Decompiled source of AFK Manager v1.0.0

EmpressAFKMod.dll

Decompiled 5 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressAFKMod")]
[assembly: AssemblyTitle("EmpressAFKMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RepoMods
{
	[BepInPlugin("com.empress.afkmod", "AFK Manager", "1.1.0")]
	public class AFKMod : BaseUnityPlugin
	{
		private class PlayerAFKData
		{
			public Vector3 LastPosition;

			public Quaternion LastRotation;

			public float AfkTimer;

			public bool Teleported;
		}

		public static ManualLogSource Log;

		private ConfigEntry<float> ConfigTeleportTime;

		private ConfigEntry<float> ConfigKillTime;

		private const float MOVEMENT_THRESHOLD = 0.5f;

		private Dictionary<int, PlayerAFKData> _playerData = new Dictionary<int, PlayerAFKData>();

		private float _checkInterval = 1f;

		private float _timer;

		public static bool PhotonReady => PhotonNetwork.IsConnected && PhotonNetwork.InRoom && !SemiFunc.RunIsLobby() && !SemiFunc.RunIsLobbyMenu() && !SemiFunc.IsMainMenu() && !SemiFunc.IsSplashScreen();

		private void Awake()
		{
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
			Log = ((BaseUnityPlugin)this).Logger;
			ConfigTeleportTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TeleportTime", 120f, "Time in seconds before teleporting to truck (Max 600)");
			ConfigKillTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "KillTime", 300f, "Time in seconds before killing player (Max 600)");
			if (ConfigTeleportTime.Value > 600f)
			{
				ConfigTeleportTime.Value = 600f;
			}
			if (ConfigKillTime.Value > 600f)
			{
				ConfigKillTime.Value = 600f;
			}
		}

		private void Update()
		{
			if (!PhotonReady || !PhotonNetwork.IsMasterClient)
			{
				_playerData.Clear();
				return;
			}
			_timer += Time.deltaTime;
			if (_timer >= _checkInterval)
			{
				CheckPlayers();
				_timer = 0f;
			}
		}

		private void CheckPlayers()
		{
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0145: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)GameDirector.instance == (Object)null)
			{
				return;
			}
			foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
			{
				if ((Object)(object)player == (Object)null || (Object)(object)player.photonView == (Object)null || player.isDisabled || player.deadSet)
				{
					continue;
				}
				int viewID = player.photonView.ViewID;
				if (!_playerData.ContainsKey(viewID))
				{
					_playerData[viewID] = new PlayerAFKData
					{
						LastPosition = ((Component)player).transform.position,
						LastRotation = ((Component)player).transform.rotation,
						AfkTimer = 0f
					};
					continue;
				}
				PlayerAFKData playerAFKData = _playerData[viewID];
				float num = Vector3.Distance(((Component)player).transform.position, playerAFKData.LastPosition);
				float num2 = Quaternion.Angle(((Component)player).transform.rotation, playerAFKData.LastRotation);
				if (num > 0.5f || num2 > 10f)
				{
					playerAFKData.AfkTimer = 0f;
					playerAFKData.Teleported = false;
					playerAFKData.LastPosition = ((Component)player).transform.position;
					playerAFKData.LastRotation = ((Component)player).transform.rotation;
					continue;
				}
				playerAFKData.AfkTimer += _checkInterval;
				if (playerAFKData.AfkTimer >= ConfigTeleportTime.Value && !playerAFKData.Teleported && Object.op_Implicit((Object)(object)player.RoomVolumeCheck) && !player.RoomVolumeCheck.inTruck)
				{
					TeleportPlayerToTruck(player);
					playerAFKData.Teleported = true;
				}
				if (playerAFKData.AfkTimer >= ConfigKillTime.Value)
				{
					KillPlayer(player);
					playerAFKData.AfkTimer = 0f;
				}
			}
		}

		private void TeleportPlayerToTruck(PlayerAvatar player)
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)TruckSafetySpawnPoint.instance == (Object)null))
			{
				player.Spawn(((Component)TruckSafetySpawnPoint.instance).transform.position, ((Component)TruckSafetySpawnPoint.instance).transform.rotation);
				if ((Object)(object)ChatManager.instance != (Object)null)
				{
					ChatManager.instance.ForceSendMessage("[AFK] Teleporting " + player.playerName + " to truck.");
				}
			}
		}

		private void KillPlayer(PlayerAvatar player)
		{
			player.PlayerDeath(-1);
			if ((Object)(object)ChatManager.instance != (Object)null)
			{
				ChatManager.instance.ForceSendMessage("[AFK] " + player.playerName + " removed for inactivity.");
			}
		}
	}
}