using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EmpressAFKMod")]
[assembly: AssemblyTitle("EmpressAFKMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace RepoMods
{
[BepInPlugin("com.empress.afkmod", "AFK Manager", "1.1.0")]
public class AFKMod : BaseUnityPlugin
{
private class PlayerAFKData
{
public Vector3 LastPosition;
public Quaternion LastRotation;
public float AfkTimer;
public bool Teleported;
}
public static ManualLogSource Log;
private ConfigEntry<float> ConfigTeleportTime;
private ConfigEntry<float> ConfigKillTime;
private const float MOVEMENT_THRESHOLD = 0.5f;
private Dictionary<int, PlayerAFKData> _playerData = new Dictionary<int, PlayerAFKData>();
private float _checkInterval = 1f;
private float _timer;
public static bool PhotonReady => PhotonNetwork.IsConnected && PhotonNetwork.InRoom && !SemiFunc.RunIsLobby() && !SemiFunc.RunIsLobbyMenu() && !SemiFunc.IsMainMenu() && !SemiFunc.IsSplashScreen();
private void Awake()
{
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject);
Log = ((BaseUnityPlugin)this).Logger;
ConfigTeleportTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "TeleportTime", 120f, "Time in seconds before teleporting to truck (Max 600)");
ConfigKillTime = ((BaseUnityPlugin)this).Config.Bind<float>("General", "KillTime", 300f, "Time in seconds before killing player (Max 600)");
if (ConfigTeleportTime.Value > 600f)
{
ConfigTeleportTime.Value = 600f;
}
if (ConfigKillTime.Value > 600f)
{
ConfigKillTime.Value = 600f;
}
}
private void Update()
{
if (!PhotonReady || !PhotonNetwork.IsMasterClient)
{
_playerData.Clear();
return;
}
_timer += Time.deltaTime;
if (_timer >= _checkInterval)
{
CheckPlayers();
_timer = 0f;
}
}
private void CheckPlayers()
{
//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0157: Unknown result type (might be due to invalid IL or missing references)
//IL_015c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)GameDirector.instance == (Object)null)
{
return;
}
foreach (PlayerAvatar player in GameDirector.instance.PlayerList)
{
if ((Object)(object)player == (Object)null || (Object)(object)player.photonView == (Object)null || player.isDisabled || player.deadSet)
{
continue;
}
int viewID = player.photonView.ViewID;
if (!_playerData.ContainsKey(viewID))
{
_playerData[viewID] = new PlayerAFKData
{
LastPosition = ((Component)player).transform.position,
LastRotation = ((Component)player).transform.rotation,
AfkTimer = 0f
};
continue;
}
PlayerAFKData playerAFKData = _playerData[viewID];
float num = Vector3.Distance(((Component)player).transform.position, playerAFKData.LastPosition);
float num2 = Quaternion.Angle(((Component)player).transform.rotation, playerAFKData.LastRotation);
if (num > 0.5f || num2 > 10f)
{
playerAFKData.AfkTimer = 0f;
playerAFKData.Teleported = false;
playerAFKData.LastPosition = ((Component)player).transform.position;
playerAFKData.LastRotation = ((Component)player).transform.rotation;
continue;
}
playerAFKData.AfkTimer += _checkInterval;
if (playerAFKData.AfkTimer >= ConfigTeleportTime.Value && !playerAFKData.Teleported && Object.op_Implicit((Object)(object)player.RoomVolumeCheck) && !player.RoomVolumeCheck.inTruck)
{
TeleportPlayerToTruck(player);
playerAFKData.Teleported = true;
}
if (playerAFKData.AfkTimer >= ConfigKillTime.Value)
{
KillPlayer(player);
playerAFKData.AfkTimer = 0f;
}
}
}
private void TeleportPlayerToTruck(PlayerAvatar player)
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
if (!((Object)(object)TruckSafetySpawnPoint.instance == (Object)null))
{
player.Spawn(((Component)TruckSafetySpawnPoint.instance).transform.position, ((Component)TruckSafetySpawnPoint.instance).transform.rotation);
if ((Object)(object)ChatManager.instance != (Object)null)
{
ChatManager.instance.ForceSendMessage("[AFK] Teleporting " + player.playerName + " to truck.");
}
}
}
private void KillPlayer(PlayerAvatar player)
{
player.PlayerDeath(-1);
if ((Object)(object)ChatManager.instance != (Object)null)
{
ChatManager.instance.ForceSendMessage("[AFK] " + player.playerName + " removed for inactivity.");
}
}
}
}