using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SpookyFX")]
[assembly: AssemblyTitle("SpookyFX")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace SpookyFX
{
[BepInPlugin("Omniscye.SpookyFX", "SpookyFX", "1.0")]
public class SpookyFX : BaseUnityPlugin
{
internal static SpookyFX Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_0026: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
}
namespace Empress.REPO.Halloween
{
[BepInPlugin("empress.repo.halloweenbw", "Empress Halloween B/W", "1.0.0")]
public class EmpressHalloweenBW : BaseUnityPlugin
{
public const string PluginGuid = "empress.repo.halloweenbw";
public const string PluginName = "Empress Halloween B/W";
public const string PluginVersion = "1.0.0";
internal static ConfigEntry<bool> C_Enabled;
internal static ConfigEntry<float> C_Saturation;
internal static ConfigEntry<float> C_Contrast;
internal static ConfigEntry<float> C_GrainIntensity;
internal static ConfigEntry<float> C_GrainSize;
internal static ConfigEntry<float> C_VignetteBase;
internal static ConfigEntry<float> C_VignetteSmoothness;
internal static ConfigEntry<float> C_FlickerAmount;
internal static ConfigEntry<float> C_FlickerSpeed;
internal static ConfigEntry<float> C_PumpkinR;
internal static ConfigEntry<float> C_PumpkinG;
internal static ConfigEntry<float> C_PumpkinB;
internal static ConfigEntry<float> C_PumpkinA;
private Harmony _harmony;
private void Awake()
{
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Expected O, but got Unknown
C_Enabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enabled", true, "Master toggle for the Halloween B/W theme.");
C_Saturation = ((BaseUnityPlugin)this).Config.Bind<float>("Grading", "Saturation", -100f, "Target saturation (-100..0). Use -100 for true B/W.");
C_Contrast = ((BaseUnityPlugin)this).Config.Bind<float>("Grading", "Contrast", 15f, "Contrast boost (-100..100).");
C_GrainIntensity = ((BaseUnityPlugin)this).Config.Bind<float>("Grain", "Intensity", 0.75f, "Film grain intensity (0..1).");
C_GrainSize = ((BaseUnityPlugin)this).Config.Bind<float>("Grain", "Size", 1.2f, "Film grain size (0.3..3).");
C_VignetteBase = ((BaseUnityPlugin)this).Config.Bind<float>("Vignette", "BaseIntensity", 0.35f, "Base vignette intensity (0..1).");
C_VignetteSmoothness = ((BaseUnityPlugin)this).Config.Bind<float>("Vignette", "Smoothness", 0.45f, "Vignette smoothness (0..1).");
C_FlickerAmount = ((BaseUnityPlugin)this).Config.Bind<float>("Vignette", "FlickerAmount", 0.15f, "Extra intensity added by flicker (0..1).");
C_FlickerSpeed = ((BaseUnityPlugin)this).Config.Bind<float>("Vignette", "FlickerSpeed", 1.2f, "Flicker speed in cycles/sec.");
C_PumpkinR = ((BaseUnityPlugin)this).Config.Bind<float>("PumpkinColor", "R", 0.95f, "Pumpkin orange R (0..1).");
C_PumpkinG = ((BaseUnityPlugin)this).Config.Bind<float>("PumpkinColor", "G", 0.45f, "Pumpkin orange G (0..1).");
C_PumpkinB = ((BaseUnityPlugin)this).Config.Bind<float>("PumpkinColor", "B", 0.1f, "Pumpkin orange B (0..1).");
C_PumpkinA = ((BaseUnityPlugin)this).Config.Bind<float>("PumpkinColor", "A", 1f, "Pumpkin color alpha (0..1).");
_harmony = new Harmony("empress.repo.halloweenbw");
try
{
_harmony.PatchAll(typeof(EmpressHalloweenBW).Assembly);
((BaseUnityPlugin)this).Logger.LogInfo((object)"Empress Halloween B/W v1.0.0 loaded. Time to make it spooky.");
}
catch (Exception arg)
{
((BaseUnityPlugin)this).Logger.LogError((object)string.Format("[{0}] Failed to patch: {1}", "Empress Halloween B/W", arg));
}
}
private void OnDestroy()
{
try
{
Harmony harmony = _harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
catch
{
}
}
internal static void ApplyTheme(PostProcessing pp, bool perFramePulse)
{
//IL_024f: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)pp == (Object)null || !C_Enabled.Value)
{
return;
}
Type typeFromHandle = typeof(PostProcessing);
FieldInfo fieldInfo = AccessTools.Field(typeFromHandle, "colorGrading");
FieldInfo fieldInfo2 = AccessTools.Field(typeFromHandle, "grain");
FieldInfo fieldInfo3 = AccessTools.Field(typeFromHandle, "vignette");
FieldInfo fieldInfo4 = AccessTools.Field(typeFromHandle, "colorGradingSaturation");
FieldInfo fieldInfo5 = AccessTools.Field(typeFromHandle, "colorGradingContrast");
FieldInfo fieldInfo6 = AccessTools.Field(typeFromHandle, "vignetteColor");
FieldInfo fieldInfo7 = AccessTools.Field(typeFromHandle, "vignetteIntensity");
FieldInfo fieldInfo8 = AccessTools.Field(typeFromHandle, "vignetteSmoothness");
if (fieldInfo == null || fieldInfo2 == null || fieldInfo3 == null)
{
return;
}
object? value = fieldInfo.GetValue(pp);
ColorGrading val = (ColorGrading)((value is ColorGrading) ? value : null);
object? value2 = fieldInfo2.GetValue(pp);
Grain val2 = (Grain)((value2 is Grain) ? value2 : null);
object? value3 = fieldInfo3.GetValue(pp);
Vignette val3 = (Vignette)((value3 is Vignette) ? value3 : null);
if ((Object)(object)val == (Object)null || (Object)(object)val2 == (Object)null || (Object)(object)val3 == (Object)null)
{
return;
}
float num = Mathf.Clamp(C_Saturation.Value, -100f, 0f);
float num2 = Mathf.Clamp(C_Contrast.Value, -100f, 100f);
((ParameterOverride<float>)(object)val.saturation).value = num;
((ParameterOverride<float>)(object)val.contrast).value = num2;
fieldInfo4?.SetValue(pp, num);
fieldInfo5?.SetValue(pp, num2);
((PostProcessEffectSettings)val2).active = true;
((ParameterOverride<float>)(object)val2.intensity).value = Mathf.Clamp01(C_GrainIntensity.Value);
((ParameterOverride<float>)(object)val2.size).value = Mathf.Clamp(C_GrainSize.Value, 0.3f, 3f);
((ParameterOverride<bool>)(object)val2.colored).value = false;
Color val4 = default(Color);
((Color)(ref val4))..ctor(Mathf.Clamp01(C_PumpkinR.Value), Mathf.Clamp01(C_PumpkinG.Value), Mathf.Clamp01(C_PumpkinB.Value), Mathf.Clamp01(C_PumpkinA.Value));
float num3 = Mathf.Clamp01(C_VignetteBase.Value);
float num4 = Mathf.Clamp01(C_VignetteSmoothness.Value);
((ParameterOverride<Color>)(object)val3.color).value = val4;
((ParameterOverride<float>)(object)val3.intensity).value = num3;
((ParameterOverride<float>)(object)val3.smoothness).value = num4;
fieldInfo6?.SetValue(pp, val4);
fieldInfo7?.SetValue(pp, num3);
fieldInfo8?.SetValue(pp, num4);
if (perFramePulse)
{
float num5 = 0f;
float num6 = Mathf.Clamp01(C_FlickerAmount.Value);
float num7 = Mathf.Max(0f, C_FlickerSpeed.Value);
if (num6 > 0f && num7 > 0f)
{
num5 = (Mathf.Sin(Time.time * num7 * 2f * MathF.PI) * 0.5f + 0.5f) * num6;
}
float num8 = Mathf.Clamp01(num3 + num5);
((ParameterOverride<float>)(object)val3.intensity).value = num8;
fieldInfo7?.SetValue(pp, num8);
}
}
}
[HarmonyPatch(typeof(PostProcessing), "Setup")]
internal static class Patch_PostProcessing_Setup
{
private static void Postfix(PostProcessing __instance)
{
EmpressHalloweenBW.ApplyTheme(__instance, perFramePulse: false);
}
}
[HarmonyPatch(typeof(PostProcessing), "Update")]
internal static class Patch_PostProcessing_Update
{
private static void Postfix(PostProcessing __instance)
{
EmpressHalloweenBW.ApplyTheme(__instance, perFramePulse: true);
}
}
}