSound", "_8BitSound", "1.0")]
public class _8BitSound : BaseUnityPlugin
{
internal static _8BitSound Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}