using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using ExitGames.Client.Photon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AlwaysHostRandom")]
[assembly: AssemblyTitle("AlwaysHostRandom")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Empress.AlwaysHostRandom
{
[BepInPlugin("Empress.AlwaysHostRandom", "AlwaysHostRandom", "1.0.0")]
public class AlwaysHostRandomPlugin : BaseUnityPlugin
{
private ConfigEntry<bool> _enableForceHost = null;
private ConfigEntry<string> _nameFormat = null;
private ConfigEntry<bool> _onlyWhenClickingRandom = null;
internal static AlwaysHostRandomPlugin Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
_enableForceHost = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableForceHost", true, "If true, Random Matchmaking will always create a brand new open room (you are host).");
_nameFormat = ((BaseUnityPlugin)this).Config.Bind<string>("General", "RoomNameFormat", "{SteamName}-Host-{Rand4}", "Pattern for server_name when forcing host. Tokens: {SteamName}, {Rand4}, {Rand6}, {Time}");
_onlyWhenClickingRandom = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "OnlyWhenRandom", true, "If true, only triggers when the game is in connectRandom mode.");
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.Name} v{((BaseUnityPlugin)this).Info.Metadata.Version} loaded. Bow to the host.");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Type type = AccessTools.TypeByName("NetworkConnect");
if (type == null)
{
Logger.LogError((object)"Type 'NetworkConnect' not found.");
return;
}
MethodInfo methodInfo = AccessTools.Method(type, "OnConnectedToMaster", (Type[])null, (Type[])null);
if (methodInfo == null)
{
Logger.LogError((object)"Method NetworkConnect.OnConnectedToMaster not found.");
return;
}
HarmonyMethod val3 = new HarmonyMethod(typeof(AlwaysHostRandomPlugin).GetMethod("OnConnectedToMaster_Prefix", BindingFlags.Static | BindingFlags.NonPublic));
Harmony.Patch((MethodBase)methodInfo, val3, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null, (HarmonyMethod)null);
Logger.LogInfo((object)"Patched NetworkConnect.OnConnectedToMaster (prefix).");
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private static bool OnConnectedToMaster_Prefix(object __instance)
{
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ff: Expected O, but got Unknown
//IL_01ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Expected O, but got Unknown
//IL_0214: Expected O, but got Unknown
try
{
if (!Instance._enableForceHost.Value)
{
return true;
}
Type type = AccessTools.TypeByName("GameManager");
Type type2 = AccessTools.TypeByName("DataDirector");
if (type == null || type2 == null)
{
Logger.LogError((object)"GameManager or DataDirector types missing.");
return true;
}
FieldInfo fieldInfo = AccessTools.Field(type, "instance");
FieldInfo fieldInfo2 = AccessTools.Field(type2, "instance");
object obj = fieldInfo?.GetValue(null);
object obj2 = fieldInfo2?.GetValue(null);
if (obj == null || obj2 == null)
{
Logger.LogError((object)"GameManager.instance or DataDirector.instance not available.");
return true;
}
bool flag = false;
FieldInfo fieldInfo3 = AccessTools.Field(type, "connectRandom");
if (fieldInfo3 != null)
{
flag = (bool)fieldInfo3.GetValue(obj);
}
else
{
PropertyInfo propertyInfo = AccessTools.Property(type, "connectRandom");
if (propertyInfo != null)
{
flag = (bool)propertyInfo.GetValue(obj);
}
}
if (Instance._onlyWhenClickingRandom.Value && !flag)
{
return true;
}
FieldInfo fieldInfo4 = AccessTools.Field(type2, "networkServerName");
FieldInfo fieldInfo5 = AccessTools.Field(type2, "networkJoinServerName");
string value = ((fieldInfo4 != null) ? ((string)(fieldInfo4.GetValue(obj2) ?? string.Empty)) : string.Empty);
string value2 = ((fieldInfo5 != null) ? ((string)(fieldInfo5.GetValue(obj2) ?? string.Empty)) : string.Empty);
if (!string.IsNullOrEmpty(value) || !string.IsNullOrEmpty(value2))
{
return true;
}
string value3 = GenerateRoomNameSafe();
RoomOptions val = new RoomOptions
{
MaxPlayers = 6,
IsVisible = true
};
Hashtable val2 = new Hashtable();
((Dictionary<object, object>)val2).Add((object)"server_name", (object)value3);
Hashtable customRoomProperties = val2;
val.CustomRoomPropertiesForLobby = new string[1] { "server_name" };
val.CustomRoomProperties = customRoomProperties;
PhotonNetwork.CreateRoom((string)null, val, TypedLobby.Default, (string[])null);
Logger.LogInfo((object)"ForceHost: issuing PhotonNetwork.CreateRoom(...) in default lobby for random matchmaking.");
return false;
}
catch (Exception arg)
{
Logger.LogError((object)$"ForceHost prefix failed: {arg}");
return true;
}
}
private static string GenerateRoomNameSafe()
{
string text = SafeName(GetSteamName());
string text2 = Random.Range(1000, 9999).ToString();
string newValue = Random.Range(100000, 999999).ToString();
string newValue2 = DateTime.UtcNow.ToString("yyyyMMdd-HHmmss");
string text3 = Instance._nameFormat.Value.Replace("{SteamName}", text).Replace("{Rand4}", text2).Replace("{Rand6}", newValue)
.Replace("{Time}", newValue2);
if (string.IsNullOrWhiteSpace(text3))
{
text3 = "Host-" + text + "-" + text2;
}
return (text3.Length > 30) ? text3.Substring(0, 30) : text3;
}
private static string GetSteamName()
{
try
{
Type type = AccessTools.TypeByName("Steamworks.SteamClient");
PropertyInfo propertyInfo = AccessTools.Property(type, "Name");
if (propertyInfo != null)
{
return (string)propertyInfo.GetValue(null);
}
}
catch
{
}
return "Player";
}
private static string SafeName(string raw)
{
if (string.IsNullOrEmpty(raw))
{
return "Player";
}
char[] invalidFileNameChars = Path.GetInvalidFileNameChars();
foreach (char c in invalidFileNameChars)
{
raw = raw.Replace(c.ToString(), "");
}
return raw.Replace("|", "").Replace(";", "").Replace("\n", "")
.Replace("\r", "")
.Trim();
}
}
}