Decompiled source of 8BitSound v1.0.0

8BitSound.dll

Decompiled 3 weeks ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("8BitSound")]
[assembly: AssemblyTitle("8BitSound")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace OmniRetroSound
{
	[HarmonyPatch(typeof(Sound), "Play")]
	public static class Patch_OmniRetroAudio
	{
		private static void Postfix(ref AudioSource __result)
		{
			if (!((Object)(object)__result == (Object)null) && !((Object)(object)((Component)__result).gameObject == (Object)null))
			{
				GameObject gameObject = ((Component)__result).gameObject;
				__result.spatialBlend = 1f;
				__result.reverbZoneMix = 0f;
				BitcrusherFilter bitcrusherFilter = gameObject.GetComponent<BitcrusherFilter>() ?? gameObject.AddComponent<BitcrusherFilter>();
				bitcrusherFilter.bitDepth = 4;
				bitcrusherFilter.sampleRateReduction = 8000;
			}
		}
	}
	public class BitcrusherFilter : MonoBehaviour
	{
		[Range(1f, 32f)]
		public int bitDepth = 4;

		[Range(1000f, 44100f)]
		public int sampleRateReduction = 8000;

		private float sampleHoldTimer = 0f;

		private float lastSample = 0f;

		private int systemSampleRate;

		private void Awake()
		{
			systemSampleRate = AudioSettings.outputSampleRate;
		}

		private void OnAudioFilterRead(float[] data, int channels)
		{
			float num = Mathf.Pow(2f, (float)bitDepth) / 2f;
			for (int i = 0; i < data.Length; i += channels)
			{
				sampleHoldTimer += 1f;
				if (sampleHoldTimer >= (float)systemSampleRate / (float)sampleRateReduction)
				{
					lastSample = Mathf.Round(data[i] * num) / num;
					sampleHoldTimer = 0f;
				}
				for (int j = 0; j < channels; j++)
				{
					data[i + j] = lastSample;
				}
			}
		}
	}
}
namespace _8BitSound
{
	[BepInPlugin("Omniscye.8BitSound", "_8BitSound", "1.0")]
	public class _8BitSound : BaseUnityPlugin
	{
		internal static _8BitSound Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}