Decompiled source of Cursed Recoil v1.0.0

200Recoil.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("200Recoil")]
[assembly: AssemblyTitle("200Recoil")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EmpressMods.CursedRecoilUnified
{
	[BepInPlugin("empress.repo.cursedrecoil.unified", "Cursed Recoil Unified", "1.2.0")]
	public sealed class CursedRecoilUnifiedPlugin : BaseUnityPlugin
	{
		public const string PluginGuid = "empress.repo.cursedrecoil.unified";

		public const string PluginName = "Cursed Recoil Unified";

		public const string PluginVersion = "1.2.0";

		internal static ManualLogSource Log;

		internal static Harmony Harmony;

		internal static ConfigEntry<float> RecoilForceGuns;

		internal static ConfigEntry<bool> EnforceEveryUpdate;

		internal static ConfigEntry<bool> CartCannonEnabled;

		internal static ConfigEntry<float> CartCannonMultiplier;

		private void Awake()
		{
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Expected O, but got Unknown
			Log = ((BaseUnityPlugin)this).Logger;
			RecoilForceGuns = ((BaseUnityPlugin)this).Config.Bind<float>("Guns", "RecoilForce", 200f, "Absolute recoil impulse for all ItemGun instances (ForceMode.Impulse at muzzle).");
			EnforceEveryUpdate = ((BaseUnityPlugin)this).Config.Bind<bool>("Guns", "EnforceEveryUpdate", true, "If true, force-set gun recoil each Update/FixedUpdate so nothing reduces it.");
			CartCannonEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("CartCannon", "Enabled", true, "Enable cart cannon recoil scaling.");
			CartCannonMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("CartCannon", "Multiplier", 2f, "Scale cart cannon recoil impulse by this factor (2.0 = 200%).");
			Harmony = new Harmony("empress.repo.cursedrecoil.unified");
			Harmony.PatchAll(typeof(CursedRecoilUnifiedPlugin).Assembly);
			Log.LogInfo((object)string.Format("{0} {1} loaded. Guns: Force={2}, Enforce={3}. CartCannon: Enabled={4}, Mult={5}", "Cursed Recoil Unified", "1.2.0", RecoilForceGuns.Value, EnforceEveryUpdate.Value, CartCannonEnabled.Value, CartCannonMultiplier.Value));
		}

		private void OnDestroy()
		{
			try
			{
				Harmony harmony = Harmony;
				if (harmony != null)
				{
					harmony.UnpatchSelf();
				}
			}
			catch (Exception ex)
			{
				ManualLogSource log = Log;
				if (log != null)
				{
					log.LogError((object)ex);
				}
			}
		}
	}
	[HarmonyPatch]
	internal static class ItemGun_RecoilPatches
	{
		private static Type _itemGunType;

		private static FieldInfo _f_gunRecoilForce;

		private static bool EnsureRefs(object instance)
		{
			if (instance == null)
			{
				return false;
			}
			if (_itemGunType == null)
			{
				_itemGunType = instance.GetType();
				_f_gunRecoilForce = _itemGunType.GetField("gunRecoilForce", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
				if (_f_gunRecoilForce == null)
				{
					CursedRecoilUnifiedPlugin.Log.LogError((object)"[CursedRecoilUnified] Field 'gunRecoilForce' not found on ItemGun. Send me the exact script/field if your build differs.");
					return false;
				}
			}
			return true;
		}

		private static void ForceSetRecoil(object instance)
		{
			if (EnsureRefs(instance))
			{
				float num = Mathf.Max(0f, CursedRecoilUnifiedPlugin.RecoilForceGuns.Value);
				_f_gunRecoilForce.SetValue(instance, num);
			}
		}

		[HarmonyPatch(typeof(ItemGun), "Start")]
		[HarmonyPostfix]
		private static void ItemGun_Start_Postfix(object __instance)
		{
			ForceSetRecoil(__instance);
		}

		[HarmonyPatch(typeof(ItemGun), "Update")]
		[HarmonyPostfix]
		private static void ItemGun_Update_Postfix(object __instance)
		{
			if (CursedRecoilUnifiedPlugin.EnforceEveryUpdate.Value)
			{
				ForceSetRecoil(__instance);
			}
		}

		[HarmonyPatch(typeof(ItemGun), "FixedUpdate")]
		[HarmonyPostfix]
		private static void ItemGun_FixedUpdate_Postfix(object __instance)
		{
			if (CursedRecoilUnifiedPlugin.EnforceEveryUpdate.Value)
			{
				ForceSetRecoil(__instance);
			}
		}
	}
	internal static class CartCannonGate
	{
		[ThreadStatic]
		internal static bool Active;

		[ThreadStatic]
		internal static float Mult;
	}
	[HarmonyPatch(typeof(ItemCartCannon), "ShootLogic")]
	internal static class Patch_ItemCartCannon_ShootLogic
	{
		private static void Prefix()
		{
			if (CursedRecoilUnifiedPlugin.CartCannonEnabled.Value)
			{
				CartCannonGate.Active = true;
				float value = CursedRecoilUnifiedPlugin.CartCannonMultiplier.Value;
				CartCannonGate.Mult = ((value <= 0f) ? 1f : value);
			}
		}

		private static void Finalizer(Exception __exception)
		{
			CartCannonGate.Active = false;
			CartCannonGate.Mult = 1f;
		}
	}
	[HarmonyPatch(typeof(Rigidbody))]
	[HarmonyPatch("AddForceAtPosition", new Type[]
	{
		typeof(Vector3),
		typeof(Vector3),
		typeof(ForceMode)
	})]
	internal static class Patch_Rigidbody_AddForceAtPosition
	{
		private static void Prefix(ref Vector3 force, ref Vector3 position, ref ForceMode mode)
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (CursedRecoilUnifiedPlugin.CartCannonEnabled.Value && CartCannonGate.Active)
			{
				force *= CartCannonGate.Mult;
			}
		}
	}
}
namespace _200Recoil
{
	[BepInPlugin("Omniscye.200Recoil", "_200Recoil", "1.0")]
	public class _200Recoil : BaseUnityPlugin
	{
		internal static _200Recoil Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
}