Digivolution
Low-health enemies can suddenly Digivolve into bigger, louder, deadlier forms.
| Last updated | 2 hours ago |
| Total downloads | 6 |
| Total rating | 1 |
| Categories | Mods Monsters Client-side Server-side |
| Dependency string | Omniscye-Digivolution-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Digivolution v1.0.1
Digivolution gives enemies a chance to break into a full transformation when they are pushed into low health. Instead of going down quietly, they can trigger a Digivolution sequence, play the theme, light up with a form color, and come back as a larger evolved threat.
What This Mod Does
- By default, a Digivolution check happens when damage pushes an enemy down to 20% health or lower.
- The default Digivolution chance is 10%.
- If the roll succeeds, the enemy begins a 10 second transformation sequence.
- During that sequence, the enemy stops behaving normally and cannot be finished off by normal damage.
- When the sequence finishes, the enemy restores itself to a new evolved max health value, grows in size, and fights as its evolved form.
What The Colors Mean
The current version normally rolls one of these three forms:
| Form | Colors | What it means |
|---|---|---|
| Burst | Orange and yellow | Fast, aggressive |
| Fortress | Purple and pink | Tanky heavy form |
| Speed | Blue and cyan | Fastest chase form with lower bonus health |
Default Form Results
At default settings, each form changes max health and size like this:
| Form | Default max health | Default size | What it does |
|---|---|---|---|
| Burst | About 2.10x the enemy's normal max health | About 2.08x normal size | Dashes harder and hits aggressively |
| Fortress | About 2.36x the enemy's normal max health | About 2.24x normal size | Becomes the tankiest form |
| Speed | About 1.92x the enemy's normal max health | About 1.96x normal size | Chases much faster than the others |
Those values are based on the default config. If you change the health or size settings, the final numbers change too.
What Happens During A Digivolution
- The enemy enters a full transformation state.
- Digivolution music plays.
- Transformation effects and color pulses appear around the enemy.
- The enemy is protected while the transformation is happening.
- When the sequence ends, the enemy comes back fully transformed with its new health and size.
- It keeps it's evolved form until players finally kill it.
Config Settings
| Setting | Default | What it changes |
|---|---|---|
ChancePercent |
10 |
The chance for a low-health enemy to start Digivolving |
LowHealthPercent |
20 |
The health line that allows Digivolution to trigger |
TransformationSeconds |
10 |
How long the transformation sequence lasts |
HealthMultiplier |
2 |
The base health boost applied after the transformation |
EvolvedScale |
2 |
The base size boost applied after the transformation |
DigivolutionMusicVolume |
0.9 |
The volume of the Digivolution music |
Notes
- All players should have this mod installed for multiplayer.
- The default Digivolution chance is 10%.
- The current normal form pool is Burst, Fortress, and Speed.
Credits
-Created by Omniscye / Empress
Message to my awesome friends and the players who use my mods
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